Author Topic: Effects for the MV_(adv)effect VP- The vote  (Read 77455 times)

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Offline Herra Tohtori

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Re: Effects for the MV_(adv)effect VP- The vote
Well, go and download it. :)

Or order a DVD, whichever method you like more.


Before you ask, it is not only completely legal to download but also encouraged by the Star Wreck team. It is the main method of distribution for this movie. And will be for their next movie too AFAIK. I bet MPAA dudes are still scratching their heads over this piece of movie history... :lol:

</shillage>
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

  

Offline Slime

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Re: Effects for the MV_(adv)effect VP- The vote
We Finnish seem to have some sort of cosmic gene that forces us to link SW everywhere   :p. Not that there's anything wrong with it, on the contrary ;7.

It would be interesting to see a couple of missions made with higher speeds in mind, and then test them with those settings.


 

Offline S-99

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Re: Effects for the MV_(adv)effect VP- The vote
After that completely awesome finnish metal. Star wreck with some finnish metal for the battle scenes would be cool.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Raven2001

  • Machina Terra Reborn
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Re: Effects for the MV_(adv)effect VP- The vote
The picture? No, it's not... It's something better. :lol:

As to what comes to newtonian physics, there was/is a build that does that, but you have to enable the glide feature in all craft for it to have any use at all (means tablework).

I've tried it, and the biggest problem then is that FS2 ships have ridiculously small acceleration values to every direction, excet with afterburners. Obviously the acceleration values can be increased in tables, but that kinda makes it a bit too far from FS2. The other problem is that there is no vector indicator in the HUD, which would tell you the exact speed and direction where you are going. Without it, you have no way to accurately manage the horizontal and vertical speeds, and backward speed as well, since the velocity indicator only tells the speed you're going toward's the craft's heading.

Other than that, it's rather fun to play FS2 campaign with those settings... You get from place A to place B that much faster when you can accelerate to halfway and decelerate the rest of the way. Overshooting targets becomes way easy though, without proper instruments even more so. So in a way it disrupts the mission balance. You can actually reach the NTF Iceni... If you had some Stilettos you could disable it in the mission where it escapes the second time.

So the style of play would be more along the lines of I-War from what I gather? Is cool, but rly not my cup of tea FS related :P

Was thinking more of a mix of what we have and Newtonian physics... Starlancer\Freelancer, those had cool doghfights due to the engine, although freelancer suffered from the same "slow motion" illness... Starlancer was very nice speed wise
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Herra Tohtori

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Re: Effects for the MV_(adv)effect VP- The vote
After that completely awesome finnish metal. Star wreck with some finnish metal for the battle scenes would be cool.

Like this? :lol:


Anyway, I like how the battles wind up in I-War physics. After a while you learn to appreciate full control of your ship. It's true however that it doesn't work with current FS2 HUD gauges, because you can't tell the direction accurately. But I think the BtRL team is going to make the flight dynamics more like you describe, Raven.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Raven2001

  • Machina Terra Reborn
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Re: Effects for the MV_(adv)effect VP- The vote
Dont get me wrong, I LOVED I-Wars style of flight... was original and a challenge to master it... tbh the only problem I found in that game was that once you finish the campaign, its all over :P

But that kind of flight rly seems a big jump from what FS is, thats why I complained :P
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline S-99

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Re: Effects for the MV_(adv)effect VP- The vote
I remember playing the independence war 2 demo a long time ago when i had my voodoo 3. I like didn't really understood how my the test ship flew at all until i put myself in 3rd person view, and then i could see the air blasting out to maneuver the ship when i moved the joystick, and i was like **** it doesn't control like fs :lol:

Of course back then i was surprisingly unfamiliar with space physics, and only recently saw how cool they can be if fs can fight them.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline 666maslo666

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Re: Effects for the MV_(adv)effect VP- The vote
I liked WCsaga dogfights  :yes: fs2 is just a bit slow I think
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline Commander Zane

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Re: Effects for the MV_(adv)effect VP- The vote
There wouldn't happen to be an English version of Star Wreck would there?

