I don't really blame mission designer for things like that. I think I expressed myself a little unclearly.
Generally, I'm not blaming the mission designer if my escort dies on a mission. I know that usually the missions are made so that it's very well possible to complete the goals.
Actually, I gave it more of a thought and came to a conclusion that escort missions in themselves are not bad at all, I just said them to be because I dislike them.

Probably I dislike them because I'm not as good in them as I'm in other mission types, or perhaps I'm not as good in them because I dislike them... whatever. In that particular regard my last post was a bit off and not very well thought.
The more general annoying thing about some rare missions is that they just require the player for example to reach some ship and disable/destroy/save it in a very short interval of time... If that interval is too short, the player either has to hit the right spot by blind luck (unlikely if there's some other things to do too far away), or alternatively the player has to know what's going to happen and fly to right spot in advance.
Surprizes in mission are a good thing, yes... but in some rare missions the situation is as described above. If the mentioned surprize is impossible to complete at the first time without mad luck of hitting the right spot at right time, it usually requres the player to fly the mission again, and this time the player knows what's going to happen, and he or she probably will try and go to the right location this time... and that kind of negates the idea of having a surprize in the mission in the first place.
As for ideas of using wingmen better in escort mission... Well, have you seen Star Wreck 6? If you have, do you remember the part when Pirk fires all remaining light balls right behind Excavator? Well, this is a similar thing to me...

"Protect-Engage-Protect!? What? When I command wingmen to protect the ship, then it must be protected! That's what the wingmen are there for! Goddamnit!"

I realize it's foolish and the AI only does what it is told to do, and whether it does it poorly or well is definitely not mission designer's fault. I also realize that I made myself at least half an arse cheek in my last post, blabbering about the escort missions when it was not really related to the actual subject... Oh well, that happens sometimes.
