Author Topic: GTExJ (Jumpgate extension) dev thread :D  (Read 5688 times)

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Offline Nico

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GTExJ (Jumpgate extension) dev thread :D
 
Quote
Originally posted by Zeronet:
Nah the Hangers would have rails and the fighters would scream out faster than the eye and blast Cancer Wing. Also if this Cancer wing is at long range the Beams wont get them and they might use their "Long" Range missiles to destroy the beams. Also its called a Hanger not a fighterbay, because Bombers use them too!

Would a Iris work on a subspace portal? Like the one in stargate.


No, fs2 can't animate such a thing. But iwar2 can... mmh,... Mikhael!!!! I have a very mean idea about Lpoints  
SCREW CANON!

 

Offline Zeronet

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GTExJ (Jumpgate extension) dev thread :D
 
Quote
Originally posted by venom2506:
No, fs2 can't animate such a thing. But iwar2 can... mmh,... Mikhael!!!! I have a very mean idea about Lpoints  

Hahaha, I'd have to download that. Adds a new sense of fear/fun to traveling through them.
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Offline Shrike

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Personally, I don't see any point in having it connect.  In almost all cases, nodes in FS don't have an Arcadia nearby, and so having to stick an Arcadia next to a node would mean having to construct an entire additional station.  Sure you can move it, but you need something at the original place, because Arcadias are probable positioned in good positions for the system traffic.  Carting one off to the edge of the system isn't going to do any good.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Nico

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Quote
Originally posted by Shrike:
Personally, I don't see any point in having it connect.  In almost all cases, nodes in FS don't have an Arcadia nearby, and so having to stick an Arcadia next to a node would mean having to construct an entire additional station.  Sure you can move it, but you need something at the original place, because Arcadias are probable positioned in good positions for the system traffic.  Carting one off to the edge of the system isn't going to do any good.

looking at missions, arcadias are never far from nodes, plus you forget one thing: if there's a gate, it's because the node was unusable, and therefor I doubt there was any arcadia or civilian traffic before the thing was built. So the fact that the new opened node is turned into a pivot point for trade routes is a perfectly reasonable idea.

edit: typos

[This message has been edited by venom2506 (edited 01-03-2002).]
SCREW CANON!

 

Offline Shrike

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GTExJ (Jumpgate extension) dev thread :D
Enif Station?  There weren't any nodes there.  And even if you've moved the arcadia to act as a 'customs check' or something similar, you'll still need one at the original location for all the other traffic.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Zeronet

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GTExJ (Jumpgate extension) dev thread :D
The knossos can make new nodes so mabye thats a reason its attached to the station.
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Offline mikhael

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Quote
Originally posted by venom2506:
No, fs2 can't animate such a thing. But iwar2 can... mmh,... Mikhael!!!! I have a very mean idea about Lpoints  

It could be done. It would be mean as hell, yes. A Lag blocker installation with a giant door to cover the red side of the Lag. *heh*

You would need someway to trigger the open/close animation, of course. You could probably trigger it off some conversation threads or some such. Or you could add a program to the CPU in the ship with some scripting on it. Activate the scripting off a disused key (like they did with the location finder) and use that to send a simple Boolean logic 'open/close' signal to the Lag Door scripts.

Give the Lag Door the mass of a biobomber and it won't even budge when a Megatransport comes screaming out of capsule space. *grin*



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Offline Ulala

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GTExJ (Jumpgate extension) dev thread :D
 
Quote
Originally posted by Shrike:
Personally, I don't see any point in having it connect.  In almost all cases, nodes in FS don't have an Arcadia nearby, and so having to stick an Arcadia next to a node would mean having to construct an entire additional station.  Sure you can move it, but you need something at the original place, because Arcadias are probable positioned in good positions for the system traffic.  Carting one off to the edge of the system isn't going to do any good.

