Author Topic: Some possible bugs/features  (Read 1369 times)

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Offline Wanderer

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Some possible bugs/features
So i have been using muzzle flashes on non-flak turrets for some time. How ever currently (with 3.6.9rc7.9) i cant get those to show. It seems that muzzle flashes on primary and secondary banks on fighters work nicely though.

Also is it possible to get 2d shockwaves to override the default 3d shockwave (that is when using mediavps)? I have been trying several different methods but without any real success.

Code: [Select]
$Shockwave model:   new_wave.pofReplaces the current 3d shockwave with new one

Code: [Select]
$Shockwave name:   new_waveNeither gives any errors nor does anything.

Code: [Select]
$Shockwave model:   none
$Shockwave name:   new_wave
Gives an error of 'illegal' model name. CTD.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Trivial Psychic

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Re: Some possible bugs/features
Regarding muzzle-flashes, I really think that the game would benefit performancewise, if there was an option to use the same system as a beamglow for a muzzle flash, so we don't need an ani or eff file just to make a bright pulse-flash.
The Trivial Psychic Strikes Again!

 

Offline Wanderer

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Re: Some possible bugs/features
Anything? Or should i add these to Mantis?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline WMCoolmon

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Re: Some possible bugs/features
Mantis.
-C

 

Offline taylor

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Re: Some possible bugs/features
I'm most of the way through coding in the fixes Wanderer, so I'll try and get you a test build tomorrow (if 3.6.9 comes out next week as intended, then this will have to be tested to work like you need rather quickly).