Author Topic: An assymetrical fighter.  (Read 6979 times)

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Offline IPAndrews

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Re: An assymetrical fighter.
Babylon 5 has one obvious example of a ship that puts clusters of retro thrusters on the end of wing like pylons to increase it's turning speed. I can't remember what it's called though.
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Offline MarkN

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Re: An assymetrical fighter.
In Babylon 5 all the mian eirth fighters (the Starfury series if fighters), and the main Minbari fighter (the Nial), have their engines on the ends of pylons. As for the effect of this, according to the basic physics involved, (levers), doubling the distance that the thrusters are from the centre of rotation, doubles the rate of rotational accelaration for the same thrust level, allowing much smaller thrusters. However, there is a counter to this in that moving the thrusters out on the end of pylons then causes the mass of the craft to move further out, reduceing the rotational accelaration, which may make a carft with light narrow pylon with only the thrusters on the end of them and the rest of the engines in the centre of the craft actually superior to a starfury type craft with the entire engines on the end of the pylons. (thinking about it a starfury uses i's main engine power for manouvreing, and so this wouldn't be an option there).

 
Re: An assymetrical fighter.
@MarkN



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Back on topic:
how about creating ships with unconventional simmetries, for example radial with 3/5/7 axes? (like a star, if what i wrote is uncomprehensible in english...)
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Offline bizzybody

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Re: An assymetrical fighter.
Here's an engine upgrade package, free of charge to all Galan Aerospace customers who bought any of the A-SymM series of fighter craft. :)

The ones I had on these models were quite... crappy. This model will load with the under-wing pairs and single central nozzle in position for the bi-wing and asymmetrical versions. Just delete/copy/move as required for other versions. These started as 12 sided cylinders and went better from there. (Y'know, gas flow efficiency happens to be much better when the pipe is a closer approximation of a cylinder than an octagon...)

[attachment deleted by admin]
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline MarkN

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Re: An assymetrical fighter.
Admiral Edivad:
I once saw a LEGO model of a fighter with 5-fold symmetry. It looked just enough odd to make you look again.
Maybe the next in the ASymM series, perhaps the bomber with 5 equally space wings and one of them being horizontal to one side.

 
Re: An assymetrical fighter.
what are they to be used for? a heavy assault? a interceptor? I need an interceptor for my campaign
Sig nuked! New one coming soon!

 

Offline bizzybody

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Re: An assymetrical fighter.
Hmmm, people download my stuff, but does anyone do textures and pof them etc for FS2?
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Getter Robo G

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Re: An assymetrical fighter.
I collect all SORTS of stuff... If I got your permission to bash parts or whatever, I'd look into using some of it probably  ;)

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
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Offline bizzybody

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Re: An assymetrical fighter.
Anything I've posted on this forum, use for whatever you want. :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline ssmit132

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Re: An assymetrical fighter.
Hmmm, people download my stuff, but does anyone do textures and pof them etc for FS2?

I did pof and texture (not that good ::), I was just testing the idea :P) the Mark 7 and made a table for it :yes:. I could upload it tomorrow as a Christmas present. ;) (That is if I'm not too busy playing with my new laptop! :lol:)

 

Offline Getter Robo G

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Re: An assymetrical fighter.
I might want to steal your tri-configuration pods and elongate them to be missiles?  ;7
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  

Offline bizzybody

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Re: An assymetrical fighter.
Oooo? Did ya replace the dummy 'weapons' on the body with real ones? :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Getter Robo G

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Re: An assymetrical fighter.
haven't got around to doing anything yet. Sometimes I will look at a ship and inspiration hits me about a piece of it. Like the Star Wars Razor fighter, the engines make cool missiles.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline ssmit132

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Re: An assymetrical fighter.
Oooo? Did ya replace the dummy 'weapons' on the body with real ones? :)

Sorry, no. :blah: I used them to put the gun points in the right spots though. :) I'm not real good at modelling. :( Just to let you know, I used all the dummies-as slots. That made 11 weapons. I split that into 1 primary bank with 3 points - that can load all the nice guns - and another bank with 7 points, which can only load weaker weapons. 7 Circes do some serious damage to shields though. :nod: I haven't uploaded it yet because I am using the Laptop I mentioned in my previous post. It works like a dream by the way.

Oh yeah. Merry Christmas!

 

Offline bizzybody

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Re: An assymetrical fighter.
Have you put the upgraded engine package on it? What about the pods on the wings? Those also need weaponry! :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline ssmit132

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Re: An assymetrical fighter.
Have you put the upgraded engine package on it? What about the pods on the wings? Those also need weaponry! :)

I didn't add the new engines. The pods have weapons though. (Secondaries)

 

Offline bizzybody

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Re: An assymetrical fighter.
Please, pleeeeaaaaaseeee use the new engines. *Wishes real hard for the crappy original engines to just go the bleep away.* ;)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline ssmit132

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Re: An assymetrical fighter.
Please, pleeeeaaaaaseeee use the new engines. *Wishes real hard for the crappy original engines to just go the bleep away.* ;)

I said that I'm not a good modeller. So I just insert the new engine package and move them to fit? BTW I put thruster glows on the old engines and they looked alright, although it would look better with some more texturing.

 

Offline bizzybody

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Re: An assymetrical fighter.
Yup, just delete the old engines/nozzles, load up the new. Depending on which variant, delete one or both under-wing dual engines and copy/move the central nozzle sideways. The nozzle's axes are located the same as the original so you can just note the coordinates of the old ones and manually enter them into the Object Properties panel in trueSpace.

I wish there was a tSx for trueSpace that could copy and paste any/all the position/rotation data from the Object Properties panel. Another thing that'd really be slick is a way to select a face and make all its vertexes aligned on one axis.

That's always been a problem with tS, when you scale an object or especially when you scale or move _part_ of an object, it has 'jitter'- where points that start in identical but opposite coordinates do not move _exactly_ identically. That's why I love the Mirror Modeler function in tS 6.6. Anything I want to be perfectly symmetrical, I chop in half then mirror and weld it. That's how I did the symmetrical versions of this ship.

Another cool feature of Mirror Modeler is what it does to UV mapping. It makes the map for each side a perfect mirror image. You can even get two way mirrored UV mapping by first cutting a model in half, mirroring, then cutting and mirroring again 90 degrees to the first cut and mirror. Could probably do that a third time. Hmm, a cube cut and mirrored three ways should make a UV map of 1/4th its surface which would be two way mirrored on each face of the cube. :)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline ssmit132

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Re: An assymetrical fighter.
Attached the ship. I haven't had time to add the new engine package, but I thought you might want a look.

Edit: Ack! It's missing a texture! I'll re-upload it now aswell as some pictures.

[attachment deleted by admin]
« Last Edit: December 29, 2006, 01:12:47 am by ssmit132 »