Author Topic: afterburner effects  (Read 4268 times)

0 Members and 1 Guest are viewing this topic.

Update:

Home from work, and I threw in the text as Bobbau suggested..and it works just fine!

I used the 'circle hit' ani for the burners, and it looks pretty much how I wanted right off.  Pure luck on the choice of file...but good for me! I have some blue sparkly effect on thrusters which won't stay.... but it's easy to see that things are working! I will play about a bit to get a feel for how the parameters will tune the effect to give me just what I want..but this os good so far!

Thanks for the help Bobbau! I would never have got this by trial and error  ;)

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
The masses (namely me) demand screenies!)  :P

Might want to pick your brain later about this for "other things" (ominous huh?).

TBC...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
flying in normal mode...


Then with afterburners


The afterburner effects are using stock FS2 ani files, and are pretty much a first stab at parameters. Reducing the variation tightens the field of particles some ( which it needs ) and reducing the volum would be a good plan too! But if I can get it like this...then it should be easy enough to get right with practice!

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Oooooh... Look at that flame!

 
Yeah man, thanks for persisting, that looks awesome! I want it!

What really bothers me in my games is that the ships have a long (nice looking) plume coming out the exhaust, even when they're motionless! So much for suspension of disbelief.

Can you fix that too?

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
That was code, and supposedly been replaced, or being replaced, no?
Freelance Modeler | Amateur Artist

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
flying in normal mode...
http://img79.imageshack.us/img79/601/noburnerbx2.jpg

Then with afterburners
http://img57.imageshack.us/img57/1253/burnerdb3.jpg


OMFG !! Are they available to download ? if yes, can I get the link ? :p
I like them pretty much. Are there any variant for the Shivan and Vasudan ships ?

Edit : Oups, sorry, I didn't read the whole thread. Well, the animation thruster are pretty good except the afterburner one where you have a bit exagerated into the effect >_<.
« Last Edit: January 13, 2007, 02:42:38 pm by MetalDestroyer »

 
I have already toned it down a bit. I will also try and make some proper ani files to work with this. These are just using 2 stock ones ( akheton_impact and circe_bitmap ) which I picked pretty much at random  until I found ones I liked. I am sure I can make something that creates particles more in keeping.

Once I have it done, I will gladly put it up for others who want it. It's just a simple bit of code to paste into the ship table and a couple of small graphic files. For other races, it would just be a question of finding other colours/animations to give a bit of differential.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Those look like they would make my computer explode. :nervous:

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
The Afterburner one made me laugh actually. :)

  

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Quote

Damn, it looks like GTVA has gone back to good ol' chemical rocket era...  :lol: :yes:



For reference, the rocket there is a Saturn V which was 111 metres (364 ft) tall in lift-off configuration for Apollo missions...

There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
The flare of burning chemical fuel was exactly what I DID want :D For the stuff I want to build, the afterburner was essentially a supply of chemical fuel to be sprayed into the cruise ingine exhaust to create an additional thrust for short periods. Fuel will be limited, so when it's gone... it's gone.

I have tamed it a little since the first screenshots, and it is looking how I wanted it to look. I like the effects... and that's all that actually matters to me ;)