Author Topic: GTVA design flaw discussion  (Read 3823 times)

0 Members and 1 Guest are viewing this topic.

Offline aldo_14

  • Gunnery Control
  • 213
GTVA design flaw discussion
 
Quote
Originally posted by deep_eyes:

where was it said that TERRANS made orions to fight vasudans? i thought they were created before they met vasudans. i may have my history mixed up...



Well, you;ve got to wonder;

a/  Was there any need for heavy destroyers before the TV War?

b/ would the Vasudans only build a destroyer 2-3 years (I think) before the start of FS1, if the Orion had been annihilating them for 20-odd years in battle?  Or was there a Typhon predecessor?


 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
GTVA design flaw discussion
You're probably right about that; I doubt that the Terrans initially went out into space heavily armed and were expecting enemies...


 
Quote
Colossus: Features a wide damage arc, nearly 360* of fairly evenly distributed weaponry. This ship is meant to operate best at the center of a large enemy fleet composed of much smaller ships- it can take on and trounce a Hecate fairly easily, but it couldn't deal with a half dozen like the Sathanas could. Altogether the Colossus has the more dangerous application, overall not a good idea in Terran designs. But then, the designers didn't know what sort of enemy it would end up taking on, did they?

That essentially sums up my thoughts on the issue.   The Colossus was a very well-engineered warship (except for that dinky fighterbay, but that's another issue  ) that excelled at its purpose: destroying groups of smaller ships. The unit was intended to be deployed in the middle of a battle and be able to quickly knock out fighter/bomber wings and any warships in the area. It was not meant to fight something of its size, especially when the enemy vessel was optimized for maximum effectiveness against a single large ship. (the Sathanas is just terrible against fighters, but awesome at destroying large warships)


[This message has been edited by CP5670 (edited 01-04-2002).]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
GTVA design flaw discussion
i OtT, the NGTA capships are not very powerful, or don't have very heavy hulls, but they have two thing: range and speed: they cripple the enemy from the distance, and if the enmy can get close, the ships just get away as fast as they can. I think it's a good idea.
SCREW CANON!

  

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
GTVA design flaw discussion
 
Quote
Originally posted by joek:
The GTVA (or mission/model designers) should also look into strategies that are more like David vs. Goliath, rather than Goliath vs. David.

I dunno... it's kinda hard to include Acts of God into mission designs...  

------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
GTVA design flaw discussion
Yeah why not let a big strike cannon jump in that fires a massive beam with a width of 9999999999km and a range from ros128 to Altair
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline joek

  • Heh heh... not funny.
  • 27
    • http://www.joek.com/
GTVA design flaw discussion
 
Quote
Originally posted by sandwich:
I dunno... it's kinda hard to include Acts of God into mission designs...  


No... what I mean is sending something small up against something large, and the small one has the maneuverability to knock out the large one's weak point (bombers against Sathanas main beams)... rather than sending something large up against something smaller than itself (another bigger GTVA ship larger than Sathanas to deal with Sathanas).

Joe.

------------------
No, he's not back for real, just popping his head in to say "hello" while on break from classes.

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
GTVA design flaw discussion
   
Code: [Select]
$Fire Wait:                     30.0            ;; in seconds
$Damage:                        50505
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      29.0                        0.30                         0.0            
$Homing:                        NO
$LaunchSnd:                     125             ;; The sound it makes when fired
$ImpactSnd:                     88             ;; The sound it makes when it hits something
+Weapon Range: 120000
$Flags:                         ("Big Ship" "huge" "beam")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       40.0
$BeamInfo:
+Type: 0 ;; 0 - 4 are valid #'s
+Life:   15.0
+Warmup:   8000 ;; warmup time in ms
+Warmdown: 4000 ;; warmdown time in ms
+Radius:   300.0 ;; muzzle glow radius in meters
+PCount: 12 ;; particles spewed every interval
+PRadius: 1.9 ;; particle radius
+PAngle: 65.0
+PAni: particleexp01 ;; particle ani
+Miss Factor: 2.5 1.875 1.25 0.875 0.5
+BeamSound: 178 ;; the looping beam-firing sound
+WarmupSound: 184 ;; associated warmup sound
+WarmdownSound: 188 ;; associated warmdown sound
+Muzzleglow: mesonstar        ;; muzzle glow bitmap
+Shots: 0 ;; only used for TYPE 3 beams
+ShrinkFactor: 0.1
+ShrinkPct: 1.8
$Section:
+Width: 230.0 ;; width of the section
+Texture: mesonbeam02 ;; texture for this section
+RGBA Inner: 0    0 0   0 ;; rgba values (only for non-textured beam compiles)
+RGBA Outer: 0    0 0   0 ;; rgba values (only for non-textured beam compiles)
+Flicker: 0.70 ;; how much it flickers (0.0 to 1.0)
+Zadd: 0.0




[This message has been edited by vadar_1 (edited 01-04-2002).]
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
GTVA design flaw discussion
 
Quote
Originally posted by joek:
No... what I mean is sending something small up against something large, and the small one has the maneuverability to knock out the large one's weak point (bombers against Sathanas main beams)... rather than sending something large up against something smaller than itself (another bigger GTVA ship larger than Sathanas to deal with Sathanas).

Joe.



