Author Topic: 20 Additional Missions on Interplay 20th Anv. Edition???  (Read 5191 times)

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Offline CP5670

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Re: 20 Additional Missions on Interplay 20th Anv. Edition???
Quote
Based on Icefire's comments, if I had to guess I'd say One Step Too Far, which showed some real thought in the details. But as it turns out, the devil is in the gameplay, not the details. It was poor to play...being generous. And it made very little sense in terms of the in-service dates for some equipment.

"Poor to play" as in badly balanced, like too easy or hard?

 

Offline ShivanSpS

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Re: 20 Additional Missions on Interplay 20th Anv. Edition???
Someone that have those 20 missions can send them to me? I will be like to add them for the 2.0 vercion of my pack :D

 

Offline Turey

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Re: 20 Additional Missions on Interplay 20th Anv. Edition???
Someone that have those 20 missions can send them to me? I will be like to add them for the 2.0 vercion of my pack :D

Why? Icefire himself said they were crap.
Creator of the FreeSpace Open Installer.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

  
Re: 20 Additional Missions on Interplay 20th Anv. Edition???
I'll send 'em to you just as soon as I can locate my FS2 discs... stopped using them after getting FSOpen.
Then you will be allowed to decide for yourself on how good/crappy they are.


EDIT: Found... 13 of them buried in my old data files. Attached them to this post. Enjoy!

[attachment deleted by admin]
« Last Edit: October 12, 2006, 10:04:28 pm by Dark Hunter »
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Offline Mobius

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Re: 20 Additional Missions on Interplay 20th Anv. Edition???
Hmm, you counted off... 9/20 missions, so yeah, you forgot a few.  :p

Of the missions I have,not the entire pack!!

DL,DL,DL DL them.....


EDIT:I already have them!!!
« Last Edit: October 15, 2006, 04:35:06 am by LieutenantGeneralMobius »
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Offline NGTM-1R

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Re: 20 Additional Missions on Interplay 20th Anv. Edition???
"Poor to play" as in badly balanced, like too easy or hard?

The balance was fickle, and how tough a time you had depended greatly on just what got swatted by the Orion you were escorting in the first ten seconds. Depending on that it could be easy or very difficult. And there was just something about the mission that was wrong. It lacked that indefiniable quality that makes a mission fun to play rather than merely balanced.
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