Author Topic: Game Devs should ignore their fans  (Read 5500 times)

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Offline Polpolion

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Re: Game Devs should ignore their fans
he didn't but you did

 
Re: Game Devs should ignore their fans
If you're releasing a video game, the people that are considering buying the game have already read a review about it from somewhere, and are anticipating release. What gamer's don't want is a game that's buggy, unbalanced, and unoriginal. We don't want to play the same game with the same storyline with different weapons and better graphics. Developers need to listen to those people that say something along these lines:
"This game is unbalanced. I was able to kill 20 people with the rocket launcher. Perhaps take down the splash damage. Or put in an anti-rocket weapon in the game"
Game developers release betas to see what's wrong with the game's balance, what bugs are present, etc. They shouldn't listen to the whiners saying how bad the graphics are compared to such and such game, or say "This sucks" without giving a reason why.

Finally, a true hard-core gamer will be able to play a game, complain about some small little detail, compliment one of the grand release points, and not criticize the developers. True hard-core gamers realize that there's no such thing as a perfect game, so they love the good stuff, ignore the petty stuff (and report the petty stuff to the developer for fixing, in a nice way), and play the game over and over and over and over again. Then, when the developer releases a new game, or perhaps a sequel, will love the good stuff, ignore the petty stuff (and report the petty stuff to the developer for fixing, in a nice way), and play the game over and over and over again. The ONE time a true hard-core game WILL criticize the developer is when the developer doesn't listen to the problem from the previous game and fix it in the next game. Hard-core gamers have good memories.

Game developers in NO way, shape, or form ignore their fans completely, just filter out the nasty 14-year-olds saying "This sucks" and listen to the more mature (16-year-olds like me ;7) video gamers...

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Ace

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Re: Game Devs should ignore their fans
There are times to, and not to listen to fans.

For a game like Sword of the Stars, listening to fans is crucial to building a more complete game. But at the same time the comments taken need to be in the context of having a combat-focused game, not turning it into GalCiv.

For World of Warcraft... the fans need to be shot... Everquest needs to be shot... the developers from Everquest or who were hardcore Everquest players need to be double-shot. While the game is generally fine, it doesn't live up even partially to its potential of having real world PvP objectives. The Warcraft half. (admittedly I'd also revamp most of the terrain to remove half of the mountain ranges that artificially split regions up, so that when mountains exist they're a legitimate terrain feature instead of a bounding box)

The Tribes community... same. Look at Tribes 1, the hardcore fans demanded a bug was kept that completely changed the design of the game. Now tons of equipment, vehicles, and weapons were useless with 'skiing.' Tribes 2 tried to keep the original gameplay ideas while keeping skiing.

Tribes Vengeance, made by those hardcore fans for hardcore fans... well we all know how popular it wound up being.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Re: Game Devs should ignore their fans
I'm not saying that Developers should listen to the whiners. Listen to the gamers that actually care about how good the game is. The other fans, like you said, should be shot.

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"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Inquisitor

Re: Game Devs should ignore their fans
Raise your hand if you read the article ;)
No signature.

 
Re: Game Devs should ignore their fans
*Dark Hunter raises hand*
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 
Re: Game Devs should ignore their fans
Go Galactic Civilizations 2! 

...that's all I have to say, really.
Eddie Guerrero R.I.P. 1967-2005

 
Re: Game Devs should ignore their fans
*Spartan Raises Hand*

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    ||_____|
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    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Turey

  • Installer dude
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Re: Game Devs should ignore their fans
I got through half of it before I went and did something better - eating pumpkin pie.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Game Devs should ignore their fans
Raise your hand if you read the article ;)

o/

Did you?
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: Game Devs should ignore their fans
I play gal civ 2, I play guild wars, and I beta test, jesus do I beta test

I have seen developers integrate my suggestions, and the suggestions of others into several games

I have seen it go well, I have seen it go poorly

but it goes well FAR more often than it goes poorly




I have also seen ivory tower devs, developers who, no matter what, will not listen to their community <SWG making millions of combined play hours worthless>

and I will tell you RIGHT now, no matter how long that goes, no matter how much money they are given, that never turns out well

the dev cannot see the game from every angle, cannot see every pixel from every angle like the community can, cannot watch every hour of gameplay, cannot see every exploit

devs are not god, and in effect, this journalist, who is also not god, is wrong

did read btw

 

Offline Inquisitor

Re: Game Devs should ignore their fans
Quote
Did you?

