Author Topic: SEXP'S  (Read 4608 times)

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Offline radiodj3

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Ok, fredding aint as easy as i first thought, well certain aspects of it anyway! I understand all of the concepts behind the fredding, but what i am having trouble with is the sexp's in the events editor. Is there any guide or guide line to help when setting up a senario? Some of the commands i don't see how they string together to do what they do, and in turn, i'm not sure sometimes what series of commands I need use to get a certain action....if there is any help I thank you in advance :hopping: :confused:
"I do not fear computers, I fear the lack of them" Issac Asimov

 
USE
THE
WALKTHROUGH! :eek2:


Sorry, got carried away. ;)
The walkthrough is very comprehensive. I recommend using it.

The sexp's are pretty self-explanatory. Just try different things out. It's fun!
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline radiodj3

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I am almost through the advance walk though, and you are correct.....very helpful and a must use for anyone wanting to learn to fred. the problem is i tried (with limited results) to alter the story line in the walkthough. most of what i did worked fine, but i had to try repeatedly to get it to work. I was just hopeing the was a quick referance or something to refere to when setting something up.....
"I do not fear computers, I fear the lack of them" Issac Asimov

 

Offline Goober5000

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The best thing to do is to finish the walkthrough before trying to modify it.

 

Offline Colonol Dekker

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The layoout is simple enough, each event is llike a little story, or instruction.
For instance, When mission time has elapsed>5>self destruct>GTVA colossus

Guess what happens 5 seconds into the mission?
Linking these and chaining is only as difficult as your organisational skills. You can use events to send messages if a ship jumps out AND your health is within a defined range between 50 and 75% for instance. Or you can make the sun explode if you re-arm with a full secondary bank, (i've done this before to mess my little brothers head up)


Just get used to the usage via the tutorial, Then play with the SEXPS. Its fun and a learning curve all in one.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline Mobius

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No,when the time has elapsed(so the Colossus..why the Colossus...wil self destruct when the mission time is 6).

The walktrough was too advanced fo a noob FREDder...You start with the capture of the Relentless,Argo transports and variables...
Only one thing I've learned from it:that Argo dock count.I learned every other feat all by myself.

To learn FRED well,just use it very often and don't worry if your first attempts aren't ok.I'm FREDding every day since this march(when I got the retail) :D
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline karajorma

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The problem with most do it yourself approaches is that people end up with a comfort zone that rules out a lot of the more advanced techniques. For instance I find that more FREDders who were self taught are scared of variables. You don't need to use them in the first newbie missions you'll build and over time you learn to work around them

The result is you're already fairly set in your ways before you start hearing from other FREDders how useful they are. The fact that the new conditionals (when-argument and every-time-argument) aren't mentioned in walkthrough is probably one reason why people are scared of them too.

Personally I loved the walkthrough. I went straight from writing that to making my own missions which although I'll consider crude now weren't actually that bad.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline CP5670

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I never did the walkthrough myself and picked up everything by just playing around in the FS1 days. What's the walkthrough mission like, anyway? It might be fun to make it just to play it. :)

Quote
The problem with most do it yourself approaches is that people end up with a comfort zone that rules out a lot of the more advanced techniques. For instance I find that more FREDders who were self taught are scared of variables. You don't need to use them in the first newbie missions you'll build and over time you learn to work around them

Well, it is true that you don't need variables in most of the standard types of missions. I generally only use them to do things that cannot be done at all without them.
« Last Edit: September 09, 2006, 10:25:48 am by CP5670 »

 

Offline Mobius

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Prevent a wing of Argo transports to capture(capturing?) the GTD Relentless,an Orion.

Maybe the walktrough was difficult for me simply because it wasn't written in my language,I understood everything but there was something wrong.

I use variables very often and until a few weeks ago even when I could use percent-ship-departed or percent-ship-destroyed.
i fell in love with variables thanks to the walktrough.

I'm not scared of the new conditionals,but I'd like to read a description about their effectiveness.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
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Offline Colonol Dekker

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Variable walkthrough :confused: You mean one shipped with the game?
I've not seen it.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline karajorma

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The walkthrough uses variables to check how many ships have successfully docked with the Orion IIRC.

If you haven't read the walkthrough you can always download it from my FAQ.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Colonol Dekker

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I did the walkthrough over 5 years ago, As was mentioned earlier i found my comfort zone  ;), I'll download it and have a read on lunch....
Cheers Karajorma :headz:



edit> ::) I forgot how simple they were, I just never used them. Its amazing how dependant on SEXPS one can become.
« Last Edit: September 11, 2006, 06:39:44 am by Colonol Dekker »
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline karajorma

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If you read the FRED section of my FAQ there's a bit more advice on how to use them and also a guide on how to use string variables (something that isn't explained in the walkthrough).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Mobius

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When-argument and every-time-argument,right?
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
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Offline karajorma

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Nope. Those are the new conditionals. Their usage is different from string variables (although the two work very well together).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Polpolion

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The event system looks like Java...

 

Offline karajorma

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How so? I don't see much of a resemblence.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Mobius

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Mr Think trhen post :lol:

String variables...never tried them,seriously.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline karajorma

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Most people haven't.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Mobius

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Yeah.This happens because there's a terrible lack of infos about them.

If they make missions more realistic/cooler and/or they can solve some directive problems...well i want to learn how to use them.

when-argument performs actions when the argument is true...so?What's its effectiveness?!?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito