I'm (currently? yeah right) in the middle of messing with them all (Harlock, StarBlazers, More...)
Multipart turrets are my bane... (I'm not a modler, just a converter)
I recently trried an experiment to upgrade the turrets on Yamato (Argo). I liked the results and want to do so for the whole fleet. (I'm waiting permission before I do more, though I did try the Arizona).
Here's a pic of the new look, yes I know they are misalinged, it was fine in TS!...
I think I know what happened. My first run through I had the turrets stright to the bow and stern, they wouldn't work right no matter what axis I used. Then after talking to Karajorma, I made them point stright up.
Problem was Truespace fought me and it took forver to get them to rotate up as every time I changed one field the other two would get changed also (I know this was an early program but not having a field lock feature SUCKS!!!) I got all the barrels up in about an hour. I still ahd to mess around with axis in model view to get them to function right and at first it looked fine until I got in close and saw the turrets for screenies (I like light to be darker than normal).
Here's what I think happened: Some of them got turned around after I already made the axis for them (fighting to make them go up and I had no idea if they were facing forward or back) and it might have been slightly off to begin with so instead of being a little high (which would have been fine), it became a little low and really stands out now.
Moral of the story: Me + Turrets =

BAD!
Note I also planned later on to change out the point defense turrets you see on the sides of the lower bridge (8 each)
