Author Topic: Hard Light Sector SD  (Read 6394 times)

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Offline Alikchi

  • Neo-Terran
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The Republic of Ireland, with elves and psy powers
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline IceFire

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Okay, let me try my hand at a side.  I've recently warmed upto the idea of nation states moving into the stars and still carrying the flag.

Side: Royal Commonwealth

Type of Government: Parliamentary Monarchy
Background: Consists of a number of commonwealth countries that were once part of Great Britian during the 20th Century.  After years of complete separation a changing political climate forced reintegration of commonwealth nations into a collective and cohesive military and colony program in space.  Consisting of several countries including Australia, New Zealand, Canada, England, Scotland, and Ireland.

Military: A proffesional and highly organized and well trained force which is broken down into Space Based Navy and Marines.  Each major ship has its own crest and number to go along with its name and there are several classes including assault carrier, battleship, heavy cruiser, destroyer, and landing crafts.  Royal Merchant Core which is a subsection of the navy also operates a number of well armed and protected military transports which can get cargo securely from colony to colony.

Thats about it for now from me, I think this is sort of what you're wanting, but I'm going to wait to see a little more about what the rules are and the boundaries are and see how it evolves.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Alikchi

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I don't think it has to be human, or descended from earth, or..well its just a bunch of sides duking it out.
Right?
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Shrike

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Quote
Originally posted by IceFire:
Background: Consists of a number of commonwealth countries that were once part of Great Britian during the 20th Century.  After years of complete separation a changing political climate forced reintegration of commonwealth nations into a collective and cohesive military and colony program in space.  Consisting of several countries including Australia, New Zealand, Canada, England, Scotland, and Ireland.

Unfortunately, Canada (and the rest of North America) has already been co-opted into the North American Alliance, written by yours truly.  

Other than that though, I have no problems with it.  Hurrah for space brits!  

One phone call to make then I'll do a brief history and technology overview.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Shrike

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History:

Humanity discovered a way to travel between the stars in the 2070s, with a number of other alien races discovering interstellar travel at roughly the same time.  Humanity spread rapidly through space, and a number of small wars erupted, both between various human nations and alien species.  Fairly low level warfare with no conflits of importance.  Enough to keep militaries active though.

In the early 23rd century, a previously-unknown alien race swept through known space, and in a war that lasted for a decade, smashed the nations of known space before finally being defeated.  In the aftermath of the invasion of what became known as the Levelers, the various remaining nations struggled to rebuild, and within a few short decades looked upon a galaxy that was ripe with promise, be it for empire building or economic dominance.

Technology:
A quick overview of the technology used, enough to give you a feel for it.
  • Interplanetary drives are via reaction motors such as fusion, plasma or ion drives.  Most capital ships will have Delta-V reserves of a couple thousand kilometers/s, with fighters having rather less, due to smaller fuel capacity.  I'm going to assume that people have at least a vague idea of what I'm talking about.  Don't stress about it, just keep it in mind that you're not a) poking around at 65 m/s and b) you've got Newtonian drives.
  • Interstellar travel is accomplished by Fold Drives, which allow ships to rapidly jump from one location to another through 'Foldspace' or 'Hyperspace', the name depending on who you talk to.  Most ships can undergo folds a few hundred thousand kilometers out from an Earthlike planet, and defolds at half a million to a million.  The further from any large gravity source and the shorter the distance, the greater the accuracy of the fold op.  Long distance travel can require multiple folds and/or long duration in foldspace.
  • Beacon networks allow faster FTL travel, as navigation is more precise.
  • Weaponry is a mix of energy weapons, projectiles and missiles.
  • Lasers and particle beams are long range 'beam' type weapons, delivering thousands of megajoules per shot.
  • Plasma weapons are shorter ranged pulse weapons that are extremely powerful, with yields in the tens of tons of TNT for a capital sized weapon.
  • Railguns are short ranged, but a heavy railgun projectile can punch through a ship's armor and out the far side.
  • 'Main guns' are sometimes used, and these weapons are massive particle beams or plasma weapons that deliver hundreds or even thousands of tons of TNT worth of energy, and are normally used for attacking installations and planetary targets.  Hitting a specific maneuvering ship with a main gun is often a matter of luck.
  • Missiles are heavily used as well, and mount everything from kinetic kill to plasma to nuclear warheads.
  • Nuclear weaponry sees limited use, and is considered a significant escalation, as virtually any contact nuke will destroy or cripple a ship.
  • Shielding is limited to omnidirectional light combat fields and high resistance 'pin point barriers' which can only cover a small portion of a ship at any given time.
  • Spacefighters and Mecha are used, armed with light energy weapons, sufficient for destroying other strike craft.  Heavier 'conventional' ordnance is normally deployed when attacking capital ships.
  • There are old Leveler ships around, a lot of them in fact, and some enterprising nations or even private individuals have begun to refit them for use.

