Author Topic: Ship errors on (sort of) self-created ship  (Read 3009 times)

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Offline Cobra

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Re: Ship errors on (sort of) self-created ship
didn't Omni create one? for 3.6?
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline vyper

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Re: Ship errors on (sort of) self-created ship
No idea. We've had planet packs for years tho - just never very high detail ones. A perfect sphere can be a bit of a bastard to render in-game.
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Offline Cobra

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Re: Ship errors on (sort of) self-created ship
Omni did create an Earth model. 'twas a sphere and had moving clouds.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  

Offline Flipside

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Re: Ship errors on (sort of) self-created ship
But Omni always hated the fact you could see the joins between the images. Also, it was incredibly texture intensive, I don't think the latest standard SCP version can even handle that many maps on a single model.

 

Offline bizzybody

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Re: Ship errors on (sort of) self-created ship
Joints 'tween textures... hmmmm... No problem if the planet you're texturing is Trantor. :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 
Re: Ship errors on (sort of) self-created ship
Or unicron or primus  ;)


Now thats something I'd like to see animations done ingame for, two planet sized bots transforming  :nervous:
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Re: Ship errors on (sort of) self-created ship
My thread has been usurped.... :sigh:


BACK ON TOPIC:

So, to create debris, I import several more objects into the Truespace scene, place them within the main model, and then label them "debris01", "debris02", etc. as appropriate?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Starman01

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Re: Ship errors on (sort of) self-created ship
So, to create debris, I import several more objects into the Truespace scene, place them within the main model, and then label them "debris01", "debris02", etc. as appropriate?

Yep. Glue a light to each one and place them in the hierarchy after the turrets, but before the detail-levels. Also be sure to place the axis in the center of the debris object, otherwise it will later rotate in a strange way.
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