Author Topic: Galaxy class gunship/ultra heavy bomber  (Read 6520 times)

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Offline Herra Tohtori

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Re: Galaxy class gunship/ultra heavy bomber
Well, the hell already froze solid in last May so it's not as far-fetched an idea as you might think... ;7
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Offline Raptor

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Re: Galaxy class gunship/ultra heavy bomber
@ Raptor: That was a bit unfair punch there... :doubt:

Well, I've been asking about turret improvements for at least three years now.  And what has been done? Almost nothing.

Don't get me wrong, I do appreciate all the hard work that the coders are putting into the SCP, it's just that the one area that I want to see improved appears to have almost never been touched.  About the only thing I can think of that counts as an improvement is the bumping of the maximum number of multi-part turrets (from 10 to 25 IIRC.  Might be more in later builds)
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Offline Vasudan Admiral

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Re: Galaxy class gunship/ultra heavy bomber
As I understand it, [v]'s turret code is one of the worst areas of the whole FS2 codebase. I seem to recall someone saying it's amazing it works at all, and I'm pretty sure multiple coders have tried to clean it up, but it keeps breaking on them.

If it's going to be done, I think the whole lot of it will have to be redone, yet its behaviour would need to be kept very close or identical to the existing one. Add to this the fact that there really wouldn't be great things to gain from it (unlike with things such as the HTL engine, scripting and multiple dockpoints and the rest) - side multiparts, turret recoil (which you can now do via scripting anyway) and maybe better bomber turret handling are probably the most significant things.

Considering that, I can easily see why taking on that massive amount of work for so little gain isn't a popular idea among coders when they have much more helpful projects already underway.
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Re: Galaxy class gunship/ultra heavy bomber
Ok to get offtopic... :D

Should I add rivet dots? Would subpanels be too noisy?
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Re: Galaxy class gunship/ultra heavy bomber
Really small update... i bet you can't even tell the difference  ;)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Raptor

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Re: Galaxy class gunship/ultra heavy bomber
@ Scooby: Nope.  Can't see any differance.

@VA: I can understand that.  It's just as I said the turrets are the one thing that irritate me.

What I would like to see would include:

>Side multiparts
>No firing through hull or other turrets (this REALLY annoys me.  I know they did fix this once before, but then changed it back due to 'balance issues'  Why not a command flag/line thingy then?)
>All turrets fire (Picture this:  Two ships are broadside to each other.  One has 20+ turrets that can fire on the other.  Surely it is more realistic that all of them would fire and not 3 or 4 of them, chosen randomly?)
>Better bomber turrets
>More firepoints (that 'twin turret entry in modelview' hack doesn't work for me)
>Smart MP turret firing (Basically waiting until the barrels are pointing at the target BEFORE firing.  I actually suggested a method of donig this...)

Scripted turret recoil? How do you do that?   Is that a mission-by-mission SEXP based thing? (I ask thinking about the Hera.  If I'm going ot be adding a SEXP in for the anti-bomb turrets anyway...)

Speaking of the Hera, I've discovered I need to redo all the deck lights... wrong spacing between them... :hopping:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline IPAndrews

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Re: Galaxy class gunship/ultra heavy bomber
Looks too angular for a Freespace ship. Hate the name. Galaxy is so... so Trek.  :ick:
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Re: Galaxy class gunship/ultra heavy bomber
Add to that list... more than 30 multipart turrets.  As for the newer touch-up work... check the panels on the main hull Raptor  :)  It's a sutle change that brings in a little bit more real life wear and tear.  I tried subpanels, but they don't seem to work very well.

Looks too angular for a Freespace ship. Hate the name. Galaxy is so... so Trek.  :ick:
Well the original model was a Galaxy class from Privateer 1.  I'm open for suggestions.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline IPAndrews

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Re: Galaxy class gunship/ultra heavy bomber
GTB Aphrodite.
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Offline IPAndrews

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Re: Galaxy class gunship/ultra heavy bomber
Seriously just pick something cool sounding from here. Nyx sounds good to me.

http://en.wikipedia.org/wiki/Greek_gods
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Offline Colonol Dekker

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Re: Galaxy class gunship/ultra heavy bomber
Scoobs stuff is a theme in itself, Its more WC influenced than anything else, Which is why i'm a big fan of his work. :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
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-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
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-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
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Re: Galaxy class gunship/ultra heavy bomber
Thanks Dekker  :)

I haven't doved into freespace stuff yet, although I don't think my thought ideas fit into it very well...

Also I did try the rivets on a few panels.... You have to be partically plastered against the ship to see them, so their not worth the effort.  If I mad the rivets big enough to see then they would be bigger than my hand.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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Re: Galaxy class gunship/ultra heavy bomber
To be honest, a lot of detail on the HTL ships will hardly be noticed, though rivets and things like that will be more noticeable with normal mapping etc, where the light will actually interact with them :)

 
Re: Galaxy class gunship/ultra heavy bomber


no glow/shine yet
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"