Author Topic: What happened to the Power Output thingie?  (Read 5218 times)

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Offline TrashMan

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What happened to the Power Output thingie?
If I recall correctly that field is useless.

Some coders wanted to give it real mening, but to preserve backward compabiltiy tehy made another entry names similary...or something like that.

 I cna't remeber.

Anyway, I wanted to know whats the deal with this.
Does it have any real purpose? Is that other field implemented in 3.6.9.?
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Offline Trivial Psychic

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Re: What happened to the Power Output thingie?
While there's nothing about it in the wiki, the logical place to put such a feature would be part of the ai_profiles.tbl.
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Offline TrashMan

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Re: What happened to the Power Output thingie?
What does ai_profiles have to do with the power output of individual ships?

I want a line in the ships tbl that actually makes power output meaningless.
It can be a new line like $Reactor Power: or something to keep it backwards compatible.

A way to diversify fighters trough more than just armor/shields/speed. If hte ship description sez "new powerfull reactor" then I want to feel it in-game dammit!
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Offline TrashMan

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Re: What happened to the Power Output thingie?
On an unrelated note - when is the limit of 130 ship classes going to be lifted?
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Offline Trivial Psychic

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Re: What happened to the Power Output thingie?
What does ai_profiles have to do with the power output of individual ships?

I want a line in the ships tbl that actually makes power output meaningless.
It can be a new line like $Reactor Power: or something to keep it backwards compatible.

A way to diversify fighters trough more than just armor/shields/speed. If hte ship description sez "new powerfull reactor" then I want to feel it in-game dammit!
AI_profiles has campaign options that affect the player as well as the AI.  Smart Shields for example, is enabled in the AI_Profiles table, and was previously a command line option.  It affects both the shields on AI ships, and on the player ship.  A simple $Use Reactor Power: yes/no would suffice to enable it.  It would use the existing entry in the ships table to base its data on, but the question then becomes HOW should it be used.  Would the reactor figure be applied to the ETS system?
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Offline TrashMan

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Re: What happened to the Power Output thingie?
So it DOES work! :D

Brilliant! I'll have to check it out :D

ERM..what, you mean that it SHOULD be there or that it IS there? I've been waiting for ages for adjustable power output for each ship (and they AI would use it like it uses it normally - applied to ETS, everything re-chanrges faster.)
« Last Edit: January 05, 2007, 09:06:50 am by TrashMan »
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Offline Trivial Psychic

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Re: What happened to the Power Output thingie?
In the AI_profiles?  I didn't see it in the WiKi.
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Offline Bobboau

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Re: What happened to the Power Output thingie?
...but the question then becomes HOW should it be used.  Would the reactor figure be applied to the ETS system?

if you do a search in the code for the word new_energy I think the answer should become clear.
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Offline TrashMan

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Re: What happened to the Power Output thingie?
Secrecy...gah..how I LUV it...not.

Can I get a straight answer over here?

Is there a option/flag/part of the code/table entry/whatever that does that (adjusts power output for each ship)?

If there is, what is it and how does it work?
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Offline Bobboau

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Re: What happened to the Power Output thingie?
no, but there should be
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Offline TrashMan

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Re: What happened to the Power Output thingie?
WEll F***!

Will this be implemented in the future? I was counting with that feature for years now, since I wanted to make differences between various ships even more apparent.
It would be very usefull and can easily be made backward compatible (simple +UsePowerValue addition to hte ships tbl. The ships that have that added will use whatever number is in hte Power Output field, other will sue the default.. simple)
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Offline Bobboau

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Re: What happened to the Power Output thingie?
ok, I tell you what, I'll do it right now, how's that?
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Offline Bobboau

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Re: What happened to the Power Output thingie?
http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_1-8-07.zip

now as payment, I want you to test the following conditions for me,
all other ships act exactly the same as they used to,
if you add an underscore between the power and output ($Power_Output:) you can now actualy set it to something that it will use.

that the new shield effect I was testing works, as it is hardwired on at the moment, if you get any crashes in the middle of any fights, this would probly be what it's from.
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Offline Axem

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Re: What happened to the Power Output thingie?
Upon running the build without any mods I get this error...

Code: [Select]
Error: ships.tbl(line 188:
Error: Required token = [#End], [$Subsystem:] or [$Name], found [2.0].

File:I:\FSO\fs2_open\code\Parse\PARSELO.CPP
Line: 659
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    required_string_3()    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    KERNEL32.dll 7c4e87f5()
------------------------------------------------------------------

 

Offline Bobboau

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Re: What happened to the Power Output thingie?
ah, the joy of uploading a build without haveing first run it, yes, that error does indeed make perfict sence, just a sec.
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DEUTERONOMY 22:11
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Offline Bobboau

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Re: What happened to the Power Output thingie?
there, I'm an idiot, sorry bout that.
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Offline TrashMan

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Re: What happened to the Power Output thingie?
Bob, you are my hero!

Fianlly....FINALLY!!!!
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Re: What happened to the Power Output thingie?
TrashMan, if you want a higher ships limit and don't mind breaking multi, an Inferno build should do the trick.

http://icculus.org/~taylor/fso/willrobinson/reboot-inf.rar is the one I'm using ATM :)

 

Offline Bobboau

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Re: What happened to the Power Output thingie?
well, I've recently noticed that OGL has all kinds of problems(in my code base), not the least of wich is it doesn't seem to recognise texture clamping. I don't know how the hell this happend as I have hardly touched anything API specific, but I have been running in  D3D mode mostly sence I was trying to fix environment mapping.

actualy it looks more like most of those problems have to do with the load order being diferent between D3D and OGL.
« Last Edit: January 09, 2007, 12:40:59 pm by Bobboau »
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Offline karajorma

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Re: What happened to the Power Output thingie?
TrashMan, if you want a higher ships limit and don't mind breaking multi, an Inferno build should do the trick.

That won't actually break multi any more. You've been able to play on Inferno CVS builds for months.

It will break Multiplayer Pilots though so you absolutely must back those up (or just use different named pilots) before using them on an inferno build. Once you have you could have problems if you try going back.
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