Author Topic: Beam Free Mode  (Read 2669 times)

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Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
I just noticed that on the newer versions of FRED there's a thing on the mission specs that *claims* to automatically free all of the beam weapons by default, I checked it for a mission I'm goofing around on. I tried and hey, beams weren't free. :doubt:
I must be missing something.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
You must be re-locking them elsewhere cause the option works.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
It's the only thing with the word "Beam" I touched.

 

Offline Shade

  • 211
If it's not part of some secret campaign, can you post the mission so we can see if anything else is wrong? There are other reasons why beams might not fire.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
It's just a test level, I have a wing of fighters, a corvette, and that's it.

[attachment deleted by admin]

 

Offline Shade

  • 211
Ah. The obvious problem there would be that a Moloch corvette doesn't carry anti-fighter beams. Try one of the cruisers or destroyers instead and it should work :)
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
":doubt:" eh?
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Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
To be fair he did allow for the possibility that he was missing something. :)

 
I just noticed that on the newer versions of FRED there's a thing on the mission specs that *claims* to automatically free all of the beam weapons by default, I checked it for a mission I'm goofing around on. I tried and hey, beams weren't free. :doubt:
I must be missing something.

you're not the only one having that problem... i tried also the beam lock-all/ unlock-all, and it works only in some cases... for example it worked with a Telemus destroyer (<inferno) but not with an Orion.
Steadfast  Project Member

INFERNO: ALLIANCE

 

Offline Shade

  • 211
More people with trouble? I've never had those SEXPs nor the mission specs option not work when used right, so I'd be very interested in the circumstances if you can describe it more closely. If there actually is a bug somewhere (though I doubt it, those SEXPs are retail and I just checked how the specs option gets handled and as far as I can tell it checks out), it would be nice to get it pinned down.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.