Yes, but is obvious that not everyone passionately responding did ;)
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Offline IPAndrews

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Re: Game Devs should ignore their fans
Read it. Agreed with it.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Inquisitor

Re: Game Devs should ignore their fans
Video game development, as an industry, is incredibly immature. At a recent Boston IGDA meeting, the IGDA spokesperson, that Della Roca guy, was advocating people start doing rapid and iterative development.

A software development methodology that is at least 15 years old in the form he was advocating. We play catch up in development, we play catch up in marketing and public relations.

Focus groups and representative slices ARE the way to get useful feedback. Seeking people outside the typical eager beta user is critical for a titles success. You can't build any product that only satisfies a small percentage of your target market and expect it to succeed. So you can't let those people dictate development. You can't always be reacting to those criticisms. Drop everything and add an economy model to FS2 is not the way to get anything substative done in a project like the SCP, and the SCP itself is entirely focused on satisfying "hardcore" fans. If it can't work there (consistently), it can't work anywhere, especially a commercial venture.

We had a bull**** filter when we did Lore. We had community relations people, and then we had meetings where we actually sifted thru the drek that was most of the comments. We were definitely using the community for feedback and ideas, but you have to have that bull**** filter if you are going to succeed (not that I would call Lore a financial success by any stretch). Even with our filter, we ended up with some bad design choices because we paid TOO much attention to those hardcore players. Stuff that didn't become evident until we had large scale battles, or non hardcore people finally playing. Balance issues, level design, you name it. We should have stuck more to our guns than we did, and it ended up costing us.

Far too many developers build their designs around reacting to perceptions of a very, very small slice of folks.

Build a game, make it playable, then find alot of DIFFERENT people to play it and use THAT feedback.

Sadly, that will take just as long to sink in for this industry as "rapid development" is taking ;)

-edit-
re-reading what I posted and it sounds like I agree with the article 100%,  I don't, there IS a place for hardcore feedback, its just got to be weighted equally with other feedback. I'm like 95% with him.
« Last Edit: December 01, 2006, 09:24:23 am by Inquisitor »
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Offline achtung

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Re: Game Devs should ignore their fans
The article only makes sense.
FreeSpaceMods.net | FatHax | ??????
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Offline bloated

  • 27
Re: Game Devs should ignore their fans
when they re-invented the Battlestar Galactica series the hardcore fans were pissed, I mean just plain pissed off, they heard Starbuck was going to be a women and went crazy.

during a press junket for the show Edward James Almos stood up and said if you liked the original Battlestar Galactica then don't bother watching this one......

the new BSG guys were pissed, Almos was laughing and the fans stormed about spewing absurdity..... and you know what?

90% of them love the new series while the other 10% whine and complain while they watch it right alongside a huge addition of non hardcore fans who enjoy the show.

I remember when Harley Davidson riders used to whine about the Evolution series motors because "real Harley" riders rode and fixed their bikes while the Evolutioin series were far more reliable and oil tight.......

during the hardcore days Harley was baught by a bowling ball manufacturer and subsequently run into the ground while building those pieces of crap unreliable oil spilling "hardcore" bikes......now Harley is making boatloads of cash and their bikes are in demand.

 

Offline aldo_14

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Re: Game Devs should ignore their fans
It's Olmos.

 

Offline bloated

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Re: Game Devs should ignore their fans
Quote
It's Olmos.
dam.... we'll someone better notify his family and I'll have to schedule a meeting with Jessie Jackson to atone, possibly schedule a few days at the Ambassador hotel for media interviews to explain my error and offer my apology.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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Re: Game Devs should ignore their fans
On the other hand, totally ignoring the fans gets you...Sony.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline bloated

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Re: Game Devs should ignore their fans
great limited availability, overpriced and late.