Author Topic: Two SCP Graphics Issues  (Read 3622 times)

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Offline KappaWing

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Two SCP Graphics Issues
When Using 3.6.9 new years build along with all the media VPs, including effects and adveffects (thanks Turey :) ), I run into two big problems.

1. I lose my backrounds. This can be fixed by either disabling jpg/tga textures or removing adveffects. disabling the textures makes parts of some ships invisible and I want my adveffects... So what else can i do?

2. There is a problem with the "damage fire" effect. This is when you shoot a ship once with primaries and youre supposed to see little white flames stream out of it. Instead, I see black boxes stream out of it. Here is a screenshot:



Help please! :confused:
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Offline Mars

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Re: Two SCP Graphics Issues
Are you using the 710 patches? (These are patches, not full VPs so keep the old as well)

Effects VP
Adv Effects VP
Models VP

 

Offline KappaWing

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Re: Two SCP Graphics Issues
If i just downloaded the media VPs today, do i need the patches?
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Mars

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Re: Two SCP Graphics Issues
Yep

 

Offline Turey

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Re: Two SCP Graphics Issues
710 patches should be included in the Installer.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline KappaWing

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Re: Two SCP Graphics Issues
I had do d/l them seperatley from Mars's link.

The good news is those 2 problems were fixed, the bad news is now the "glow" at the turret of all the shivan beams is nonexistant, leaving a line of beam coming out of the hull.

EDIT: Ive also lost engine glows for some terran capships.
« Last Edit: January 15, 2007, 06:44:26 pm by KappaWing »
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Mars

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Re: Two SCP Graphics Issues
Could we see a screenshot of your mediavps folder?

 

Offline KappaWing

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Re: Two SCP Graphics Issues
A third issue, I also have a black square behind the purple shot of the Subach HL7.

Heres the screenshot:



Everything above where it cuts off are just mod folders.
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"

 

Offline Turey

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Re: Two SCP Graphics Issues
 :eek2: :eek:

* Turey snaps.

MEDIAVPS DON'T GO IN ROOT FOLDER!!!!!!!!!

EDIT : Size removed
« Last Edit: January 15, 2007, 10:18:41 pm by Turey »
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Hippo

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Re: Two SCP Graphics Issues
they do when a mod folder needs them to run and you cant afford the disk space to put a set in every single mod folder.


(and yes i know you can use 2 mod folders but thats new fangled)
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Offline NGTM-1R

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Re: Two SCP Graphics Issues
:eek2: :eek:

* Turey snaps.

MEDIAVPS DON'T GO IN ROOT FOLDER!!!!!!!!!

THE HELL YOU SAY.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Mars

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Re: Two SCP Graphics Issues
CAN WE STOP ALL DOING THIS EVERY TIME WE GET ANNOYED!?!?!

IDK... somone who knows what they're doing tell him what's wrong
« Last Edit: January 15, 2007, 10:17:21 pm by Mars »

 

Offline WMCoolmon

  • Purveyor of space crack
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Re: Two SCP Graphics Issues
In the custom flags feature of the launcher, you can use the multiple mod feature for campaigns that require the mediaVPs.

Code: [Select]
-mod mediaVPs,Transcend
-C

 

Offline karajorma

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Re: Two SCP Graphics Issues
they do when a mod folder needs them to run and you cant afford the disk space to put a set in every single mod folder.

(and yes i know you can use 2 mod folders but thats new fangled)

It's over 2 years old. In fact it's only a bit younger than the rest of the mod system.

My attitude with people keeping mods in the main folder despite advice has always simply been that I don't give a stuff about their problems until they put the files where they should have been in the first place.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Wobble73

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Re: Two SCP Graphics Issues
I admit that I've been having the same problems, no engine glows on a few capships and the black boxes around the subach HL7 shots???? and I have my mediavps in a seperate folder and use multimod (Altered Mod.ini's) I have all the media vps including the Adveffects and the 710 patches. Anyone know what's going on here? I was just going to wait for the 3.6.9 mediavps to see if that fixed the problem, but I'm just playing through Transcend for the first time and this is distracting me.
Who is General Failure and why is he reading my hard disk?
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Offline Shade

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Re: Two SCP Graphics Issues
Black boxes around Subach shots usually means that, while you have the patches, your base mediaVPs are the 3.6.7 version instead of the newer 3.6.8 Zeta version found here: http://www.hard-light.net/forums/index.php/topic,39905.0.html. If that's the case for you, there's your fix.
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Offline Wobble73

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Re: Two SCP Graphics Issues
Black boxes around Subach shots usually means that, while you have the patches, your base mediaVPs are the 3.6.7 version instead of the newer 3.6.8 Zeta version found here: http://www.hard-light.net/forums/index.php/topic,39905.0.html. If that's the case for you, there's your fix.

Hmmm, nope. That's were I picked up the mediavps zpack and the 710patches all together. I've even tried re-installing them all. Any other ideas? (Launcher 5.5a, FS Open 3.6.9 Final, 1.7Ghz chip, 128mb DDR2 Graphics Card, 512mb Ram) ????? :confused:
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline Mars

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Re: Two SCP Graphics Issues
What kind of Graphics card? PCI-e, AGP, PCI, or integrated?

 

Offline Wobble73

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Re: Two SCP Graphics Issues
It's an Mobile Intel(R) 915GM/GMS, 910GML Express chipset family. It's an laptop computer, but it's supposed to have 128mb graphics memory. Everything else works fine, I even get only a slight stuttering slowdown with the advanced shockwaves. It's just this slight fault with engine glows on some capital ships and the Subach HL7 shots. :confused:
Who is General Failure and why is he reading my hard disk?
Early bird gets the worm, but the second mouse gets the cheese
Ambition is a poor excuse for not having enough sense to be lazy.
 
Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 You would be well adviced to question the wisdom of older forumites, we all have our preferences and perversions

 

Offline KappaWing

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Re: Two SCP Graphics Issues
I have an Athlon X2 Dual Core 4200+, A (single) Geforce 7900, and 2 gigs of ram.
Nice to see someone else is having the same problem Wobble  :)
Yeah, the problem persists even when i try the things Wobble mentioned.
And I just started Transcend last night  :p
Particularly annoying because there are so many
Spoiler:
subachs and terran capship engine glows.

Wobble, are you having the same problem with the Shivan beam turret glow not appearing?
"Your efforts to interdict me have failed, papacy. Pentagon, engage propaganda drive."
"Now, Protestant scum, you will see the power of this fully armed and operational Papal Station!"