Author Topic: ModelView32 with increased limits  (Read 2655 times)

0 Members and 1 Guest are viewing this topic.

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
ModelView32 with increased limits
Anyone got a link?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline asyikarea51

  • 210
  • -__-||
Re: ModelView32 with increased limits
Is this it? :confused:

uhhh... :lol:

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: ModelView32 with increased limits
That's exactly what I needed. Fast too. Thanks very much.  :yes:
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline asyikarea51

  • 210
  • -__-||
Re: ModelView32 with increased limits
Thanks :)

 

Offline ToecrusherHammerjaw

  • 27
  • Trayus no more.
Re: ModelView32 with increased limits
Man, I can't wait until they come up with a version of ModelView that can support dds textures and possibly glowmaps...............hey I can dream, can't I?  :sigh:

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: ModelView32 with increased limits
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: ModelView32 with increased limits
Ugh.  Darkhill's modelview always crashes when I try to start it.  Anyone else have this problem?

EDIT: It was because I didn't have the latest version of modelview installed before using his file. :) Fixed.
« Last Edit: September 30, 2006, 02:50:45 pm by Goober5000 »

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: ModelView32 with increased limits
Indeed. This darkhill makes me happy with completed modding tools. Now if he can fix the bugs, and add multiple image input formats, I'd be grateful.
Freelance Modeler | Amateur Artist

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: ModelView32 with increased limits
EDIT: It was because I didn't have the latest version of modelview installed before using his file. :) Fixed.

I did that too ;)
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline asyikarea51

  • 210
  • -__-||
Re: ModelView32 with increased limits
Man, I can't wait until they come up with a version of ModelView that can support dds textures and possibly glowmaps...

That's one version that'll come in handy. At least I can see the mediavps Hercules if I ever get around to using it... especially when I'm editing gunpoints... :lol:

Point to note, I'm using the "normal" HTL version, because the Darkhill upgrade gave the "Too many normals!" error or suuuuumthing like that... on some of the POF's I have here. :blah: Dunno if I'm doing something wrong there, but I don't think so...

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: ModelView32 with increased limits
You're not doing anything wrong - it looks like Darkhill's version has lower limits than the hacked together one. I can't open the Lucifer or Hecate using it. :\
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline asyikarea51

  • 210
  • -__-||
Re: ModelView32 with increased limits
And so it seems...

I tried loading the Sirona in it and off it went.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: ModelView32 with increased limits
The ModelView I have works with almost every model I've tried (except the Ryujin for some reason).

 

Offline asyikarea51

  • 210
  • -__-||
Re: ModelView32 with increased limits
Ryujin destroyer? You got the same null vector error when trying to save it?

 :nervous: :shaking:

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: ModelView32 with increased limits
Huh? Null vector? For the turrets? You have to change the vectors, no (underneath the firing points)?

Anyway, what happend is that whenever I open it ModelView dies (no error message, it just crashes).