Author Topic: Render Contest Entry: Making The Trade  (Read 4136 times)

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Offline Thorn

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Render Contest Entry: Making The Trade
 
Quote
Originally posted by Setekh:
In a solar eclipse, the moon eclipses the sun - ie. the subject light source - and so nothing shines through. But here, the subject light source is visible, so light bleeding is meant to be there.  

If the ship completely eclipsed the sun behind it, that would be okay then.  

When the sun is only partially eclipsed, do you see any detail on the moon?
No, you just see this shadow
Its because the sun is so bright, it makes the moon seem dark..
Try pointing a bright light at yourself, then slowly move a small object in front of it...

 

Offline Setekh

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Render Contest Entry: Making The Trade
 
Quote
Originally posted by Thorn:
When the sun is only partially eclipsed, do you see any detail on the moon?
No, you just see this shadow
Its because the sun is so bright, it makes the moon seem dark..
Try pointing a bright light at yourself, then slowly move a small object in front of it...

Yes yes yes... I'm not saying you see detail, but you see light, bleeding in front of the object, reflected off the air in front of the object from your POV.  

I'm shining a light and moving a tennis ball in front of me, and that's just what I see. Black silhouette of the tennis ball, and light bleeding in front of it.  
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Offline Thorn

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Render Contest Entry: Making The Trade
 
Quote
Originally posted by Setekh:
air

Ahem...
Living in a vacum sucks...


[This message has been edited by Thorn (edited 12-29-2001).]

 

Offline DragonClaw

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Render Contest Entry: Making The Trade
Thorn is right though.. it requires air, which doesn't exist in space.

What Setekh was trying to say(i think) was like this:

You know in lunarcell, if you make a complete eclipse of a planet, you get that red glow around it? Thats what he's saying....

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Offline mikhael

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Render Contest Entry: Making The Trade
 
Quote
Originally posted by RKIF-DragonClaw:
Thorn is right though.. it requires air, which doesn't exist in space.

What Setekh was trying to say(i think) was like this:

You know in lunarcell, if you make a complete eclipse of a planet, you get that red glow around it? Thats what he's saying....


Besides that, in a full eclipse, you get to see a distinct (and normally invisible) corona halo.

Regardless: whilst the light bleed to which Setekh is referring may not be realistic in actual space, but we're talking about a render, where visual impact is more important than reality. Let the light bleed over because it would add to the gee-whiz factor.  


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Offline Setekh

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Render Contest Entry: Making The Trade
 
Quote
Originally posted by Thorn:
 Ahem...
Living in a vacum sucks...

A vacuum with space dust!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline wEvil

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Render Contest Entry: Making The Trade
if you cant get the model to cast shadows just render a view from the light itself and use that as a projector map?

I dunno if you can do that in truespace but it could work.

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Offline Thorn

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Render Contest Entry: Making The Trade
*BANG*
2 teh top wit j00....

  

Offline Thorn

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Render Contest Entry: Making The Trade
Yeah, ignore the Gulf Sector..
I like this one better..

 

Offline Stryke 9

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Render Contest Entry: Making The Trade
Ah! -1000000000000000000000000000000000000000 for insolence!

And if you count the zeroes, I'll subtract a billion more!

 

Offline Thorn

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Render Contest Entry: Making The Trade
39  

 

Offline Stryke 9

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Render Contest Entry: Making The Trade
Eh?

 

Offline Thorn

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Render Contest Entry: Making The Trade
39 zeroes...

 

Offline Sandwich

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Render Contest Entry: Making The Trade
 
Quote
Originally posted by Thorn:
39 zeroes...

0Wn3D!!!  

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