Hopefully that's enough for people to go on, and at the same time not being too draconian.  If you want clarification or feel something should be added, just say.

Edit:  Forgot to mention, if you do have some sort of advantage/disadvantage, please mention it in your nation description.

[This message has been edited by Shrike (edited 11-22-2001).]
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Shrike

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Quote
Originally posted by Alikchi:
I don't think it has to be human, or descended from earth, or..well its just a bunch of sides duking it out.
Right?

Basically.  And lone nations are going to be hooped.... We're talking entire continents on Earth plus their interstellar colonies, or even human nations that have no relation to any on Earth.  Alternatively, you can make an alie species.  I'm surprised no-one has even mentioned they want to yet.

Also, no-body make an IC (in context) post yet, just describe your nation.  I'm going to start a thread just for the SD, and this will stay as the discussion thread.  Once about half the people have done some descriptions I'll get it rolling.  People coming in later can join as well, although obviously they have the minor problem of jumping in.

[This message has been edited by Shrike (edited 11-22-2001).]
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline CobaltStarr

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I'm in of course... I just had to update my description to match the detail of Shrike's...  

Etherian Alliance

Government Type: Clans with a ruling council

Population: 3.24 billion (combined)

Clans:
 - Polaris Trinity: 569 million
 - Kodiak Combine: 748 million
 - Terranova Complex: 629 million
 - Halcyon Elite: 468 million
 - Drago-Solae Union: 526 million
 - small clans: 300 million

History: Once fold drives became available to the public on earth, a dozen massive civilian cruisers were built, each carrying at least 2000 people when they launched. These 12 ships roamed the stars building detailed maps as they went. Eventually the population aboard the ships grew and exceeded their capacity requiring more a permanent place of residence. The "crew" would then either expand their ship until it could no longer fold jump using the drives they had, thereby turning it into a deep space station, or they would land their ship on an asteroid and turn it into a new colony. After a few generations the makeshift crews formed massive communities and then, after the Etherian Council was formed, evolved into the clans present today. The names of these clans were derived from their original ships and changed over the years through alliances or defeats in the clan wars that sometimes plague their internal relations. Through all these events though, the Etherians continued to expand and improve their maps until they were the most detailed available, they still continue to chart space today as they are constantly on the move.

In order to survive in the harsh conditions of space they have been required to steal from anyone they could, along with things much worse... Some of the early clans became pirates in order to survive and over the generations a few have forgotten any other way to survive, the Drago-Solae Union being the most noticeable example of this. Of the all the major clans though, the Halcyon Elite is the only one that has survived with out joining with another clan due to their own diversity and adaptability. If you wish to join such a clan though, expect to undergo some form of initiation to prove your dedication and loyalty.

The Etherian Council was formed over 100 years ago when a devestating chain of wars nearly destroyed the fledgling alliance. The leaders plus two others from each clan make up the council with three others to  oversee their proceedings and to maintain order.

Military Doctrine: Varies based on clan, but mostly there is no division between civilians and military. All Etherians are required to be able to handle themselves in a fight should the need arise (which it has often in the past), so technically the entire population is made up of mercenaries who will defend their home or take the fight to the enemy.

Strengths: Varied technology from many corners of known space, capable of adapting to most if not all circumstances, some are genetically or cybornetically improved, have created the most detailed "fold" maps of known space (not including heavy traffic areas such as core systems)...

Weaknesses: Clan wars, generalized technology which was gained from other nations/races, clans scattered across known space...

[This message has been edited by CobaltStarr (edited 11-24-2001).]

[This message has been edited by CobaltStarr (edited 11-24-2001).]
HLP's... Ummm... Can I get back to you on that?
__________________

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Offline Styxx

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Quote
Originally posted by Alikchi:
I'll be Brazil!

I'll make alliances with EVERYBODY!


Just... why... Brazil?  
Probably away. Contact through email.

 

Offline IceFire

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Quote
Unfortunately, Canada (and the rest of North America) has already been co-opted into the North American Alliance, written by yours truly.

