The retexture is a quite clean one, good job, but to be honest i think there's too many windows. That's something i noticed on the INF:A capital models too; tons of windows. I would say "less is more"; maybe one or two long rows, but other than that just the odd grouping here and there. So on this Hades for example, keep the two rows on the side of the head and "body", but loose the others around the engines, and instead keep the plain hull, with some minor additions to add some variety (like keeping the old black texture for the arms holding the smaller engines).
I know thats asking for
of work, but i think in the long run it will look more effective. These are space warships designed for combat. Windows are nice for the crew, but they'll want
of heavy armour too to stop enemy fire shreading them. The Fenris is a good model to show this; a few groupings of windows here and there, but the rest is plain hull with some minor decor.