Author Topic: Wierdest thing happening!  (Read 3601 times)

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Offline TrashMan

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Wierdest thing happening!
Something realyl strange is happening with my FS2.

I made a simple mission (for testing purposes) with my Archangel and Deimos following waypoints in a nebula and 2 Sathanases jumping in 120 seconds later. that's it - no events, no nothing.

when I try the mission in the simulator I get this:

Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



I figurte there's probably something wrong with the mission file, as al lthe ships and weapons worked before wihtout a hitch. So I make hte mission again from scratch, exact same setup.
Got the same chrash again.

So I try to figure out what the problem is - load up some previous mission with the archy..works fine, ship shoots nad blows up nicely. Sath is stock so that can't be it either.

K..then I got the latest 3.6.9. release and make hte mission in that build. run it - same chrash.

Right..now it's getting wierd.

So I try something new.. I re-made a mission I made 2 days before (and that worked allright). Chrash.
I make something simple.. jsut the archangel and the sath..absolutely nothing else excapt Alpha1. Chrash..

Now I'm utterly confused. It seems everything I make chrashes. Old mission work. New mission, EXACTLY the same, same ships, same loadout, smae everything - crash...

go figure :wtf:
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Offline TrashMan

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Re: Wierdest thing happening!
Anyone have any ideas? I kinda can't continue making the campaign untill I get around this....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Bobboau

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Re: Wierdest thing happening!
try running a debug build, if there isn't an offical one, use any of the builds I've posted recently.
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PCS 2.0.3


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Offline TrashMan

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Re: Wierdest thing happening!
3.6.9 debug exe gives me this:





Warning: Couldn't open texture 'PrometheusR_Bitmap'
referenced by weapon 'Prometheus R'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2135
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Couldn't open glow texture 'Laser01'
referenced by weapon 'Thunderstorm'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2176
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: $Rearm Rate for ballistic primary Vindicator II not specified.  Defaulting to 100...

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2568
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Couldn't open texture 'VulcanX'
referenced by weapon 'Vulcan'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2135
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Bogus string in weapon flags: Big Damage

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1605
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Warning: Couldn't open texture 'Alouqua_Bitmap'
referenced by weapon 'Shivan Light Laser'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2135
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Bogus string in weapon flags: bigship

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1605
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------

Tehre are more, but they are basicly the same, only for different weapons..strange! LOL


Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Trivial Psychic

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Re: Wierdest thing happening!
Perhaps you should see to fixing those errors.
The Trivial Psychic Strikes Again!

 

Offline Bobboau

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Re: Wierdest thing happening!
yeah see if you can fix those, I wouldn't be supprised if one of those is what's causeing this.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TrashMan

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Re: Wierdest thing happening!
Strange thing is - all the weapon bitmaps are in the Data/Effect folder (Vulcan.vmp, Vindicator.bmp) or the media VP's (standard FS2 weapons bitmaps)

Altough I did copy some of hte weaoneffects from the eariler media VP directly into hte effects folder. I'll try removing them, maby that's causing problems.

And what the hell are those errors with the flags?
Big Damage? bigship? Those two flags are standard flags that have been there since forever????
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline WMCoolmon

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Re: Wierdest thing happening!
I've never heard of a "bigship" flag. "Big Damage" is a ship flag.
-C

 

Offline TrashMan

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Re: Wierdest thing happening!
"Big Ship" is a weapon flag, restricting weapon to capitals only if I recall correctly.
I found one weapon where I wrote bigship..strangely that weapon was mounted on the archangel and it fires fine on the older mission???

As I recall "Big Damage" is for weapons that can destroy large ships (cruiser, destroyers) but not supercaps.
Supercap flag is for weapons that can wax juggs. Allways been that way - the weapons worked on far older builds without a hitch.. Hell, they worked on my older missions!



The errors I don't get are the wepon bitmaps!

Warning: Couldn't open texture 'Alouqua_Bitmap'
All the bitmpas it can't find are in the Media VP's..and it only can't find the 4 posted above, there is no warning for others?




EDIT:

I'm going insane!

First, the debug build tellsm that the "ballistic primaries" flag is not required anymore and that I can remove it.
I did that and now it tells me that I made a error by specifiny PBank capacity for a non-ballistic-primaries enables ship???

Warning: Pbank capacity specified for non-ballistic-primary-enabled ship GTF Hercules Mark III.
Resetting capacities to 0.

File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 4822
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------



Even stranger it gives me errors for some ships, saying they don't have their PBanck capacity specified entirely? WTF? the ship has 2 weapon mounts and 2 capacity fields, like this:

$PBank Capacity:   ( 16, 16 )





Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Trivial Psychic

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Re: Wierdest thing happening!
Strange thing is - all the weapon bitmaps are in the Data/Effect folder (Vulcan.vmp, Vindicator.bmp) or the media VP's (standard FS2 weapons bitmaps)
When did FSO recognize .bmp files?  Re-save copies as DDS files and it should be able to find them.

