Old TBP requests:
1 - Disable Warp Vortex for arrival and/or departure, but retain the accel/decel of the ship. Would require additional checkbox in arrival/departure cues, which would be grey-ed out by default, unless the pre-existing don't-show-vortex option is enabled, at which point the default would be unchecked, if the name is something like "preserve warping deceleration" for arrivals and "preserve warping acceleration" for departure.
2 - What I used to call "convergence firing", until WMC implemented non-standard gunpoint normals. I now refer to my request as "multi-source weapon charging". Basically, subsystem data for a turret can include a series of "secondary" (not meaning secondary weapons) firepoints. Then, a weapon such as a beam (which is intended to be mounted to said turret) will also include a set of beam data for the secondary points. The result... when the turret fires, the secondaries begin beamglow charge-up, then fire their "secondary" beams at the main firepoint, which begins its beamglow charge-up, then fires the main beam (which would be larger in size than the "secondary" ones) at the target. The visual result is an attempt to simulate the charge effect of Vorlon craft from B5, or for non-B5 fans, the Death-Star beam from SW. This may require that the turret be restricted from having multiple firepoints in the pof, unless each firepoint in the table is set up with its own set of "secondary" source firepoints. Note, no normals would need to be set up for the "secondaries", since they'd point at the main firepoint by default. Furthermore, the additional beam data for the secondaries in the weapons table, would include all the same beam data sections, so the size of beams, duration of the beamglow, etc. can all be specified.