Author Topic: Theories of Starship Design  (Read 7797 times)

0 Members and 1 Guest are viewing this topic.

Offline At

  • 26
  • Eklektikon
Re: Theories of Starship Design
Direct Neural Interface.  I'm pretty sure you don't learn about those in high school. :P

Next best would be a SQUID.  Would likely require much more training (So as not to accidentally shoot Alpha 1, thus ending your existence.) then a DNI, and the feedback would still be external to the body... But it's something.

Oh, and the SQUID thing would require either any ship the pilot flies be dedicated to that one pilot or that there be an interfacey thingy/data thinger that the pilot emself lugs about.

SQUIDs are prolly easier to use in things like power armour.  Or Gundams vaguely shaped like humans...

Aaah, fun stuff.
Does there exist a StarFox Mod?  Yes!  Check out Shadows of Lylat!

That thing…its just too persistant.

Sadhal thought to himself in between his pants. After a few seconds, his breathing came under control, and the pain subsided. Sadhal couldn’t help but feel a significant amount of fear and apprehension.

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Re: Theories of Starship Design
nor in film school...at least not at school at any rate....what can i say, acronyms are plentiful these days  :blah:

nope real learning is done outside of school....such as here.  squids sound intriguing.
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Theories of Starship Design
My ships are always purely aesthetic.  The technology behind them is simply fluff.
Freelance Modeler | Amateur Artist

 

Offline At

  • 26
  • Eklektikon
Re: Theories of Starship Design
Especially any Killer Rabbit ships...

Usually mine are designed around some aesthetic concept, and then I BS stuff around/in it.  The last mesh I made had the ideas "Cockpit sealed from outside environ" and "Lance cannons" on it.  It's somewhere in the FS mod thread...

Other times, a ship is just aesthetic.

DNIs are also something theoretically implementable regardless of design.
Does there exist a StarFox Mod?  Yes!  Check out Shadows of Lylat!

That thing…its just too persistant.

Sadhal thought to himself in between his pants. After a few seconds, his breathing came under control, and the pain subsided. Sadhal couldn’t help but feel a significant amount of fear and apprehension.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
My Beanie logic+ Beany Physics dictate that anything i want to be ina mod.............is :nod:  :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: Theories of Starship Design
On the subject, surely I'm not the only person who thinks the BSG-style 'ribbing' is one of the Bestest Things Ever?  I've already ripped it off once and intend to do so (in a more controlled manner) again. :D

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Theories of Starship Design
You are.

It's not that I don't find it visually interesting, it just doesn't seem correct for the setting I want to reproduce.

I start by writing out a short (or not-so-short) description, simply because that's what I do best. Consider it verbal concept art, if you will. Normally I don't include much in the way of physical detail but rather mission and capablities stuff.

EDIT: Other general observations: I tend to prefer "rational design" over "looks cool" except in cases of naval tradition (every capital craft I've ever touched the modeling of has a small conning tower/bridge structure). I also tend to end up trying to supplement rather than replace the existing ships. I don't think I've made a single new fighter, because we have one for just about every concieveable combat role; but there are a lot of transports (of the assault transport variety; things design to lift and supply large mechanized ground forces) floating about the hard drive of the old computer, some cruisers and corvettes as well. (Need to transfer stuff...)
« Last Edit: October 30, 2006, 06:22:42 pm by ngtm1r »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
Chris Roberts all the way !!!

B5 ships are UGLY, only the Thunderbolt and Narn heavy cruiser are nice enough to grace my HD....
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline At

  • 26
  • Eklektikon
Re: Theories of Starship Design
Awww, I like a lot of the B5 ships.  Especially the Starfuries.

And that one saucer thing, though that might be because it just sprays plasmaboogers with reckless abandon.
Does there exist a StarFox Mod?  Yes!  Check out Shadows of Lylat!

That thing…its just too persistant.

Sadhal thought to himself in between his pants. After a few seconds, his breathing came under control, and the pain subsided. Sadhal couldn’t help but feel a significant amount of fear and apprehension.

  

Offline Thor

  • Captain of the GTD Sparta
  • 29
Re: Theories of Starship Design
I'm trying to design a spaceship out of a helmet...

tis as hard as it sounds
I can't believe my profile is still active... member since  July 25, 2002

 

Offline asyikarea51

  • 210
  • -__-||
Re: Theories of Starship Design
Usually all my ships are symmetrical.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
I'm trying to design a spaceship out of a helmet...

tis as hard as it sounds

Painnful too i imagine, (only brits will laugh)

What sort of Helmet, Armoured w*nkball, Hockey, Polo, or US Army?
I'm intrigued here :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Re: Theories of Starship Design


this kind of helmet
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
A spartan'ish helmet...........OK what class of ship?
I'm guessing frieghter :nervous:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Re: Theories of Starship Design
nope, she be a big ole warship.

I'll post a pic when she's farther along...did i mention I'm just learning maya now?  hahaha... :blah:
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
You're a braver man than me, Off the cuff i gotta say Steak and Scoob most impress me with their designs and Artistic type stuff, That might just be down to my taste though :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Re: Theories of Starship Design
i think it'd be more accurate to say I'm a stupider man then you....

 :p
I can't believe my profile is still active... member since  July 25, 2002

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
No arguments here, (before anyone pipes in ;7)

Go with it, Theories of starship design apply to inspiration, so if a helmet inspired ya. It can work....... :nervous:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Arcanum

  • 24
Re: Theories of Starship Design
I find that I'm inspired by pens.  This leads to a long, thin, graceful looking ship. The clip becomes a hooked-out bridge or launch bay, and there's a mother of a death ray mounted down the spine.

Generally, I think that the degree of aesthetics present in a ship should be proportional to the technology.  Advanced ships look like glass skyscrapers or organic forms, whereas less advanced appear boxier and metallic, with a good amount of greebles.

However, I find it's most interesting when you "get dirty" and design a ship from a practical level.  What is the ships function, and how should I design it so it accomplish it effectively and efficiently?  Who are the inhabitants, and what are their jobs, how do they move about inside.  A fighter just needs a cockpit and means of egress (unless there isn't a pilot, or the pilot is permanently integrated into the ship).  How autonomous is the ship?  If it's intended for long voyages, it needs berths, a rec/common/kitchen area of some sort (depending on the inhabitants).

With large ships, things become increasingly architectural.  You probably need internal corridors, levels and/or compartments, and possibly lifts.  You'll probablly want a nifty bridge, this should be centrally located.  Does your ship have "magic" artificial gravity? If not, and if the inhabitants aren't specially adapted to zero-gee ala Shivans, large rotating sections are almost a must.  These are tricky to implement structurally.

That's not to mention the mechanical aspects.  What is the ships power source?  Cold fusion? Antimatter? Black holes? Does it need fuel?  Does it need fuel tanks?  A ships power generator and propulsion unit aren't necessarily the same thing. They may not be related at all, or in different areas of the ship.  Strictly speaking, if a ship has an engine exhaust, then material must necessarily get ejected, and the ship must necessarily need fuel of some form.  This is probably one of the most violated rules in sci-fi: unless you make up some very exotic technology, you can't have a ship that can function and expend unlimited amounts of electric, kinetic, nuclear energy indefinitely, without requiring input of some form.

 :hopping:

That may seem very restrictive, but introducing problems leads to more opportunities for creative solutions.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Theories of Starship Design
I'll be hoonest i look to real life ships in my designs, the good old HMS Belfast and the new D-Type like the Duncan too.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png