If you connected it to the portal with a type of an arm like some were saying before, you could make it possible to disconnect it. Dunno what benefit that'd have, if any though.
I am a revolutionary.

 

Offline Nico

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Quote
Originally posted by Shrike:
Enif Station?  There weren't any nodes there.  And even if you've moved the arcadia to act as a 'customs check' or something similar, you'll still need one at the original location for all the other traffic.

enif? don't remember this one... damn! I need to play through fs2 again.
Anyway, as I said, a place w/o nodes was unlikely to be colonized, so the arcadia is probably built there to give the gate a security powersource, once the node is properly stabilized. Once the traffic around has increased and people begins to exploit thne system, I guess as you say it would need stations next to planets, but then something smaller than the arcadia would be enough I suppose, anything big enough to be obliged to use use the arcadia is most likely able to deal with larger distances to cover (subspace drives, stuff like that). Arcadias next to trading routes are for ships that don't have such possibilities (otherwise what the heck, the arcadia could be anywhere, a sigle intra system jump could bring you there).
SCREW CANON!

 

Offline Zeronet

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GTExJ (Jumpgate extension) dev thread :D
 
Quote
Originally posted by mikhael:
It could be done. It would be mean as hell, yes. A Lag blocker installation with a giant door to cover the red side of the Lag. *heh*

You would need someway to trigger the open/close animation, of course. You could probably trigger it off some conversation threads or some such. Or you could add a program to the CPU in the ship with some scripting on it. Activate the scripting off a disused key (like they did with the location finder) and use that to send a simple Boolean logic 'open/close' signal to the Lag Door scripts.

Give the Lag Door the mass of a biobomber and it won't even budge when a Megatransport comes screaming out of capsule space. *grin*


Sit back and enjoy the cargo. It would make cool stuff for missions, like a restricted system or access to the core worlds.
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Offline Nico

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Quote
Originally posted by Zeronet:
Sit back and enjoy the cargo. It would make cool stuff for missions, like a restricted system or access to the core worlds.

well, I imagine that rather as a defensive door, for emergencies, you know: "we have found out that the maas fleet was gathering in coyote, and the police has decided to stop all trafic and close the Lpoint"
Anyway, I just realized that idea wasn't new... the accelerator has her LDA shield.
SCREW CANON!

 

Offline Zeronet

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Still the iris bit is. It opens and closes at the press of a button.
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Offline Shrike

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Quote
Originally posted by venom2506:
enif? don't remember this one... damn! I need to play through fs2 again.
Anyway, as I said, a place w/o nodes was unlikely to be colonized, so the arcadia is probably built there to give the gate a security powersource, once the node is properly stabilized. Once the traffic around has increased and people begins to exploit thne system, I guess as you say it would need stations next to planets, but then something smaller than the arcadia would be enough I suppose, anything big enough to be obliged to use use the arcadia is most likely able to deal with larger distances to cover (subspace drives, stuff like that). Arcadias next to trading routes are for ships that don't have such possibilities (otherwise what the heck, the arcadia could be anywhere, a sigle intra system jump could bring you there).

You missed the point though.  You'd still need an Arcadia at the original position though, because it would be an administrative center, and for the first while, as exploration progresses in the new system a defense cordon of warships should be sufficient. Only after the system has been colonized would the resources of an Arcadia realistically be needed.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Sandwich

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GTExJ (Jumpgate extension) dev thread :D
Thanks Venom - Shrike's question was a good one, and it had me stumped.

And Shrike, your rebuttal is valid, but not relevant. The concept of the GTEx* series is to expand the capabilities of the Arcadia-class installations. That is certainly not limited to currently existing ones; it simply enables the Arcadia "production lines" to go on producing them without major changes, while enhancing the Arcadia's capabilities in different areas.

So, a portal would become a center of transit, and a convienient location for an Arcadia (or two...   ) that also had a GTExP - a docking port enhancement.   This way the standard Arcadia could be used once again, which is the whole point.

