Author Topic: getting ready for shaders (fx composer?)  (Read 7318 times)

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Offline Nuke

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getting ready for shaders (fx composer?)
i just downloaded this thing from nvidia called fx composer, which is supposed to be a shader programming tool. i was curious if this thing creates shaders in the proper format/version that are planned to be implemented, or if its some nvidia only thing. essentially i want to get used to writing shaders before they get implemented. im wondering if this tool is any good for what were gonna be doing. also if this wont work, is there something similar that will?
« Last Edit: September 17, 2006, 03:21:21 pm by Nuke »
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Offline taylor

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Re: getting ready for shaders (fx composer?)
You need something that can output GLSL compatibile shaders.  FX Composer is for HLSL, which is Windows/Direct3D only, so it won't be of any use for shaders used by FSO.  I'm not aware of a similar tool for GLSL, but I wouldn't be at all surprised if there is one.  Hopefully someone else will post a link.

 

Offline Mehrpack

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Re: getting ready for shaders (fx composer?)
hi,
i search a bit in the web.

i believe i found something: the OpenGL shader desinger. the source code is release for windows and linux, and the use is for free.
but now to the problem: the site is down, i doesnt know if its only temporaly or for all the time, but i doesnt hope so.

here is the link: http://www.typhoonlabs.com/.

and i found another interesing link-list in a forum:

http://www.beyondvirtual.com/smf/index.php?PHPSESSID=125a62a71aa147563efd22a44ca128fd&topic=498.0

maybe there some helpful.

Mehrpack
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Offline WMCoolmon

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Re: getting ready for shaders (fx composer?)
Bobb is also planning on making extensive use of the scripting system, so something akin to an in-game designer ala GMod may be entirely possible.

Would it be entirely too blatant if I *COUGH COUGH* GMOD *COUGH COUGH*'d?

Also, Google FTW (except in cases of evil monopoly):
http://www.ati.com/developer/ashli.html
http://www.ati.com/developer/rendermonkey/

RenderMonkey does seem to work on my humble GF6600GT, so it does seem to be card independent (though you may be out of luck on Intel integrated graphics). Note that when I tried to toy around with the render window itself, moving it or enlarging it, I suddenly entered the days of pervasive texture dithering. This sort of thing is fixable by bumping your desktop resolution up a notch, to 32-bit color.
-C

 

Offline Nuke

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Re: getting ready for shaders (fx composer?)
so long as it doesnt hate nvidia cards il give it a try. it definately has a cooler name :D
« Last Edit: September 18, 2006, 04:16:22 pm by Nuke »
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Offline Flipside

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Re: getting ready for shaders (fx composer?)
Hmmm.. The Rendermonkey artists workspace view looks not too dissimilar to stuff I've used in the past. Good time to start playing I guess ;)

 

Offline Nuke

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Re: getting ready for shaders (fx composer?)
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Ghost

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Re: getting ready for shaders (fx composer?)
Is there anything for nVidia cards? I really wish dad had stuck with ATi on this new computer, but eh, what can you do. I just want something that resembles Bloom or HDR, which makes the current subspace effect a billion times better.
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Offline Flipside

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Re: getting ready for shaders (fx composer?)
Heh, created a quick beam effect via tweaking...

http://www.aqsx85.dsl.pipex.com/Beam.rfx


 

Offline Taristin

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Re: getting ready for shaders (fx composer?)
(though you may be out of luck on Intel integrated graphics)

Which is always the case anyway. Intel integrated doesnt even have HTL support.
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Offline Nuke

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Re: getting ready for shaders (fx composer?)
shader beams will rock. our effects will finally get a major revamp once theese things are in.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Flipside

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Re: getting ready for shaders (fx composer?)
The best bet would be to write a texture script that adjust Glow Strength (in the case of the quick one I did) as the beam kicks in, so it starts at 0, builds up to about .8, and then drops back to 0 afterwards, that would look pretty awesome ;)

 

Offline DaBrain

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Re: getting ready for shaders (fx composer?)
Your link is dead...

I don't get RenderMonkey. :( For some reason I got the feeling you can't just learn writing shader without learnin OpenGL...
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Offline Flipside

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Re: getting ready for shaders (fx composer?)
Well, at the moment, all I'm doing is modifying the demo effects that came with it, to be honest, they cover most types of shader you'd need.

Did you mean my link was down DaBrain? It seems to work ok for me.

 

Offline DaBrain

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Re: getting ready for shaders (fx composer?)
http://www.aqsx85.dsl.pipex.com/Beam.rfx -> The page cannot be found
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Flipside

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Re: getting ready for shaders (fx composer?)
Yup, looks like the FTP is playing up again, I can get at it when I sign on with CuteFTP, but not from a direct link :(

 

Offline DaBrain

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Re: getting ready for shaders (fx composer?)
A screenhot would be enough. ;)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
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----------------------------------

 

Offline Herra Tohtori

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Re: getting ready for shaders (fx composer?)
Is there anything for nVidia cards? I really wish dad had stuck with ATi on this new computer, but eh, what can you do. I just want something that resembles Bloom or HDR, which makes the current subspace effect a billion times better.


-Let your screen dust somewhat. Analog Bloom guaranteed.

-wear dusty glasses and turn off all unnecessary lights in the room. Best results you get if your glasses are uniformly dirty - mainly with dust; fingerprints and other grease marks just annoy, but dust actually creates a nice effect.

I'm only half joking here, actually. It sometimes looks rather much like bloom

But aside from these... ways... I don't think you will have any luck with NVidia "smartshaders".
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Offline Flipside

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Re: getting ready for shaders (fx composer?)


Not sure if this'll work, if not, I'll chuck it on Imageshack or something...

That's actually a still, since the effect is procedurally animated, giving it a more 'plasma' effect.

Edit : Odd, it'll hotlink pictures, but wont transfer other sorts of files....:wtf:

 
Re: getting ready for shaders (fx composer?)
After seeing all the work needed to make normal maps, I'm not sure I want normal maps  :shaking:
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