Author Topic: FIRE!  (Read 4352 times)

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Offline Goober5000

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See attached.  Runs on unmodded FS2, using any 3.6.9 RC build.

Thanks to Snipes for the rectangle. :)

EDIT: Wow, this has already been downloaded 41 times!  I'm impressed. :) Unfortunately the counter got reset when I uploaded the fixed-stealth version. :sigh:

EDIT2: Added a screenshot, per Fury's request.  The fire is, of course, animated; but the still picture doesn't show that, unfortunately. :)

[attachment deleted by admin]
« Last Edit: December 07, 2006, 10:56:17 pm by Goober5000 »

 
HAHAHA Goober, you were talking to Tolwyn weren't you?  Because I was messaging him about having fires and I was up till 6am trying to find something good in making fire textures.   :lol: 

Thank You... Btw are there other fire textures (also how did you make the fire texture?)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline shiv

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It doesn't look good...

Try to make it better :P
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Offline Fury

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Let me be the first; screenshots? :p

 

Offline asyikarea51

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:lol:, looks like I was the third downloader. XD

WTJ, bunch of misplaced Ursas and a really really really really baaaaaaaaaad special effect, the kind I can only get from playing Rainbow Six and looking at the trees in software mode... :lol:

And then 'rectangle' was mentioned, I was like, huh waaat? fire? rectangle? waaat? :lol:

No offense intended, if I caused any by accident. :)

 

Offline Goober5000

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HAHAHA Goober, you were talking to Tolwyn weren't you?  Because I was messaging him about having fires and I was up till 6am trying to find something good in making fire textures.   :lol: 

Thank You... Btw are there other fire textures (also how did you make the fire texture?)
Yep, I cross-posted in the WCS internal. :)

I used thruster03 for the fire animation.  You could try substituting any of the other thruster animations too.  (You can't actually call the texture any name beginning with thruster, otherwise the game thinks it's a real thruster and doesn't display it.)


It doesn't look good...

Try to make it better :P
This is just the proof of concept to show that it's possible.  It's up to the modders to make improvements. :p


Let me be the first; screenshots? :p
When I get home this evening. :) Unless someone else wants to oblige.

 

Offline Nuke

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whats this doing that couldnt already be done before?
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Offline achtung

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whats this doing that couldnt already be done before?
Doing it while being cool.
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Offline Turey

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why's the fire scannable?
Creator of the FreeSpace Open Installer.
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Offline Goober5000

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whats this doing that couldnt already be done before?
It's a proof of concept, simply to demonstrate what can be done.  Of course it could have been done before, but nobody did it.  When I posted the "poor man's cloaking" thread, cloaking had already been possible for over three years but nobody had done it.  When I posted FreeSpaceLancer, I used retail FS2 to create it and run it.

Sometimes, people just need to be shown that something is possible.


why's the fire scannable?
Because I goofed and forgot that friendly stealth ships are still targetable. :) Download it again and it'll be fixed.

  
I'd challenge anyone to actually make a good animated flame texture.  I got somewheres with static flame but nothing animated  :D
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Herra Tohtori

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I'd challenge anyone to actually make a good animated flame texture.  I got somewheres with static flame but nothing animated  :D


BURN!!! :mad2:




That was rather fast job, and the crappiness is imminent, but that's how I would make a fire texture. Obviously in-game textures should have much more frames, and the transition between frames should be much more smooth... And an actual texture should be made in quite high resolution to make the end result look good enough. But the main method would be probably rather close to how I made this.

 :)
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Offline shiv

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I'd challenge anyone to actually make a good animated flame texture.  I got somewheres with static flame but nothing animated  :D


BURN!!! :mad2:




That was rather fast job, and the crappiness is imminent, but that's how I would make a fire texture. Obviously in-game textures should have much more frames, and the transition between frames should be much more smooth... And an actual texture should be made in quite high resolution to make the end result look good enough. But the main method would be probably rather close to how I made this.

 :)

Hmm... that'll be really good :) :yes:
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 
Quite good.... how about having one that the sides tapper off, so it looks good without tiling  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Herra Tohtori

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What, you mean like this?




<except that apparently the black on edges should be... blacker to completely blend the fire into surrounding nothingness. There seems to be some edge still left, but is this what you meant in general?>
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Exactly.    :yes:

It looks like you have a static layer (a glowing fire) and what looks like clouds being moved up
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Mefustae

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Offline Herra Tohtori

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Kinda... but there's a twist. The clouds that move up do not stay the same. I made four layers of uniform noise clouds, then mixed them up to create two "joining layers" between them to create more seamless movement from layer to layer. These layers were 1024x1024. When that was done, I copied squares first from 0,0 to 512,512, then from 0,40 to 512,552 and so on, moving the selection downwards so that the clouds appear to move up on the fire, like flames do.

Anyway, then I just applied a mask wit white center and black edges, set a suitable layer mode (don't know what it is in English :p), and then copy each composite frame into another file. Now that this was done, I applied the automatic contrast-maximizer (whatever it is in English version of GIMP I don't remember...), then applied Incandescent gradient to every frame and finally a 2pixel Gaussian blur. These GIF's are 256x256 versions of originals.

The method seems to be working a bit better on tileable version; the soft-edged version looks a bit goofy when clouds are emerging from the lower edge below the actual fire starts... :lol:


I'd like to see what others' view on fire is. We can't have a decent flamewar with only one guy making flames, now can we? :D
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Wobble73

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@ Goober

120 FPS!!!!!!!!

FFS   :D  <-  My jealous face!  :D
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Offline Goober5000

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:lol: It might haved helped that the fire was the only interesting thing happening in that mission. :)