Poll

Colossus, hit or miss?

Bullseye
13 (28.3%)
Okay
24 (52.2%)
Failed
0 (0%)
Waste
9 (19.6%)

Total Members Voted: 45

Voting closed: December 25, 2006, 08:24:43 pm

Author Topic: Colossus  (Read 8562 times)

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Offline Shade

  • 211
I wouldn't call the beams on the Aeolus powerful. In fact, I'd call them lousy. 45 second refire delay is a killer.
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Offline Mars

  • I have no originality
  • 211
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The Aeolus's beams are near the worst in the game  :nervous:

 

Offline Qwer

  • 28
  • If it bleeds, I can mod it
Even if Colossus was desinged to mass-extermination of Lucifers, it fails even with this. Single coordinated Shivan attack even without Sathanases could bring it down (remember Lucifers have got five beams, three of them able to take down destroyer in one shot, but with huge fire wait). I think the biggest Colossus' flaw is fighterbay. These 250 fighters seriously limits its fighting abilities. Another problem is main AC firepower concentrated on boards. It decreases firepower concentrated on one target twice. GTVA made lots of mistakes during reconstruction and primary one are new capital ships that are universal. Capships must be specialised. If I'd desing Colossus, I'd give it four powerfull front beam cannons plus 50 MSes and some TerSlashes for defence. In theory after overload it'd be able to take down Lucifer per shot (and one shot per minute), Sath would require only two. :drevil:
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Offline Shade

  • 211
As I recall, the lucifer only has two beams in all. That goes for both FS1 and FS2, only the FS1 variant being a lot more powerful as it was needed as a plot device. I doubt the FS2 version could kill a Colossus even if there were five of them.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
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<Cobra|> You play this mission too intelligently.

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
  • 210
WEll lets just take it ithis way.

No ship is invincible. No ship is all powerfull. The fact that the Collie got so damaged at thye hands of a Ravana is beyond me. I mean come on how many braodside cannons does the Collie have? No matter how you look at it the Collie has more armour more beam cannons to target at one single target so the huge amount of damage done by the Ravana is beyond me.

However the idea of the shivans actualy luring out the Collie seems like a very interesting idea since that would sugest they were actualy afraid of it and even if they were not afaraid of it they sure as hell recognized it as a serious threat to them. This also leads me to the idea of a whole fleet of Collie awaiting the shivans in thery mind right around the corener. But back OT The Collie while powerfull was a jack of all trades. I mean is was a carrie and a decent one at that altough i do think more fighters could of been put in its hulls. It had a huge amount of firepower and a huge amount of HP but with all these things it couldn fire all of its beam cannons at once. This sugests me the Collie was designed so it could take out any enemy destroyer in one voley and take out Lucyfers in 2 maibe 3 voleys. They should of let the reactor design part to the Vasudans since they seem a lot better at it then the terans.
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IMHO, the Colossus was nice for one thing:

1. Watching the MASSIVE explosion when it's destoryed ;7

    |[===---(-         
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Offline Kie99

  • 211
Whoever wrote that Derelict command briefing didn't know what he was talking about -- the Colossus easily pwns the Lucifer.

The Nyarlathotep had 2 BFReds and 3 LReds IIRC, the Lucifer in FS1 was completely impervious to the attacks at the time.  Whichever Lucifer the briefing is referring to, it has a massive advantage over the Colossus.  The FS1 version because it has an enormously powerful shielding system, which Harbingers can't scratch in addition to 800,000 hitpoints, and the Nyarlathotep has far stronger weaponry.

Either way, I'd back the Lucifer to win every time.
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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
The Nyarlathotep had 2 BFReds and 3 LReds IIRC, the Lucifer in FS1 was completely impervious to the attacks at the time.  Whichever Lucifer the briefing is referring to, it has a massive advantage over the Colossus.  The FS1 version because it has an enormously powerful shielding system, which Harbingers can't scratch in addition to 800,000 hitpoints, and the Nyarlathotep has far stronger weaponry.

Either way, I'd back the Lucifer to win every time.

The Lucifer in FS1's shields are rendered moot by beam cannons, of which the Colossus has many.

 

Offline neoterran

  • 210
Although the campaign isn't really considered canon or close to it, like derelict or the others are, The Marco Polo (Colossus class) was an awesome ship and kicked alot of ass in Revenge:Final Conflict.

