Author Topic: Boilerplate cruiser  (Read 3639 times)

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Offline Darius

  • 211
I attempted to bring Aldo's fine Boilerplate cruiser into FS2 but have run into a few problems. All that seemed to be done was turretting and perhaps dock paths. Once I had turreted the ship using ModelView, I generated a table entry for the ship and loaded it up into Freespace.

Not only did it not have the turrets as expected, but the engine thruster glows were way out.

 

When loading it up in Fred 2, the turret submodels were misaligned with the hull.

Any suggestions?
« Last Edit: August 26, 2006, 11:24:39 am by Darius »

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Well.... for starters there are no turret subsystems in that ship. That is you havent defined any subobject properties for the turrets.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Darius

  • 211
How would one go about doing that?



This is when I was allocating submodels to turrets while following Karajorma's FAQ. Is there a crucial step that I've missed out?

 

Offline Wanderer

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Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline Spicious

  • Master Chief John-158
  • 210
I've noticed that the main submodel of each LOD has an offset of -369.87. This could have something to do with the engine glows being out of place as they seem to be 369.87 metres behind where they should be.

 

Offline Darius

  • 211
*smack* that'll teach me to look through the wiki before giving up! Thanks for the help.

Here's an update. Engine glows remain diassociated from the engine, and only the multipart turrets can be seen.

I'll look through the wiki some more and see if there's something I missed in the FAQ.

 

Offline Roanoke

  • 210
Nooooooooo - Aldo, sometime soon  ;)


on a serious note, use PCS to actually edit stuff but use ModelView to plot the positions (ie have both open at the same time).

 

Offline bizzybody

  • 29
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The engine glows way back like that is kinda neat, makes it look like it has some really weird, exotic drive system. Maybe one that's crushing matter to hyper density with gravitic fields so it has to be done a safe distance behind the ship. :)
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Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Where'd you get it? I wanna have a look-see (I could use it).

 
 

Offline Spicious

  • Master Chief John-158
  • 210
Has anyone else noticed that the subsystems are all behind where they should be in-game?

 

Offline aldo_14

  • Gunnery Control
  • 213
I attempted to bring Aldo's fine Boilerplate cruiser into FS2 but have run into a few problems. All that seemed to be done was turretting and perhaps dock paths.

Wait, you're saying I actually did something to the pof?  You jest!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
I doesn't seem to have any turrets... Just submodels...

 

Offline aldo_14

  • Gunnery Control
  • 213
No, it won't.  It was only ever a basic conversion, someone else was going to pof it up.  I'm noticing the thruster error on other previously-ok models now, though, so it may not be a model thing.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I think I was supposed to do the poffing some years ago, but I got too busy, then I forgot about it, and then I lost it. Im apparently not reliable.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
I think I was supposed to do the poffing some years ago, but I got too busy, then I forgot about it, and then I lost it. Im apparently not reliable.

Welcome to my world :D

oh, and turns out the thruster error on another model was due to it not having a centred axis.  Could be same here, in which case you either bodge round it or I have to try and drag out the old max file for someone who is not me to play with it.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I think I was supposed to do the poffing some years ago, but I got too busy, then I forgot about it, and then I lost it. Im apparently not reliable.

Welcome to my world :D

Atleast Im in good company...
Freelance Modeler | Amateur Artist

 

Offline Darius

  • 211
I attempted to bring Aldo's fine Boilerplate cruiser into FS2 but have run into a few problems. All that seemed to be done was turretting and perhaps dock paths.

Wait, you're saying I actually did something to the pof?  You jest!

Ah, at least I know better :P

This model is too good to remain unfinished, so I'll use this as a learning experience in how to POF.

 

Offline Darius

  • 211
The ship is fully turreted, but Spicious was right, the main model has an offset of -369.87 on the Z-axis.

Is there a way to recentre the model using Truespace 3, or is this a job for people higher than myself?

 

Offline Colonol Dekker

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Reset the Axis in TS3 higher, Right click the selection tool. And the check the axes button, and centre the axes co-ordinates. Re-poffing may be needed.
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