Author Topic: Problems with briefings and asteroid fields  (Read 1569 times)

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Offline SF-Junky

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  • Bread can mold, what can you do?
Problems with briefings and asteroid fields
Hello,

first of all: My English is not THAT well, so excuse me if there are any grammatical mistaces. :)

I've got two annoying probs with FRED2:
1. Sometimes the Briefing disappears. I write the text, close the editor, save the mission and... the text is away. I had this problem now in two or three missions with the command and debriefing. Very, very short texts stay but everything which is longer than three of four lines disappears.

2. Asteroid fields. Sometimes it's workig, but very often in happens that weapons fire goes through objects (Ships, Asteroids) as if thei weren't there.

The second problem is not that important but the first one is _really_ annoying me! :hopping: What can i do about it? Is there any patch for Fred2. I really would like to use the SCP but my Computer is to weak (right adjective?) for it. :(

 

Offline karajorma

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Re: Problems with briefings and asteroid fields
The first problem is almost certainly caused by you using quote marks or a semi colon in your briefings. Both characters are also used by FRED to denote things like the end of a briefing so FS2 prematurely ends your debriefing when it saves. FS2_Open has a workaround for this problem but I'm not certain if it was added by Goober5000 or if it's always been in FS2.

As for the second one. Stop trying to recreate the Battle of Endor. Especially on retail. It just doesn't like it. :p

The problem I assume is that you have too many ships, missiles and asteroids flying about and the game is running out of space to hold all the collisions in. As a result it's ignoring some of them. Go for smaller battles and smaller asteroid fields (in number of asteroids not actual size) and you should be okay.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Problems with briefings and asteroid fields
:welcome:

Welcome to HLP! Exits are located in all places you'd expect them to be, as well as an obscure one located on a 5-d parallel, though no one knows how to get to it.... All exits are blocked, so if you do need to leave, take one of our escape pods to the sister stations of Game Warden or Hades Combine. Emergency-use flamethrowers are located under all seats, but due to some really inexplicable reasons they have been filled with Holy Water. Plasma rifles and shotguns are in the secure lockers, which only admins,:v: , or hyperintelligent shades of blue may open. We do have a Shivan, Carl, living in the vents, so whatever you do don't go into the vents! If you do have the misfortune honor of meeting Carl, give him a sack lunch, and he may be placated enough to let you live. Rule #1: Do not EVER mention F, S, and 3 together. Thank you and enjoy your stay! :yes:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
@karajorma
Thank a lot! Now the briefs are working! :cool:

Quote
As for the second one. Stop trying to recreate the Battle of Endor. Especially on retail. It just doesn't like it. :p

The problem I assume is that you have too many ships, missiles and asteroids flying about and the game is running out of space to hold all the collisions in. As a result it's ignoring some of them. Go for smaller battles and smaller asteroid fields (in number of asteroids not actual size) and you should be okay.
I didn't try to create Endor like battles anyway - that means I thought I didn't do so. :lol: But okay, now I know what the problem is.

@Dark Hunter
Thanks for the welcoming speech.