procedurals are not effective for high definition virtual environments.
when you add in overheads like AI, network code, terrain generation it all gets very slow.
maybe when everyone is running hammer64s and IA-64 processors at 3ghz, maybe. but not yet.
also procedurals are damned hard to get looking good. That shivan destroyer im working on took a while to get to that point with the textures.
As far as game design goes they're a nightmare because you cant easily control exactly where they will appear on your geometry.
nuff said.
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have you ANY idea of how much trouble you're in?
assault on a police officer.
Theft of police property.
Illegal possesion of a firearm.
FIVE counts of attempted murder.
That comes to...
twenty-nine dollars and 14 cents.
cash, cheque or credit card?