Author Topic: Does this look Shivan to you?  (Read 6015 times)

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Does this look Shivan to you?
I've been having some disagreements and confusion with a mod leader over the Shivan-ness and composition of my model.  So what do you think? Don't ask what it's for, just comment and answer my question.


In case your wondering about the brightness, I enhanced the image to make it easier to see.
For some reason, my shivan models are unusually low poly for some odd reason while my human ships are super high poly.
I have created a masterpiece.

 

Offline Wobble73

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Re: Does this look Shivan to you?
Hmmmm, Yes and no. While Shivan crafts are black, red and spiky, there is something slightly organic about them, and this just doesn't say organic. A little too symetrical and neat! Nice model though!




What's it for again? :drevil: :lol:
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
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Offline AdmiralRalwood

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Re: Does this look Shivan to you?
Agreed. Introduce asymmetry to increase Shivan-ness.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Does this look Shivan to you?
Agreed. Introduce asymmetry to increase Shivan-ness.

Thats a little hard considering the source material.

Btw, the Sath, Luci, Demon, Mara, Basilisk, Astaroth, Shivan Comm Node, ect are symetrical :D.
I have created a masterpiece.

 

Offline Mefustae

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Re: Does this look Shivan to you?
Less pointy, more armour. The Shivans sure do seem to have an predilection for pointy things, but they're not so stupid as to make their craft so pointy that it looks fragile. Bulk it up a little, add some armour, and remember to keep it from looking too fragile and artsy; that's more the Vasudan design philosophy.

 
Re: Does this look Shivan to you?
I guess an accident remains an accident. I thought leaving the spikes unscaled like that looked Shivanish. Though perhaps it won't be as fragile as it looks given the scale... no more disclosure.

Hmm, If I reduce the spikes it hurts the overall design. I rescaled and moved a few things and the design really seems... poopy if I rescale these spines. I adjusted the mid body to bulk it up but it became fat and too ugly even for a shivan. It seems that I can't improve the design without clashing it with another part of the ship. Not a very good predicament.
I have created a masterpiece.

 

Offline Mefustae

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Re: Does this look Shivan to you?
It's not exactly a major design flaw. It certainly does look Shivan, and i'm sure she would fit in quite well with its pointy, second generation sisters. By all means, leave it as it is if changing the design compromises the overall feel.

So, you're not going to tell us the class of vessel we're looking at, here?

 
Re: Does this look Shivan to you?
I don't want to give out too much, but like I said: I felt that my mod leader's model request would have been a near total ripoff from another, major, mod if I haven't done it by scratch. So if you want to know the class or stuff, look around and you might find something barely similar. Though I feel confident enough to say that it is indeed bigger than a fighter and much smaller than a continent.
I have created a masterpiece.

 

Offline Wobble73

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Re: Does this look Shivan to you?
Curving some of those spikes a little might help make it look a bit more Shivan, and give it a little more organic feel!
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline AdmiralRalwood

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Re: Does this look Shivan to you?
By "introducing asymmetry" I was specifically thinking of something simple, like increasing the length of one of the spikes slightly, or adding a tower of some kind to one but not the other. You know, details. Small, simple, effective.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline asyikarea51

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Re: Does this look Shivan to you?
It looks fairly Shivan enough IMO. If it was me, I'd either use it as a monitor vessel or as a super-heavy RBC of some sort. Or if it's juggernaught size, then an SPD (Planet destroyer).

Hmm... :blah: <--- minor thinking

 
Re: Does this look Shivan to you?
Curving some of those spikes a little might help make it look a bit more Shivan, and give it a little more organic feel!

That could be done :blah:...I'll see about that later though.

It looks fairly Shivan enough IMO. If it was me, I'd either use it as a monitor vessel or as a super-heavy RBC of some sort. Or if it's juggernaught size, then an SPD (Planet destroyer).

I love the smell  of fresh SPDs. I think I'll make something like that for fun someday and have it topple the Death Star for kicks.
I have created a masterpiece.

 

Offline asyikarea51

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Re: Does this look Shivan to you?
Hmm... Death Star...

R1 daydream *imagines four SPD's escorting a Gigas, ready to blow the Death Star up... not forgetting the fighters and a full fleet complement...

Such is the awesomeness of Shivan industrial capacity... :shaking: :shaking: :shaking:

 

Offline NGTM-1R

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Re: Does this look Shivan to you?
It's kinda schizophrenic (in the literal sense of that word). On the one hand it's got second-generation Shivan pointy like the Moloch and Sathanas, but on the other hand it's too pointy, and the texturing is first-generation Shivan...additionally the Shivans have generally used a much more subdued red color. They don't do arterial red, but a more subdued oxygen-deprived red, to use the blood metaphor. (I think you've perhaps been confused by the glowmapped Lucifer among others in this case.)

The scorpion-tail and rearmost "legs" are what push it over the top in terms of pointy. It would do well to remove the scorpion bit at the very least and make the rearmost legs slightly chunkier.
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Re: Does this look Shivan to you?
I said I 'Enhanced' the image to make it brighter and easier to see. It is actually MUCH darker and fainter than what I posted. In fact, it was so dark that I could barely make out the outlines on the viewer. The spikey back does need a little fixing but they must stay in per request from leader. Nothing I can do about that.
I have created a masterpiece.

 

Offline Flipside

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Re: Does this look Shivan to you?
I'd say make it more bulky. It looks pretty Shivan to me, but if you look at most Shivan capships, they tend to be a lot more bulky then their Terran eqiuvalents, the Sathanas is an extreme example, but the Demon and the Moloch both follow the same idea. The Lucifer is a bit of an exception to the rule, and the cruisers tend to be less bulky, but certainly for anything bigger than a cruiser, give it some bulk, in my opinon.

 
Re: Does this look Shivan to you?
Several small changes to the body did indeed make it bulkier. But I don't feel like going through the frustrating hassle of exporting from 3ds right now. About the design, I suggested to my mod leader that in his mod that the Shivans evolved some, became more evil like I guess. Apparently he said all those years aren't enough. But I think it might be a good idea, evolving shivan designs.
I have created a masterpiece.

 

Offline Mobius

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Re: Does this look Shivan to you?
I like this model a lot,it's beautiful!
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Re: Does this look Shivan to you?
Thanks ;). I did some modifications and re-exported it for ingame rendering tests. It isn't too different (such as the mega huge side spines) but the rear end has been greatly reduced and SOME (not many) assymetrical changes were done. Mostly on these small spines under the body that would serve a good purpose. I'll post pics later.
I have created a masterpiece.

 

Offline Getter Robo G

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Re: Does this look Shivan to you?
No matter if it gets scrapped or not keep that version on the back burner, I'm sure plenty of people will love it (I for one).

  To me it certainly DOES look "Shivan" enough. Textures might need a tiny bit of tweaking, but overall it's a nice ship.

  As for the Shivan ship philosophy, we don't know hardly anything about their culture. Humans of Freespace we KNOW. We can look at a ship and say "That's a Human ship!" it's near instinctual. So in my book the Shivan design ethos is WIDE open! Feel free to explore your imagination unless someone from V pops in and says, "That's NOT Shivan" ;)

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