Author Topic: KVC Grimalkin - Heavy Cruiser  (Read 14196 times)

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Offline Bob-san

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Re: KVC Grimalkin - Heavy Cruiser
Watch out when using this in missions. When you set KamiKaze damage, the death punch damage could create a shockwave that kills anything near it!

Example? I was playing around with a mission a bit ago. I had a Deimos ramming into a Vasudan Destroyer (like the Psamtik). The kamikaze damage variable was too great... I had set it to 135,000 (I should have had it about half that), and stood back 4KM to watch the carnage. The GTCv rams the GVD... cue gigantic explosion with a 10km diameter! It blew away a Myrmidon... I want to try it again sometime with the Colossus next to it, just to see the damage inflicted.

A few positions...

Broadside left
Broadside right
Nose-forward
Tail-forward
Directly above
Directly below

Try it with your ship... if damage is too high, and the target blows up, then you have a gigantic shockwave on your hands! Good luck! It looks good!
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Thanks for the tip. That's what the forward Fission Cannon is meant to alleviate (to some degree) - softens up targets so I don't need to make the collision damage itself ridiculously huge, but it's good to know of the consequences. ;)
Sorry for the lack of updates, I've been getting some of the miscellaneous meshes out of the way...

KVM-90 Streak

The KVM-90 is a simple yet powerful unguided rocket. Although weak against shielding, the Streak's small payload size and high yield make it an ideal weapon for strafing capital ships. With an exceptional rearming rate, fighters can quickly unload a devestating volley on their target.

KVM-22 Mauler / KVM-25s Mauler [Swarm]

The KVM-22 is a fast-lock aspect-seeking warhead designed to deliver a fierce kinetic blow to its target. It recieves targeting data dumped directly from the ship's computer into its own, completing aspect lock faster than any other known missile. The greatest part of its mass, however, is devoted to the thruster, which propels its small warhead at speeds no fighter could outrun. The KVM-25S Swarm variant exchanges some of the KVM-22's punch for a decreased load size. An additional circuit integrated with the targeting computer allows the KVM-25S to communicate with other missiles in its swarm, increasing the effectiveness of the total volley.



The Streak and the KVM-22 are intended as standard payload weapons for the fighter/bomber contingent of this fleet. The Mauler especially was designed as a ballistic alternative to the Morning Star, so its physical damage is pretty sparse. As for the streak... in my tests, anti-capship is about all it's good for (that is, strafing cruisers/corvettes, anti-turret/subsystem work, etc), as I had a hell of a time hitting anything smaller. But maybe my aim just sucks... :p
[edit: btw, don't bother telling me how the Mauler looks more like a bomb than a missile. I know it does. I like it that way. ;)]

And now back to our regularly scheduled program...
-The Grimalkin is currently being UVMapped, a process that takes me a considerable amount of time since I tend to be very precise and particular (read: anal) about how it's layed out. That said, I did find some shortcuts that cut down on the total time required...
« Last Edit: December 05, 2006, 01:05:22 pm by Kieve »
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Offline Bob-san

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Re: KVC Grimalkin - Heavy Cruiser
Nice design...

The KVM-90 Streak reminds me of the old WWII one-man submarine/torpedos (kamikaze under water). I'm not too fond of the top of the missile.. reminds me of a cockpit or a very bad wiring job.

The KVM-22 Mauler... it looks cool! Can you add in like a metre-stick? Just so we can appreciate the size (or lack of size)
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GTSVA: With who...?
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Bob-san: The Rancor.

 

Offline Mobius

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Re: KVC Grimalkin - Heavy Cruiser
You are spoiling TSP,Bob!
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Offline BS403

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Re: KVC Grimalkin - Heavy Cruiser
any updates? :D
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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Plenty, but none on the Grim itself I'm afraid. I can post shots of the other models I've created in the last week, but I don't want to skew the thread too much...

Still, guess it's only fair.
KVF Panther - Heavy Fighter (Stealth)


Reserved for the most elite pilots, the KVF Panther is a deadly combination of speed and firepower. While the stealth plating affords less protection than standard heavy fighters, the agility of the Panther combined with the impossibility of maintaining a lock makes this craft more than a match for most opponents.

