Author Topic: Exploding Fighters  (Read 2221 times)

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Offline Snail

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I was playing some missions just now (well INFASA to be exact) and I killed which smashed into the side of a destroyer. It bounced off and exploded with some of DaBrain's pretty effects.

But I was thinking, wouldn't it be cool if instead of bumping off, how about making it so that if a fighter or bomber hits something with a larger mass than it, it instantly explodes instead of going bzzzzzzzzzboom. It would make for some cool moments.

What do you think? Would it be easy to implement? :)

 

Offline Trivial Psychic

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There'd need to be a way to disable death-roll.  Sounds like either an ai_profiles.tbl addition, or something for objecttypes.tbl, which would cause a ship to breakup on impact, something like kamikaze behavior.
The Trivial Psychic Strikes Again!

  

Offline Snail

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But only when it hits something. Yeah, like kamikaze.

 

Offline Trivial Psychic

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I had thought that there was an option added recently to control impact damage, but a quick check through the Wiki tables section, doesn't seem to locate it.  I bring this up because I wasn't sure if you wanted a fighter to be destroyed when it hits a cap-ship, regardless of its hull strength.
The Trivial Psychic Strikes Again!

 

Offline Snail

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If its rolling to its death and it hits a capship, it usually bounces off. I thought it would be better if it instantly blows up when it is death rolling and hits a capship.

 

Offline Goober5000

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There'd need to be a way to disable death-roll.
That's easy.  What's hard is coding the AI so the fighters don't hit the capships.

 

Offline Turey

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There'd need to be a way to disable death-roll.
That's easy.  What's hard is coding the AI so the fighters don't hit the capships.

 :lol:

Yeah, "Protect" seems to be more like "Attack by Ramming".
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
One of the old FSport missions has exactly what you're talking about though.  I forget the name of it, you need to proctect the GTD Galatea from Kamikaze fighters.  The fighters will just fly right into the ship and explode on impact with a small shockwave.  It looks a little rough but it certainly seems do-able. 

 
That's easy.  What's hard is coding the AI so the fighters don't hit the capships.

But that's the funny part!
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Snail

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The Plato hit one of my wingmen like a baseball in "Out of the Dark, Into the Night". :)

 
A CommNode whacked an Astaroth once... that was absolutely hilarious and I wish I'd recorded a vid of it.  :lol:
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld