I'd have to disagree there - in Lith, if I select all faces and apply a box projection, it arranges according to the six sides of the cube map - it's Blender that gives me the huge splatter of polys when a cube map is applied to all selected faces. :\
Seriously i didn't know how you guys managed to use box projection for unwrapping. I could manage it for a simple model, but as the complexity went up -- so did my frustration. I was using models from vp files and since the fighters have only one texture, I was chasing bits that Lith had decided were connected somewhere else.
From this thread I have learned there are modeling stratagies to cope with this. Having not created the models I was trying to unwrap I missed the obvious references to textures in IPA's tutorial.

With Blender, how the model is sectioned is chosen before the unwrap. If the unwrap looks like a mess, then i didn't section it well.
Here goes
To insert a seam - In the modeling window (Edit mode) - be in vertex select mode -(just for now). select some adjacent verticies.
hit Control E - gives you a choice of Mark seam and Clear seam plus other stuff.
Seam up an area you would like to be one piece.
Then get a split screen view (to switch back and forth between single and double window hit Control Up Arrow)
Set left window from Edit to UV Face Select
Set the right to Window type UV/Image Editor and check under view that Draw Shadow Mesh and Draw Faces are selected
To toggle the left window between Edit Mode and UV Face Select just hit tab.
In the left window (UV Face Select) select a poly in your seamed region - hit Control L to select all in that region.
Move mouse to right window and press E -it will just unwrap that section.
Once the model is all seamed into regions, in left window hit A to select all, in right hit E to unwrap all.
To view textured model-
left screen to Draw Type - Textured. Right screen (image button) open a test pattern image of some sort.
You can select a region using faces or the Linked Flat Faces and then use Region to Loop, then mark a seam.
Having seen some of your models means you know far more about blender selection tools than me.

I haven't seen any auto function. Let us know if I missed answering anything.