Hmmm.. I had a nasty idea. Imagine this: GTVA builds one of these portals to Shivan space. They want protection without having to allocate a whole fleet to sit on the node. What do they do? The portal connects on numerous sides (2-6) to Arcadias. Each Arcadia has 2 GTExDs connected.  

EDIT: Whoops - I forgot the whole purpose of this reply - the latest screenshot!   I've thickened the portal quite a bit, and moved the beams from pylons to the hub itself. I've alos lowered them from 8 to 6.  
 

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[This message has been edited by sandwich (edited 01-03-2002).]
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"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

  

Offline Shrike

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But would an Arcadia be warranted at just any old jumpnode?  I'm saying that it doesn't make sense to put the Arcadia there until you have a reason to put one there.  Which brings me back to my original point.  Make the jumpgate freestanding so you can A) use it without requiring an Arcadia and B) tow it around without requiring said Arcadia to come as well.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Nico

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Quote
Originally posted by sandwich:
Thanks Venom - Shrike's question was a good one, and it had me stumped.

And Shrike, your rebuttal is valid, but not relevant. The concept of the GTEx* series is to expand the capabilities of the Arcadia-class installations. That is certainly not limited to currently existing ones; it simply enables the Arcadia "production lines" to go on producing them without major changes, while enhancing the Arcadia's capabilities in different areas.

So, a portal would become a center of transit, and a convienient location for an Arcadia (or two...   ) that also had a GTExP - a docking port enhancement.   This way the standard Arcadia could be used once again, which is the whole point.

Hmmm.. I had a nasty idea. Imagine this: GTVA builds one of these portals to Shivan space. They want protection without having to allocate a whole fleet to sit on the node. What do they do? The portal connects on numerous sides (2-6) to Arcadias. Each Arcadia has 2 GTExDs connected.  


would be cool  

oh, the arcadia doesn't need to be there if we listen to shrike. ok, it can be a valid point. But what if you say the Gate can't work w/o an arcadia completly dedicated to it?  
yeah, coz I assume a thing like that needs a HUGE amount of energy to run. An arcadia can generates that. you take old arcadias replaced by newer stations, you give it the engine extension, bring it where you need it, and connect it to the gate like a giant energy battery. et voila  
Oh, asndwich, to defend a node, I think the best way is still the wing commander secret ops way:
you fill the area with remote bombs (nukes in WCSO, Meson bombs in FS2) and a camera satelite, and when a large shivan fleet jumps in, if command thinks it's really too big, they trigger the bomb and clean the area  
SCREW CANON!

 

Offline Shrike

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Yeh, but what's easier..... moving an entire Arcadia and all the problems that entails or building a few extra fusion plants in the gate?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Nico

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Originally posted by Shrike:
Yeh, but what's easier..... moving an entire Arcadia and all the problems that entails or building a few extra fusion plants in the gate?

moving the arcadia would cost less, coz that way you won't have to build anything new (the engine extension can be used for multiple arcadias), no need to destroy the useless station (must cost bucks to get rid of such a garbage), saves the money for further studies to add a fusion plant thinguy on a huge thing subject to big vibrations and stuff probably, plus I should add, please stop coz I'm tired and i won't be able to find other stuff anymore  
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Offline Sandwich

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Originally posted by Shrike:
Make the jumpgate freestanding...
But you already made one like that, silly!  

Ok, look at the Charon: it ain't just your everyday subspace portal - or is it? There aren't any standards for these things. The capabilities and strategic power that having a working one would give to it's operators is immense. So depending on the location and purpose (bridge to home, or gateway to the enemy), there would either way be a need for a station of some sort there, whether it would be to provide defense, ship maintanence facilities, or a trading port. Anyway you turn it, the Arcadia (with the addition of the GTExD for defense) fits the bill.  


------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Shrike

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You could just move the fusion plants around, you know.  Cheaper and easier.  And probably faster.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.