$Name: GTF Blah
$Short name: blah
$Species: Terran
+Type: XSTR("Space Superiority", -1)
+Maneuverability: XSTR("Average", -1)
+Armor: XSTR("Average", -1)
+Manufacturer: XSTR("aa", -1)
+Description: XSTR("", -1)
$end_multi_text
+Tech Description:
XSTR("", -1)
$end_multi_text
+Length: 19 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: aldo_fighter.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 80.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.0, 4.5, 4
$Rear Velocity: 0.0
$Forward accel: 2.4
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "20mm" "40mm" )( "20mm" "40mm" "ML-16")
$Allowed Dogfight PBanks: ( "20mm" "40mm" )( "20mm" "40mm" "ML-16")
$Default PBanks: ( "40mm" "20mm" )
$Allowed SBanks: ("Fury" "MX-50" "MX-52")( "Daisycutter")
$Allowed Dogfight SBanks: ("Fury" "MX-50" "MX-52")( "Daisycutter")
$Default SBanks: ( "MX-50" "Daisycutter")
$SBank Capacity: ( 40 40 )
$Show Secondary Models: (NO YES)
$Shields: 0
$Shield Color: 100 100 255
$Power Output: 2.5
$Max Oclk Speed: 100.0
$Max Weapon Eng: 130.0
$Hitpoints: 300
$Flags: ( "player_ship" "fighter" "in tech database" "show ship" "flash" "glide")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 140.0
+Aburn For accel: 0.8
+Aburn Fuel: 250.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 45.0
$Countermeasures: 30
$Scan time: 2000
$EngineSnd: 130 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: 1shieldft-05
$Ship_icon: 1iconfighter2t-05
$Ship_anim: 1ssfighter2t-05
$Ship_overhead: 1loadfighter2t-05
$Score: 10
$Trail:
+Offset: 6.75 -0.1 -0.6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -6.75 -0.1 -0.6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
Names changed to protect the innocent.....
I'm getting a buffer-overrun error with the $Show Secondary Models: (NO YES) line; this doesn't happen when it's removed, ergo I must have screwed something up. Latest build (I could find) of FRED (fred2_open_r-20060825.exe).