Other than that though, I have no problems with it. Hurrah for space brits!
Damn you! I must have missed that  

Okie dokie, I might even make some sketches at some point and scan them.  Who knows.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Shrike

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Come on ya lazy bums!  I'm ready!      

The North American Alliance

Government Type:  Representative Democracy
Population:  974 million
Important Holdings:
-North America:  310 million
-O'Neil Halo + Luna:  31 million
-Jovian moons + belt: 18 million
-Alpha Centauri II (Aurore 72 - Atlantis):  170 million
-82 Eridani IV (NEP 219 - Ourabarous): 91 million
-70 Ophiuchi IV (Fiarona 481 - Great Plains): 96 million
-Zeta Reticuli (LV426 - Acheron) : 113 million

History:  The North American Alliance is the outgrowth of the various North American trade and defence agreements of the 20 and 21st centuries, and was officially incorporated in January 1st, 2060.  Having a significant foothold in space, the NAA rapidly took advantage of the fold drive developed in the 2070s, sending out numerous scout and colonization missions over the next half-century.  As one of the most influential Terran nations, they were instrumental in creating the Network which became the backbone of interstellar commerce, and were involved in various campaigns and peacekeeping operations in the colonies, a role which has persisted even after the Leveler invasion, although with a different focus.  
With the Leveler invasion in 2211, they fought to defend their colonies, but as one of the main axis of Leveler advance was straight through NAA territory, they were forced to fight early and often.  This culminated in the campaign in Sol of 2220, the cataclysmic six-month slugging match between human defenders and Leveler attackers that finally shattered the Leveler attack force striking at human worlds.  With a batch of smashed colony worlds and a home planet ravaged by nuclear bombs and biological weapons, the NAA rapidly and some would say ruthlessly consolidated its resources.
The NAA has successfully rebuilt its holdings in the Sol system, however, work is still going on in it's colonies, some of which had their ecosystems practically destroyed.  With the Kenya space ladder destroyed during the Leveler war, Gateway GSO over the Pacific was the only large orbital transfer station in Earth orbit, and saw explosive growth during and after the Leveler war.  Technically NAA territory, it is jointly administered by the Gateway Corp and the NAA government, and has taken over civilian traffic control for Earth space.  Many nations have private modules on Gateway, which are considered their sovereign territory.  Finally, while genetic engineering to eliminate inherited diseases and problems has been common since the 22nd century, during and after the war the NAA went a step further and began upgrading the genome of its citizens.  While entirely optional and originally somewhat tentative, it is the first case of institutional improvements for a civilian populace, which has raised warning flags in several other nations.  At the current time (2254) those born after 2216 consist of roughly 42% ‘Genies', with those born after 2220 making up the bulk of this.

Military Doctrine:  The NAA armed forces are broken into three main branches, with overlapping mission goals and all under the NMC (NAA Military Command).  They are the NASF (NAA AeroSpace Force), the NA3 (NAA Army) and the NCMC (NAA Colonial Marine Corps).  Collectively, they enforce NAA will to the limits of the Network and beyond.
A typical NASF task force will consist of the following:
- 1 Banshee CVF carrier
- 3-4 Ghost CHF or Spectre CLF cruisers
- 6-8 Shadow DDF or Wraith DEF destroyers
- 1 Thundercrack MBF monitor
- 1-2 Chicago ARF support ships

The NAA mostly uses space fighters for their strike craft, preferring to use mecha for deep-space marine assaults, although close-defense roles are often handed to mecha as well.  Another feature of NAA capital ships is that they have multiple hull-conformal docking ports for gunboats.  These heavy strike craft, up to 150 tons, carry significantly more powerful weapons than typical strike craft.

NAA commanders tend to prefer to fight at range, exploiting the heavy long range beam and missile firepower of the cruisers.  A favored trick is to coordinate a strike by missiles and strike craft with long range support provided by capital ships.  The destroyers focus more on short range weapons, with plasma and kinetic kill armaments, and are tasked with engaging any vessel that closes with the fleet.  All NAA vessels have exceptionally heavy armament for their size classes, however, are no better armored than others.

Advantages: Highly industrialized in Sol system, has high technology base, and the younger post-war generation is genetically improved.

Disadvantages: Resources tied up in rebuilding colony worlds and protecting various stations, has large number of commitments such as defending treaty partners, and is looked on with disfavor or unease by a number of other nations.

