I think Taylor already knows about that because he gave me a lot of advice when I started making these beams. Anyway, I have some questions regarding two Beam Section values. +Tile Factor and +Translation.
I'd like to know on what these two Beam Section entries actually
do. The wiki entries are somewhat lacking when it comes to documenting at least these two:
+Tile Factor:
Implemented before FS_Open 3.6.5
Defines the beam texture tileing factor. Second number defines the tileing type. Type 0 tiles the graphic in the beam as many times as defined by the 1st number. Type 1 uses the 1st value as the lenght of the tile.
Syntax: Value, Value
Okay. While trying to figure out suitable table values for my beams I have become slightly frustrated in this documentation, because it doesn't actually offer any information. The second value is either one or two, and it defines how the first value should be interpreted. And if the second value is "1", the first value should define the length of the beam texture.
The problem is this: The length of the texture is definitely not as many metres as I put into the field. It's much, much more... Most beams are about ~50 metres wide. That kind of beam looks (usually) rather good with Tiling Factor values from about 15 to 30. It doesn't make any sense at all. So it doesn't use metres as units, that's for sure. But using aspect ratio doesn't feel like working either.
What I would like is that someone who knows what the code does with these values would check and update the wiki as to what units does the beam system use as "texture length", or does it perhaps even take a fixed aspect ratio multiplier (?) or something instead of actual length...
What I would like is that all same-coloured beams would have the same aspect-ratio in-game. But I cannot achieve this because thetable entry documentation is what it is and to be honest, I'm done with trial and error. If I don't know what to expect I can never get suitable values for all the beams, and I can't really go and read the code to find out what the hell it's supposed to do so...

Another one:
+Translation:
Implemented before FS_Open 3.6.5
Defines the speed of translation of the beam, a positive value moves from the impact point to the firing point, while a negative value moves away from the firing point towards the impact point.
Syntax: Value
Value?
Value? What value? How big should the value be? Metres per second? Or should the values be positive/negative integers?
Metres per second didn't seem to work that well. I tried to make them go forward two times their width per second, and they became a fuzzy line, which makes me think that the speed was tad bit too high... But any other units just don't make any practical sense, so I'd like to know what units does it use.
Don't get me wrong now, the wiki is excellent tool, but it's just plain irritating to try and interpret some ultimately ambiguous definitions for some table values.
So, thanks if someone takes the time to find answers to these questions.
