results are in
system specs (if you didnt know)
athlon 64 3500+
2gb pc3200 ddr (4x 512's all in dual channel mode)
geforce 8800gts
3dmark 2001 (all defaults except using 1280*124*32): 22700
3d mark 2006 (defaults): 5499
quake 4, settings maxed: 60 fps (capped by monitor refresh, need to figure out how to get it up to 75 hz in quake). otherwise smooth as silk.
tenebre quake, start map (ineffieteint as hell too, with that bloom effect or whatever which used to render my rig a slide show), held at 60 fps.
fsopen 7.8 + nukemod + all mediavps:
scannin crates with ragnarok, valhalla, rummrunner, dante calld in, and alpha flying a phoenix, a chimera, a shagrath and a satyr + tc crates and vasudan support ship, no combat:
ogl, 16 anistrophic, trilinear, 1280*1024*32: 105-120 fps
d3d8, 2 aa samples, 1280*1024*32: 63-118 fps
scannin crates, alpha 1 in phoenix only + support and crates, dante vs dante:
ogl, 16 anistrophic, trilinear, 1280*1024*32: 6.2-7.9 fps
d3d8, 2 aa samples, 1280*1024*32: 8.5-55 fps
all in all im pretty happy. need to tweak some stuff, like quake 4, to take advantage of more features. freespace runs on it pretty well up till you start seeing effects, at which point, no matter what you got in your machiine your screwed. nukemod at this point is a brutal torture test, without any lod-ing on the hi poly models (yet). quake 4 is the most graphic intense thing i got, and it cant be slowed. though i need to get it to use the monitor's maximum 75 hz. my last 3d mark 2k1 test scored between 6k and 8k, so with 22.7k id say i like.