That is, if you can understand the translated text. And Warfare Alpha ? Now that is an awesome Juggernaut class ship.
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Offline neoterran

  • 210
The Nyarlathotep had 2 BFReds and 3 LReds IIRC, the Lucifer in FS1 was completely impervious to the attacks at the time.  Whichever Lucifer the briefing is referring to, it has a massive advantage over the Colossus.  The FS1 version because it has an enormously powerful shielding system, which Harbingers can't scratch in addition to 800,000 hitpoints, and the Nyarlathotep has far stronger weaponry.

Either way, I'd back the Lucifer to win every time.

The Lucifer in FS1's shields are rendered moot by beam cannons, of which the Colossus has many.

Not if you mod the FS port to have beams :D
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Offline Goober5000

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Using SSLBeams on the Lucifer is precisely what I did in my modified High Noon mission.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
Although the campaign isn't really considered canon or close to it, like derelict or the others are, The Marco Polo (Colossus class) was an awesome ship and kicked alot of ass in Revenge:Final Conflict.

That is, if you can understand the translated text. And Warfare Alpha ? Now that is an awesome Juggernaut class ship.

IIRC the Marco Polo was a beefed-up, fine-tuned version of the Colossus.

If the Colossus was the prototype, then the Marco Polo was the production model. [/analogy]

 
Well who knows what mindset the Shivans have, perhaps they designed it to utterly punch through the front lines with escorts following it.  A job it's great at, but caught off guard or push too far ahead it puts itself in a bad situation.
IMO i think it doesnt really matter that the SJ's have a blind spot on their rear, f they really wanted to obliterate a ship, they would have sent the whiole 90 of them in, and NOTHING could stand up to that.  Wherever one has a blind, another Sath would be able to cover it :P

maneuverable ? pfffft. Look at the Basilisk or Aeshma (i think thats how its spelt) . I dont know what class of fighters they are (Heavy assault), but they fly like a retarded seagull.

 

Offline Agent_Koopa

  • 28
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The Good: Power of Five Orions
The Bad: Why not just use Five Orions?
The Ugly: Took 20 years and millions of dollers to build. While it is assumable that five orions would be the same:
A. More shipyards could assist. The Colossus Was Top-Secret
B. Newer Destroyers could be developed. A replacement to Orions? Slow, but steady. A replacment for the Colossus? Not even possible.
C. In a battle vs. Sahathans, 4 Orions go down. Last one escapes. 4/5 of the cost of the Colossus.




Actually, the Colossus was about the size of three or four Orion-class destroyers, with "more firepower than five Orion-class destroyers." I don't understand how multiple shipyards would help any more than they probably already did; building parts to order and warping them to a central area to be assembled. Though the Colossus is a surprise to the player and their wingmen, and classified Level Rho, its existence was almost certainly known to the GTVA General Assembly, and to the numerous contractors involved in its production, including Nankam Aeronautical, Mesa Corp, Mekhu Enterprises, Johnson Munitions, RNI Systems, Triton Dynamics, Subach-Innes, the Akheton Corporation, Snapka\Flegel, and many more companies which were judged to be of too little importance to be listed in a readable font size. Add that to the mentioned benefits of morale, and the fact that the Colossus is almost indestructible and a sign of progress, and you've got yourself one heck of a justifiable project.
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Offline Mars

  • I have no originality
  • 211
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The Orion was more than 12 times the size of a Lucifer class destroyer, volume wise anyhow

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Wasn't the Colossus damaged not onyl from combat, but from Sabotage??? So a true analysis can only be run in FRED, NOT the original mission.

Plus I agree, overall it was OK, but it was designed to combat KNOWN threats during the construction period (meaning FS1 Shivans)...

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Offline Polpolion

  • The sizzle, it thinks!
  • 211
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Quote
C. In a battle vs. Sahathans, 4 Orions go down. Last one escapes. 4/5 of the cost of the Colossus.

Sathanas > 5 orions

There was a huge flamewar debate about this a while ago. The Sathanas side won, IIRC.

 

Offline Centrixo

sath can take down atleast 10 before it fell victum
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Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
The Sathanas is invulnerable to BGreens so, I would assume it would survive.

 

Offline Centrixo

more than that. i tried that and it didnt work.

bottom line its impervious to orions.

but the collssus isnt so fortunate i used the same orions agains the collossus because the collossus main guns are on the side of the ship it made it extreamly difficult and out of the 10 orions only 3 survived.

on another note my RTD Gumble(GTD Hades) destroyed a sath(sj) in no time, it took the RTC Xander(GTC Aeolus) atleast 4 minutes to down the sath.

(an earlier attempt, i removed that vasudan ship in a later attempt, guess the sath didnt see that one coming!)
« Last Edit: December 24, 2006, 03:55:09 pm by Centrixo »
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