Author Topic: GD Deva - new ship model  (Read 3033 times)

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Offline Aardwolf

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GD Deva - new ship model
Yes, I have created a new ship. This one I actually managed to put into FS, but I don't yet know how to add turrets using PCS. If you like it, you may use it, but please send me the finished pof file if you choose to do so.

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Offline Freespace Freak

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Re: GD Deva - new ship model
Er, what is it?

 

Offline Unknown Target

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Re: GD Deva - new ship model
Looks like an alligator jaw.

 

Offline Aardwolf

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Re: GD Deva - new ship model
It's a destroyer. I designed it for a new species, but it could be used for the Shivans, I guess, with different texturing. And it has teeth because it looks cool. The original design was based on the Leviathan from SW:KotOR, but it wasn't detailed enough, so I added the teeth to make it more interesting. It's got a few too many polygons to work in retail, however.

 

Offline Freespace Freak

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Re: GD Deva - new ship model
I see the Leviathan connection.  I know there's a Star Wars conversion, I wonder if anyone is working on a Kotor era SW conversion?

 

Offline Unknown Target

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Re: GD Deva - new ship model
That model is not that complex - if it has too many polygons to work in retail, you've got unneeded polies that should be pruned.

 

Offline Aardwolf

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Re: GD Deva - new ship model
Actually, i checked again, and this version of it only has 1027 polys with turrets, and 397 without. Each turret is ideally 17 polygons, although some additional ones may have been accidentally created while I was copying and pasting. Is the limit for polygons in retail 1000 or 1024?

 

Offline Getter Robo G

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Re: GD Deva - new ship model
the retail limit is 850 PER subobject, but realisticly 4-5k total is pushing it

Looks the like mouth (only) of a giant monster or EVA... That or a space venus fly trap (Feed me Seymor!!!)   :D
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Re: GD Deva - new ship model
I am getting some ideas an a capital ship based on that for my oddity collection 


That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Colonol Dekker

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Re: GD Deva - new ship model
Nexus Ghost?
Or evil space prawn :D
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Offline BS403

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Re: GD Deva - new ship model
I'm working on finishing it. I've got 20 turrets done and 19 to go. If you still need it I'll send it to you when I finish it.
http://woogleville.myminicity.com/

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Homer: Woo-hoo!

 

Offline Aardwolf

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Re: GD Deva - new ship model
Thanks.

BTW, do you know why whenever I set up turrets they always get reset to (0, 0, 0) with ridiculous sizes?

 

Offline BS403

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Re: GD Deva - new ship model
I don't know.
Anyways I got all the turrets done but it's not working right in-game. When I try to target a turret it says they are all in the middle and shooting there seems to damage them all. I'm going to try to fix this but all the turrets fire.
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline Flipside

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Re: GD Deva - new ship model
I must admit to having problems with the green colouring, it looks like some kind of carnivorous Pea-pod. Other that, nice original idea, it's actually good to see more people experimenting with more 'self-made' races in the FS2 Engine :)

 

Offline Aardwolf

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Re: GD Deva - new ship model
Umm... thanks? And it was supposed to look like a carnivorous pea-pod. Sort of. And where did that evil-looking smiley Scooby_Doo posted come from?