[This message has been edited by Shrike (edited 11-23-2001).]
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Shrike

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Bloody slackers!
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Bobboau

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Canada may be part of th NA but the vast  former Canadian military instalations and colonys wich broke off from Canada when it was first absorbed by the NA arn't.
that could be you Icefire, the Roil Canadian Intersteler Aliance, dedicated to bringing the true government of canada back to its rightful place of glory!!!

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Offline Setekh

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Quote
Originally posted by Shrike:
Bloody slackers!

Hey, it's not my fault you don't like the Gaijin... stupid narrative causality...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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Are there any objections to me commanding a freelance starfleet as opposed to a planetary govornment? I'm not talking overkill fleets here - just a trade/freelance type arrangement.

 

Offline Kamikaze

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Hows this?

Neo-Eden

Background: Named after the mythical birthplace of sentient life, a coicidentally common concept in the various religions scattered in various cultures, Neo-Eden is a nation comprised of citizens of various races and bloodlines gathered to pursue ever-lasting peace or at least as little conflict as possible.
Government: Perfect Democracy
Population: 4 Billion
Holdings/Assets:
Beta Centauri(60%): 3.2 Billion
Alpha Crusis III and IV: 600 Million
Extreme-Range Colonial Fleet: 200 Million

History: In the year 2057 a race by the name of "The Judicion" rose up from its primitive form and discovered the technology of advanced spaceflight. This extreme race was a people of arrogance which believed that they were the ultimate judge, from their arrogance billions were killed in planetary massacres.
120 years after "The Judicion's" rise into space another race which called themselves the Shai'Touwi (Keepers of the Peace) approached The Judicion and soon war broke out.
It is said that The Judicion started the war after killing a diplomat from the Shai'Touwi and soon after announcing war, the war lasted half-a-century millions died but because of a rouge Judicion group which aided the Shai'Touwi, The Judicion was disbanded and peace in the area restored. The Shai'Touwi had lived in the Alpha Crusis system and The Judicion in Beta Centauri. Because of the relatively close proximity a large part of the Shai'Touwi moved to Beta Centauri and sent an offer to the remaining Judicion, now called the Kal'Touwi (Now in Peace) to unite their peoples to create a goverment of peace and paradise. The survivors although reluctant accepted the offer and Neo-Eden was created.
Over the years various other races have joined Neo-Eden including the Iwa'Zwoki (Past in War), The Order of The Star, and the strange race who call themselves Root of Eden, claiming their ancestors were the ultimate progentiors to sentient life.
There is one more interesting fact about Neo-Eden, years ago they sent out a large fleet of colony ships with large escort to an unknown destination, with roughly 200 million people.

Millitary Strength: Although Neo-Eden promotes peace it has a formidable arsenal. Unknown to most citizens of Neo-Eden, Neo-Eden owns multiple fleets and a formidable cache of ships from various races. The location of the fleeets and millitary ships are unknown and the intelligence power of Neo-Eden is unknown but it is rumored to have a proficient intelligence organization. Amongst Neo-Edens power there are known to be:
1 Planetary Defense Cannon, salvaged Heavy-Beastship Main Turret
1 Iwa'Zwoki RootOfDestruction Class Light-Beastship
2 Eden Class Rootships
3 Omni Class Rootships
4 Order of The Star Supernova Class Assault craft

Advantages:Comprised of various races(about 10), large industrial capacity, Super-intelligent AI governs organization, Advanced communication technology.
Disadvantages:Colonies not widespread;concentrated. No immediate millitary, resourses consumed in building of new solar-energy station in Alpha Crusis.



[This message has been edited by Kamikaze (edited 11-25-2001).]
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Shrike

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Quote
Originally posted by Bobboau:
Canada may be part of th NA but the vast  former Canadian military instalations and colonys wich broke off from Canada when it was first absorbed by the NA arn't.
that could be you Icefire, the Roil Canadian Intersteler Aliance, dedicated to bringing the true government of canada back to its rightful place of glory!!!

    The NAA was formed before there was FTL travel.  Besides, this give me an excuse to use the US as my puppet.... I'm just as Canadian as Ice is.    

Sounds interesting Kamikaze.  Hopefully a few more people will post some stuff.  And you know my problems with the Gaijin... What do they do besides sit on their duffs?  

[This message has been edited by Shrike (edited 11-25-2001).]
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Alikchi

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Hey..what year is it exactly, in this? 2270? 2300?
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Shrike

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Thorn

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[edit]post was pointless[/edit]

[This message has been edited by Thorn (edited 11-25-2001).]

 

Offline Shrike

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Yes, thank you for the contribution.  Any other pointless comments people care to make before I delete all the spam from this thread?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.