NEW RELEASE (BETA!)New version offers a number of changes and introduces new bugs!
NOTABLE CHANGES:--Ability to launch FS2_Open though the application (warning: You must 'save the changes to file' first!)
--Dynamic menus. Now the application will load the available command line arguments from the FS2_Open application
NOTESDue to the second 'notable change', I had to implement some things, such as the text field that holds the application location into the HD. The first time the application opens, it asks for the location of FS2_Open into the HD. It keeps that location into the preferences. The preferences file is named "com.soulstorm.fs2_open cmdline 2.plist" and resides into the Preferences folder inside the current user's Library. You may want to delete it if something goes wrong and need to reset the application.
You will have the ability to change the default location of the FS2_Open application at a later stage. When you do that, you will be prompted to restart the application. That is due to a terrible bug that I hadn't had the time to fix, and concerns the loading of dynamic menus. By restarting the application, you are avoiding this.
TO BE FIXED:
--The restart after the change of the application path. It will be removed.
--Custom mod support will be improved.
--Bugs will be fixed.
--Maybe loading of custom flags.lch files will be implemented.
--Tooltips will be implemented at a later stage.
--The whole appearance of the application will be improved
Get the application here.Guys, please note that I really need some testers to verify which parts of the application work and which of these don't I would appreciate ANY feedback, since I have only tested the application into my G5. Notably I want someone to answer these questions:
--Do all the command line arguments show up correctly?
--Does the application crash unexpectedly?
--Does it write to the files every command line argument as it should?
--Does it load the mod it was supposed to load?
And one thing that I don't really see in the screenshots, does it handle mods at all? That is still one thing that's pretty annoying, since you have to manually edit cmdline_fso.cfg in order to switch between mods. Having the ability to change all of that in a GUI would facilitate more (and far easier) use of the various mods that are available (like FSPort, Derelict, Sync, Transend, etc.).
taylor, the only thing I have been able to do is to implement a text field to represent the '-mod' command line argument. You can see that on the picture. I know that this may not be enough. I have an idea of what can I do to make it better (scan the FS2_Open folder for mods and represent their names into a contextual menu) but that I will look into it at a later stage. To be honest, though, the -mod support
should work correctly (why shouldn't it? it only adds the -mod argument into the command line file) although I hadn't had the time to test it using any mods. Can anyone verify if it works correctly?
I am expecting feedback into this one. If you have any problems using this beta, you can switch back to the old stable version I gave you earlier on this thread. The two applications will work fine with each other.
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