Author Topic: Essex Cruiser  (Read 5383 times)

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Essex cruiser in drydock preparing to launch (i.e. nearly done, painting up details)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Looks rather like a cross between a Concordia and a Bhantkara...
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Offline Colonol Dekker

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It works well though, Once the ass-end is painted a bit more true confed style and less Cat reddish.
But ScoobyDoobyDoo said he's working on it so i got faith.
Campaigns I've added my distinctiveness to-
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-Between the Ashes 2
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-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
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-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline asyikarea51

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Is the red thing the drydock? I thought the whole thing was the ship itself lol...

I don't see a lot of turrets on it, but once an idea kicks in...

 :D

 

Offline Wobble73

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For some reason, when I read this thread title I expected to see blinged up Chav vehicle of some kind! :lol:
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Actually there is no dry dock, kinda figure of speech i think... LOL
I'm trying to get the browns a little tone, but not having good luck, it's either too dark or too light.  And yes the back section is suppose to be catlike, but not the bhantkara rather the Fralthi mk 2  :)

Turrets aren't finalized.  In fact they won't even be converted, I've already got turrets in cob format. Also the laser batteries isn't really visible, besides at the rate they fire, I wouldn't want as many as a normal fs2 capship otherwise i'll be an absolute light show LOL. As for big guns, 4 pulse beams (on the front side plyons), 2 (possibly 2 more) dual heavy plasma, 4 dual light antimatter, 2 rear triple particle.

 She's about 1.6km long joint confed/Kilrathi cruiser/carrier. 

The brown areas and some of the others (with dark pattern lines) are beveled.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Scoob, you are a MODELLING MACHINE you dont sleep i swear, The quality stuff just flies out.
Take a rest............ :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Well I'm just happy to see if finally get nearly done.  It's been on the waiting line I first posted it back in May 22. 
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Does this look better?  I'm still not happy with the brown, it's either reddish brown or pink brown  :ick:


Once I had light mapping it should look less tiled.
The windows still bother me, but since it's so large they should be kinda repetitious.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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I actually like that color very much. It looks Cat without creating a jarring transition from the Confed colors.
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Offline Harbinger of DOOM

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personally, I like the Reddish-brown
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Offline 666maslo666

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Good design  :yes:
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Man this took forever to convert.. about 30 minutes. Not to mention turreting it UGH... 39 gun mounts

I still need to do glow maps, that'll bring out the highlights better.


That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  
it looks like another GTVA piece of industrial junk. Nice Job!!!

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 
Ok I'm having some problems here with the turrets
After I convert the model heres the turret list:
turret01
turret02
turret03
turret04
turret34-destroyed
turret06
....

At first glance it looks like turret34-destroyed was incorrect  So the first thing I did was take off all 39 turrets/destroyed turret then add them in groups (a few at a time) Everything was going good till i hit 34.  I attempted to fix it.. no good.. i delete turret 34 and made a copy of turret 35 (34 was on port, 35 starboard) still no go..

I've looked over the cob hierarchy over and over till my eyes are doing this

Heres the cob file, maybe someone else is seeing the problem (I'm sure it's right in front of my nose).  I left out quite a bit of stuff for sanity sake. http://www.badongo.com/file/1457797

Edit: Is there some limit to turrets? I think 34 is the magic number.  I took turret 34 out... everything worked ok, I copied turret 33 to turret 34 and vola error reappears.
« Last Edit: September 26, 2006, 02:30:00 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Vasudan Admiral

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What sort of error are we looking for exactly?
Oh, actually - all 34 turrets appear to be multipart. I don't know if it's changed or not, but not too long ago there was a limit on the total number of rotating subobjects a single ship could have. I *think* it was 10 at that time, so perhaps it's been bumped to 34 or so now.

Also, depending on how many polys the main hull consists of, you may already have gone through the roof with polycount. 19 000 is just WAY too many considering that 17 500 of them are all in turrets. I'd recommend either chopping down the numbers of polys per turret and/or the total turret count.

Finally, though it's not quite as bad as the previous model, there is still massive geometry shattering present on this one. ;)
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Offline Raptor

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Quote from: Vasudan Admiral
What sort of error are we looking for exactly?
Oh, actually - all 34 turrets appear to be multipart. I don't know if it's changed or not, but not too long ago there was a limit on the total number of rotating subobjects a single ship could have. I *think* it was 10 at that time, so perhaps it's been bumped to 34 or so now.

IIRC I think the max cap for multi-part turrets is 25.  But don't take my word for it.  It used to be ten, and I know it was pushed up to 25, but I don't know if the limits been raised since.

Quote
Also, depending on how many polys the main hull consists of, you may already have gone through the roof with polycount. 19 000 is just WAY too many considering that 17 500 of them are all in turrets. I'd recommend either chopping down the numbers of polys per turret and/or the total turret count.

... :nervous:... I've got that with my Hera.  17320 polys in LOD0.  Though that is with a hull = 3886, hull extras = 3080, and a total of 96 turrets (18 multi-part) making up the rest... (10374)

Add in LOD1, and you get 21186 polys total... luckily the latest PCS converts no trouble.
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34 limit? nuts  :sigh:
Guess I'll have to be doing some returreting then.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Starman01

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Ok I'm having some problems here with the turrets
After I convert the model heres the turret list:
turret01
turret02
turret03
turret04
turret34-destroyed
turret06
....

I think I find something, though this is really annoying if it's truly the case.

PCS (and I guess the pof-file itself) uses numeric numbers for the identication of the subobjects. It goes the following :

LOD0 = 00
Turret1 = 01
Turret1-arm = 02
Turret1-destroyed = 03
Turret 2 = 04

and so on.

Now, what happened to Turret 34 is, that it has the subobject number #100 - 102, and as it looks like you are facing an alphanumeric counting line of order in the pof-data, which sorts the things this way :

1
10
11
100
101

and so on. This is acutally the reason that turret34 is now so much up in the list.  The question is, is it just the line of order and does this thing work ingame or not ? If not, I'm afraid you will have to really skip a few turrets/subbjects.  BTW, the file you did send me was not complete ? I suppose you did that on purpose for not having to upload a big using dialup, right ?

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Eeeck.. that isn't good new thens.

BTW heres the scene file with everything I've gotten so far: http://www.badongo.com/file/1467828
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"