Author Topic: Flipsides' phat texturing Tutorial Part 1  (Read 2917 times)

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Offline Flipside

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Flipsides' phat texturing Tutorial Part 1
Ok, I'm slowly working my way through a Heavy Assault Cruiser and decided to type up a Tutorial as I went along, the first part takes you through some of the basics of using Photoshop to texture your model, including bump-mapping for possible normal maps or texture baking. The techniques listed here are at a pretty basic level, but are designed to be built on as you work.

http://www.aqsx85.dsl.pipex.com/Tutorial_Part1.doc

Hope it's useful :)

 

Offline Turey

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Re: Flipsides' phat texturing Tutorial Part 1
yay  :yes:
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Cobra

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Re: Flipsides' phat texturing Tutorial Part 1
Yarrr, can you make a .pdf or something? I don't have Microsoft Word or Works, and I can't remember what the OpenOffice link is. Wordpad can't "convert" the pictures. =/
« Last Edit: December 08, 2006, 04:46:36 pm by Cobra »
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Offline Flipside

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Re: Flipsides' phat texturing Tutorial Part 1
http://download.openoffice.org/1.1.5/index.html

There's the OpenOffice link.

I'll try to get a PDF up in the next day or so though :)

 
Re: Flipsides' phat texturing Tutorial Part 1
Ahhh I see you use one PSD for everything diffuse/bump.  I usually do them in seperate psd files, mainly cause i've got 5 or 6 seperate groups just for the diffuse texture.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline Flipside

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Re: Flipsides' phat texturing Tutorial Part 1
Usually at the beginning stage I'll stick to just one but divide it up into layer groups. I tend to try to one overall texture because it helps co-ordinate the colour/bump maps :) I quote like the way you have colour only 'sub-panels' on your models though, I might look at something similar for this one. You wouldn't believe how frustrating it was to keep flattening and saving the layers to do a quick render in Lightwave ;)

The main thing the texture lacks at the moment is 'character' since that's a final stage of the texture-making process, I'll be referring people to your grime-making tutorial to help them with that :)

 
Re: Flipsides' phat texturing Tutorial Part 1
Lightwave doesn't support PSD (with layers)?  :shaking:

That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Taristin

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Re: Flipsides' phat texturing Tutorial Part 1
Interesting. To think I hand-draw all of the "effects" in my maps.....
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Offline Cobra

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Re: Flipsides' phat texturing Tutorial Part 1
Interesting. To think I hand-draw all of the "effects" in my maps.....

:eek2: That must be a real ***** to do.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Flipside

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Re: Flipsides' phat texturing Tutorial Part 1
Lightwave doesn't support PSD (with layers)?  :shaking:



Actually it does :nervous:. Forgot about that...

Quote
Interesting. To think I hand-draw all of the "effects" in my maps.....

I used to do the same thing, but with the new features of the Engine and the fact I do texture baking now rather than pre-make the 3d-effects, my style has changed significantly over the years.
« Last Edit: December 08, 2006, 06:33:54 pm by Flipside »

 
Re: Flipsides' phat texturing Tutorial Part 1
Ahhh your baking your bump map right into the diffuse map  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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Re: Flipsides' phat texturing Tutorial Part 1
Ahhh your baking your bump map right into the diffuse map  :)

Yup, I do my texture baking in Lightwave which works a little different to 3DS Max as far as baking is concerned I think. It does, however have the advantage (I think) of being able to burn to a different texture map, which means I can take multiple-mapped models and then burn all of those maps onto a single seperate map applied to the entire mesh.

Visually, I actually think the quality of the 3DS Max texture burning is slightly better, but I'm comfortable with the Lightwave interface :)

 

Offline DaBrain

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Re: Flipsides' phat texturing Tutorial Part 1
Very nice tutorial.

The help lines... man... that's a great idea.

I did use help lines too, but not to this extent. This is a useful trick. :)


Interesting. To think I hand-draw all of the "effects" in my maps.....

I do whatever looks best. Sometimes a little bit mixing of both looks best.

It's interesting how hand-drawn stuff looks sometimes more 'correct' than the baked stuff. For SoL, it's pretty much hand-drawing all the time. To achieve a less realistic and more 'stylish' look. ;)
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Re: Flipsides' phat texturing Tutorial Part 1
Ahhh your baking your bump map right into the diffuse map  :)

Yup, I do my texture baking in Lightwave which works a little different to 3DS Max as far as baking is concerned I think. It does, however have the advantage (I think) of being able to burn to a different texture map, which means I can take multiple-mapped models and then burn all of those maps onto a single seperate map applied to the entire mesh.

Visually, I actually think the quality of the 3DS Max texture burning is slightly better, but I'm comfortable with the Lightwave interface :)

Oh you mean bake several textures into one? Max does that, although I definetely don't recommend it, it modifies the UVmap terribly.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Flipside

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Re: Flipsides' phat texturing Tutorial Part 1
http://www.aqsx85.dsl.pipex.com/Tutorial_Part1.pdf

PDF Format Document for those who don't have access to .doc files :)