Yeah, I know that's wht you meant, but hey - if not for an Act of God, David would most likely have been made into a smear on the ground. :-/

(Yes, I believe the Bible, and no, you're not going to convince me otherwise - that's why it's called "faith".  )

Religion aside, I agree with your point 100%: The GTVA should look in it's archives for an ancient 20th centuryt computer game from Sol called "Homeworld" - that showed very nicely the balance between fighters, bombers, corvettes, and capital ships.  


------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Zeronet

  • Hanger Man
  • 29
GTVA design flaw discussion
I think Sath are as big as you get. Also i dont think its really a pattern. Its just trying ships to plot events. The GTVA Colossus was designed to fight all Shivans, it wasnt a direct answer to the Lucifer, the Hecate if any ship would be the answer. The Sathanas had only one mission. Clear Capella for other Sathanas's. I dont think they are used primarily for combat.
EDIT:
But [p1mp] My GTD DDI(when its done) can wack a Sathanas in seconds   without firing a single beam due to its Hangers and some 90+ Bomber wings. Think over 200 Ursa's giving the Sathanas their load and you,ve hit the nail on the head. Carriers are the answer, Carriers with Hangers and lots of them.[p1mp]

[This message has been edited by Zeronet (edited 01-04-2002).]
Got Ether?

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
GTVA design flaw discussion
 
Quote
Originally posted by Zeronet:
I think Sath are as big as you get. Also i dont think its really a pattern. Its just trying ships to plot events. The GTVA Colossus was designed to fight all Shivans, it wasnt a direct answer to the Lucifer, the Hecate if any ship would be the answer. The Sathanas had only one mission. Clear Capella for other Sathanas's. I dont think they are used primarily for combat.

Actually I was just thinking about that. What if the fleet of the Sathani didn't have hostile intent? What if the first Sathanas was a warning for everyone to get out of Capella. They needed to destroy the star anyways to create their portal, but they gave the Terrans a head start. You wouldn't need a Sathanas to clear out capella as in destroying them. The Sathani if they wanted too coulda taken a 5 minnute detour to destroy the GTVA fleet, then destroy the star, but they didn't. I admit that the Shivans destroyed other ships purposly in the past, but it could have been another government.

"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 
GTVA design flaw discussion
 
Quote
Originally posted by Stryke 9:
it can take on and trounce a Hecate fairly easily, but it couldn't deal with a half dozen like the Sathanas could.

I ran this test once.  I placed a fully repaired, armed and ready collossus against 3 waves of ships.  The first was a warmup, a Ravanna.  The second Wave, 2 Orions.  The Third Wave 1 Hecate, 1 Orion, 1 Hapshesut, 1 Typhon, and a few corvettes and cruisers, all around the Ship.  The Collossus kicked all of their tails and itself was damaged to 18%

One time, I also placed a Collossus behind a Sathanas, and it took about 1 to 1 1/2 minutes for the Collossus to wipe it out.

My opinion, if you matched the designs, placed all 12 beams on the front of the collossus, or placed the 4 beams at equal places, The collossus would rip through a Sathanas like tissue paper.

------------------
The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at         [email protected]         and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly :) )

 

Offline Zeronet

  • Hanger Man
  • 29
GTVA design flaw discussion
 
Quote
Originally posted by WarpStar:
I ran this test once.  I placed a fully repaired, armed and ready collossus against 3 waves of ships.  The first was a warmup, a Ravanna.  The second Wave, 2 Orions.  The Third Wave 1 Hecate, 1 Orion, 1 Hapshesut, 1 Typhon, and a few corvettes and cruisers, all around the Ship.  The Collossus kicked all of their tails and itself was damaged to 18%

One time, I also placed a Collossus behind a Sathanas, and it took about 1 to 1 1/2 minutes for the Collossus to wipe it out.

My opinion, if you matched the designs, placed all 12 beams on the front of the collossus, or placed the 4 beams at equal places, The collossus would rip through a Sathanas like tissue paper.


Everyone is thinking too tactically and not stragically. Only problem with Terran ships is the reactor output. A sath can fire its 4 Beams again and again.
Got Ether?

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
GTVA design flaw discussion
Vadar, edit that CODE post of yours up above - it's stretching out the thread to the right. Thanks.

------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
GTVA design flaw discussion
   ;; how much it flickers (0.0 to 1.0)
      +Zadd:               0.0

[/CODE]

Try adding another pallete and merge them then add a sunburst to it onstead of those spikes would make the muzzleglow look better
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
GTVA design flaw discussion
 
Quote

Try adding another pallete and merge them then add a sunburst to it onstead of those spikes would make the muzzleglow look better

Ok i get the sunburst part... but add another pallete and merge them... dont get
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
GTVA design flaw discussion
 
Quote
Originally posted by vadar_1:
Ok i get the sunburst part... but add another pallete and merge them... dont get

if you got psp make a new raster layer and play with the opacity and blend mode, then do layers, merge visible and add the sunburst, then it will merge with the pcx instead of that it is placed ontop of it(don't now the right word for it), if you don't like the effect, then redo it and play with the raster layer option again until you like it, you can alo tweak with the light effect, under illumination effects to give it a better glow, just play with it until you like it.
icq 127261564
www.ngproductions.nl
Tapping I3****