to test some code changes I have in the works, I am going to need a fighter model with the following requierments:
it must have at least one subobject setup (in terms of it's point of rotation) to rotate about at least one axis
this subobject must be an engine
more subobjects are welcome, but I need at least one that can rotate about either the x or y axis, if you want to setup additional subobjects so there is like a moveable pylon that allows both rotations that would be nice, but not needed.
you have untill I get done with school and get my power back to get this done, I promise your model will be something that gains you a lot of fame if you get it done, because it will be linked to every time someone wants to explain how this new code feature works, and that is likely to happen a lot giveing the neatness of this new feature.
look in the hard light forum for the topic titled 'Ice' if you want to know why I haven't answered any of your questions.