I dunno where to put the guns and missile ports. I need to find the cardboard version and post a pic of it, might even still have my original multi-view drawing on graph paper somewhere.
oooo, SIX downloads of version 2 now.

I wonder what people are doing with it???
After some thinking, the cockpit was pretty simple.
I set magic wand to a tolerance of 1 and unchecked anti-aliased, then clicked in a section, then shift+clicked to select each of the rest of the sections.
Next, I went to Select, Modify, Expand and expanded by 1 pixel to get the white edge lines and select the entire cockpit UV space, then rightclicked and did Layer via Copy.
Then I Magic Wanded one section and expanded by 1 pixel. With a section selected, I went to Edit, stroke and did a 10 pixel interior stroke in white. Repeated this for all the sections.
Deselect then Magic wand on one section and shift+click the others, filled with blue, layer via copy and there's the windows. the highlight is just the standard foreground to background Photoshop gradient applied radially to that layer.
The rest of the texture is mostly made of the STEELPNL.TGA and RUSTPANL.TGA from trueSpace 3.2. For the engine grids I used HEXAGON.TGA* from trueSpace 6.x and the sides of the nozzles are HStripe_BW.tga from tS 6.x with a foreground to transparent gradient overlay.
*Which is white lines on black, I did an invert, selected the lines, invert select, then painted with yellow. To do the red glow I invert selected again then hit it with a fuzzy round brush. Invert selected again then used a 'gas flame' gradient I made to put that behind the grid.
Maybe I should extract the textures from FS2 and see what I can come up with using them?