 

Offline S-99

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Re: Effects for the MV_(adv)effect VP- The vote
English subtitles version.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Commander Zane

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Re: Effects for the MV_(adv)effect VP- The vote
Oh joy... :doubt:

 

Offline Raven2001

  • Machina Terra Reborn
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Re: Effects for the MV_(adv)effect VP- The vote
Trust me... youll prefer it has subtitles once you see it... their so funny on their own, cant imagine any1 translating what they do with their voices correctly :D
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline S-99

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  • A one hit wonder, you still want to touch this.
Re: Effects for the MV_(adv)effect VP- The vote
Subtitles are great. You only want to hear dubbed into english stuff if the english speakers do a good job such as having a different voice for every character and no ****ty voice acting.

This reminds me when i was in ukraine. Several movies on tv were in english but had ukrainian voiceovers, and pretty much it was a really low toned ukrainian dude just doing nothing more than reading out the lines very unpassionately in ukrainian and every single man in the movie had only one ukrainian voice. And any women in the movie got a high pitched ukrainian woman voicing over. The ukrainian dubbing was so ****ty it was laughable, after that i could hear the english good enough to watch bad boys on tv undisturbed (ukrainians love bad boys with will smith a lot, it was on tv at least once a day for like two months, after that they went back to showing random movies daily).
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Effects for the MV_(adv)effect VP- The vote
Did anyone fix the un-centered eyepoints for the new media VPs?

[/random]

 
Re: Effects for the MV_(adv)effect VP- The vote
if its also not to much trouble some of the models have ablack hud right in the center of your reticle, if a) you can remove them, b) find a way to make them transparent without messing up the ship

 

Offline DaBrain

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Re: Effects for the MV_(adv)effect VP- The vote
So... which beam effects do you guys want.

How do think Bobboau's effects are better then the current set of effects?
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Please PM me in case you want to apply
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Offline Vasudan Admiral

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Re: Effects for the MV_(adv)effect VP- The vote
Well there are a number of options for most things now. Ie, there's Bobboau's set and then my set that uses modified versions of his graphics for the terran/vasudan beams.

I'll see if I can make a youtube vid or something displaying all the options for each of them in motion, because that's the only way they can be fairly compared.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Vasudan Admiral

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Re: Effects for the MV_(adv)effect VP- The vote
Ok, done.
Oh, and I also made some Shivan beams of my own that turned out a bit better than expected, so I put them in too. :)

http://www.youtube.com/watch?v=hMa3LXe6oVc

So, have a look people! Pick one of each beam to be used in the next media VP set.

(BTW, I've made more than the beams displayed in that vid - I've done versions of all non AAA beams in the game now actually, so if any those beams are chosen as the style to use for that species in the next Media VPs, there's a full set ready to go.)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Wanderer

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Re: Effects for the MV_(adv)effect VP- The vote
For shivan beams i prefer Bobboau's beams.. as for others...

BGreen.. 1st VA, 2nd Bob, 3rd MediaVP
SGreen.. 1st VA, 2nd Bob, 3rd MediaVP
BVas.. harder to say.. perhaps VA
SVas isnt even used in FS2 (iirc)

As for beam glows the current Terran glow are imo too complex... Bobs new simpler one looks better. As for others its harder to say.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline DaBrain

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Re: Effects for the MV_(adv)effect VP- The vote
Not beeing objective... I'll still vote anyway. ;)

BGreen 1st VA, 2nd MV, 3rd Bob
SGreen 1st MV, 2nd VA, 3rd Bob
BVas     1st VA, 2nd MV, 3rd Bob
SVas     1st VA, 2nd MV, 3rd Bob
LRed     1st Bob, 2nd MV, 3rd VA (However... I don't like Bob's glow better than the MV one, while the beam is awesome.)
SRed     1st Bob, 2nd MV, 3rd VA (same here)


Thanks for making this video.  :yes:
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------