KCG A17t Armored Cargo Unit (Tactical)


A17 Tactical containers are an upgraded variant on the standard A09 unit. Boasting reinforced armor and superior environmental controls, they afford better protection for important materials.
(the A09 version doesn't have the thick armor on the corners but is otherwise identical)



The shots of the Panther are a bit old, since I've finished the gun-mount textures on the side-pylons, and the cockpit has since been changed to use a darker burgandy glass instead of the gold. Also currently in the works, a mid-sized freighter capable of hauling four A17's piggyback, and a light freighter (current working designation, Margay) that fulfills the same kind of role as the GTFr Poseidon, except mine will have animated docking clamps and thus will be cooler. XD
« Last Edit: December 16, 2006, 12:22:45 pm by Kieve »
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Offline BS403

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Re: KVC Grimalkin - Heavy Cruiser
 :yes2: Sweet :yes:
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Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline nubbles526

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Re: KVC Grimalkin - Heavy Cruiser
Damn it! I just been on holiday and when I came back, what did I see? The best textures I ever seen!  :yes:  :nod: I hope it comes out soon...


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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
I know it's still not the Grimalkin, but for anyone curious about that Margay thing I mentioned...




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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
So I pulled up the Grim's file again... stared at it... decided that with regard to UVMapping, it was just going to be a miserable task no matter how I went about it.


That's just a quick slap-shod job with the uvmap tool (cylinder) and some crap textures that took maybe five minutes. Basic colors and some preliminary turret work. Last I left off though, I was actually working on the bridge viewports. Should probably get back to that...
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Offline BS403

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Re: KVC Grimalkin - Heavy Cruiser
keep up the good work :yes:
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 
Re: KVC Grimalkin - Heavy Cruiser
those are probobly some of the best ships i've seen! BTW, Is the mauler only for open? im not familiar with modding yet, let alone missiles.
Sig nuked! New one coming soon!

 

Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
I don't know what would distinguish something as simplistic as a missile from SCP vs Retail, but I did use PCS to give both Mauler and Streak a thruster glow (just glow, not the fanning particle-esque jetstream)... unless that has a horrible effect on retail, I guess you could try it for both. Not how retail would handle the Mauler-S though - not a [huge] number of polys, but above average for a plain ol' missile.
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Offline Sarafan

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Re: KVC Grimalkin - Heavy Cruiser
Really cool cruiser! What is its weaponry? :nod:

 

Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Primarily rapid-fire turret lasers, flak, and cluster-bomb missiles (for anti-fighter work), as well as the previously mentioned Fission Cannon. Kh'aj technology developed differently than Vas/Terran, and for the most part without the Shivan influence of beam cannons.
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Offline Getter Robo G

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Re: KVC Grimalkin - Heavy Cruiser
Never worry about temp textures. Just visualize the kind of look you want when you decide the ares your mapping. If you look long enough you will find something close if not spot on to what you wanted originally.

Even so it looks good so far.  :yes:

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Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
Some texturing on the Margay:





I don't normally get too worked up over my own stuff, but the docking arms came out absolutely perfect, IMO... I was going to do the same dark gray/light gray scheme I had for the turrets, Grim, and other ships, but the sandy gray-brown was just too perfect to pass up. Ah well, 'bit of variance never hurt now did it? ^.^
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Offline BS403

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Re: KVC Grimalkin - Heavy Cruiser
I know this a major necro, but I i really like this ship and was wondering if you had done anymore work on this project.  I know you probably have real life to live but i was just curious.
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Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 

Offline Kieve

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Re: KVC Grimalkin - Heavy Cruiser
I've been digging through my model folders on occasion and found these old FS2 models.
I think there's about a 0% chance I'll ever finish a mod or mission with them, so... that said, does anyone think they'd be interested in a model pack for release?

Currently, we'd be looking at:
-Mauler Missile
-Streak Missile
-Tigris scout fighter
-Panther heavy stealth (some changes made since last screen)
-Margay freighter
>(+tbl info for docking sequence, and the necessary FS2 build with docking anim enabled)
-A09 and A17t cargo modules
-3DS Max (v5) scene files for the button and full-rotary turrets.
-3DS scene file for the Grimalkin
>Ironically, the Grim isn't finished enough to where I'd be comfortable releasing it as an actual ship...

I think that's the full list of what I've got languishing.
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Offline Aardwolf

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Re: KVC Grimalkin - Heavy Cruiser
Aw... They looked so cool, though.  :(