As for the "Big Damage" flag, that's actually a SHIP flag, not a WEAPON flag.  "Big Damage" flags a ship as requiring weapons with "Huge" in their flags, in order to destroy it.  If you have "Big Damage" as a weapon flag, replace it with "Huge".
The Trivial Psychic Strikes Again!

 

Offline TrashMan

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Re: Wierdest thing happening!
My mistake, I wrote bitmaps but they are .pcx files. And the Kayes, and other are .dds files in the Media VP but it's STILL complains that it can't find them.


As for the flags, I'll change them as you say, but I don't get it. I made some of the weapon ages ago and they worked on all previous builds as well as on retail with no problems...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: Wierdest thing happening!
Right, the flags error is gone..

I still get the weapon bitmaps error and I stil lget hte primary banck capacity wierdness. The build starts and I load up a mission - and now it can't find half the textures on my ships! (specificly, the archangel!)

What is used instead of ballistic_primaries?
If I put them it telsl me it's obsolete, and apparently my ships are non-ballistic-primaries enabled???


Also, I get this here:

Assert: sip->subsystems[j].model_num == sip->modelnum
File: J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 14692
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    level_page_in()    freespace_mission_load_stuff()    game_post_level_init()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Trivial Psychic

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Re: Wierdest thing happening!
Regarding the missing bitmaps thing, just a thought... you wouldn't be running this as a mod would you?  You wouldn't happen to have your media VPs in a mod folder of the FS2 main would you?  It could be that you haven't got your -mod command line set up properly.  If this is the case, you might try extracting the files its complaining about into an effects (or maps, as the case may be) folder in your main mod directory.  If you've got dds maps on your ships that aren't showing up, make sure that they are power-of-2 in their dimensions.
The Trivial Psychic Strikes Again!

 

Offline Bobboau

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Re: Wierdest thing happening!
if you have pcx textures double check that you remembered to color reduce them, I do that all the time.
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learn to use PCS
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PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline TrashMan

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Re: Wierdest thing happening!
As a matter of fact, I did! I now reduced their colors, but it's not that that causes the chrash, as the ship loads properly despite the warnings.


It's this thing here:

Assert: sip->subsystems[j].model_num == sip->modelnum
File: J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 14692

EDIT: And I'm not running any mod ATM. Media VP's are in the FS2 root directory where they have allways been. I'l ltry extracting though.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: Wierdest thing happening!
Ok - fixed al lthe effect bitmaps (apparently, some weapon bitmaps have been re-named or something, since they are not in the Media VP's, at least not under those names.. Prometheus_Bitmap for instance is not there.. Could be I used some weapons effect pack when I was making those weapons..strange how I never got no errors before..)


What remain is still the primary banks capacity and ballistic-primaries errors (WTF??!?!?!?!), the one in the post before, the "more than 130 ship classes" and this:

Warning: Unable to find a sufficient number of bitmaps for this mission's background.  The background will not be displayed.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Starfield\StarField.cpp
Line: 3393
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_bitmaps()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: For ship 'GTVBS Archangel MK2', detail level
mismatch (POF needs 5)
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 8627
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()------------------------------------------------------------------

Warning: Couldn't open texture 'shieldhit01a'
referenced by model 'PersAdv.pof'

File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 3056
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    read_model_file()    model_load()    ss_load_icons()    ss_load_all_icons()    ship_select_common_init()    common_select_init()    brief_init()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


The mission managed ot load though..making some breaktrough...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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Re: Wierdest thing happening!
EDIT: And I'm not running any mod ATM. Media VP's are in the FS2 root directory where they have allways been.

You just lost any interest I had in helping you with this problem.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Polpolion

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Re: Wierdest thing happening!
:lol:

 

Offline Bob-san

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Re: Wierdest thing happening!
Just move those Media VP's into a new folder in the Freespace2 root... call it Open or something. You know the drill... you generally run them in another folder so it doesnt interfere. Fix that and then try to see if you have errors.
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Offline TrashMan

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Re: Wierdest thing happening!
I fail to see how that would affect anything, given that the Media VP's have been there since their first version, and I run countless mods and campaign from their respective folders (including my own) with no trouble.

But OK...

EDIT: Nope..no effect..

Still the ballistic and primary thingy and the ship classes > 130.

Ok, the ship classes I get, as that's the (STUPID) limit, but WHAT THE HELL IS WRONG WITH THOSE FRIGGIN BALLISTIC PRIMARIES?!?!?!
« Last Edit: January 05, 2007, 06:10:40 pm by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!