Author Topic: more turret schenanagens  (Read 2350 times)

0 Members and 1 Guest are viewing this topic.

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
more turret schenanagens
executable
test data

axis specific FOV settings,  it requires you define axies for the subobjects. (setting all of this up is probly going to be sort of confusing for most of you)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: more turret schenanagens
What did you change? I'm not seeing anything I don't recognize in any of the test data.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: more turret schenanagens
Does this create Homeworld style turrets?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: more turret schenanagens
maybe...


the difference is all in the submodel, I included the data from the last turret test too you are looking for number 2 stuff.

in the turret base you can include a "$y_fov" wich is the fov in the y direction (of the base turret), you need to define a u and f vecs on the base, and usualy (I would imagine for this feature) you iwll need to define a u and f vec for the arm model as well. (see my other topic (off axis rotation) for an explanation of what these are). the turret fires along the arm's uvec, and rotates around the bases uvec.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Re: more turret schenanagens
That sounds very much like homeworlds... very cool :)  (the base can usually move around 180 degrees and the arm about 90 degrees.)
All those that are working on homeworld mods for fs2 should be one step happier.....

Ohhhhhhh even more than just them.... we can use that to help prevent firing through hull problem!

Next up, arm recoil :-)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: more turret schenanagens
oh, yeah the fireing through self thingy... I'll have to re-fix that, and hook it into a subsystem flag this time.

as for recoil, well that's something that's gona have to be something that gets done via the animation system, when it gets translation suport. which I supose I could try working on, but that's going to be a bit bigger.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Axem

  • 211
Re: more turret schenanagens
I've gotten turret recoil to work with the "turret firing" subobject animation and an axis very far away from the base. However the turret only recoiled if nothing on the turret is moving. So you could only see the recoil if everything was standing still.

 
Re: more turret schenanagens
Well this will definetely supplement the fire through hull.... Last thing you want to see looking out a capship window is a huge turret pointed straight at you... even if it's not firing  :lol:

Well I can see recoil happening a lot sooner than side mounted turrets.  Suprising how all these little things are actually getting done  :yes:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: more turret schenanagens
Bobbs release before this one DID allow side-mounted turrets iirc ;)

 
Re: more turret schenanagens
WHAT?!?!?!?!?!!?!!!!!!!!!!!!!!!!!!!!!!!!!!!!  :eek2: :eek:

info please! is this multipart turrets?  This could come in handy real soon for Saga.

That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Re: more turret schenanagens
yeah, you need to look at the other thread.

Actualy side mounted isn't completely acurate as you can mount them in what ever orientation you want.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: more turret schenanagens
il probibly play around with this later on. try some different turret configurations.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN