Author Topic: Theories of Starship Design  (Read 7782 times)

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Offline At

  • 26
  • Eklektikon
Re: Theories of Starship Design
I wanna make some stuff ala Xenosaga.  That big red ship... wheeeeeeeee.

Actually, I did.  I have a mesh... And... Well.  Maybe.  I might have lost it in that HD crash I keep on going on about in places other than here.

It looked pretty, though.  I think.  Though low poly.
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That thing…its just too persistant.

Sadhal thought to himself in between his pants. After a few seconds, his breathing came under control, and the pain subsided. Sadhal couldn’t help but feel a significant amount of fear and apprehension.

 

Offline Colonol Dekker

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  • 213
  • Aken Tigh Dekker- you've probably heard me
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Re: Theories of Starship Design
Xenosaga Hmmm.?


That could be quite nifty.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline wtf_cl0vvn

  • 27
  • Kiubo.
Re: Theories of Starship Design
This depends on the feel you want to convey. If you want to do the whole naval battle feel, then a warship with beams along its sides that trades broadsides with other ships makes sense.

If you want to be futuristic, then do more shivan things, like putting beams at the front...more utilitarian..

this all depends on the feel and the type of ship.
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