Author Topic: Ship shield icons.  (Read 1503 times)

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Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Will there be a point where the Loki, Zeus, and Seraphim's shield icons are fixed? Considering that they look like a drunken moron randomly scribbled them together. :rolleyes:

  

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
What's wrong with them?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Taken from the HTL Zeus thread.

See the Zeus' shield image? the ship looks like it's dissolving.

 
open ships.tbl in note pad and in flags of those ships add "generate icon"

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Could you show me an example of how it should look?

 
heres one example

$Flags: ( "player_ship" "bomber" "generate icon" "in tech database" "in tech database multi" )
« Last Edit: January 24, 2008, 01:03:41 pm by peterc10 »

 
on a unrealeted note since this is possibly solved...

whered you get the 3D cockpit from? is there yet ANOTHER feature of scp that i'm missing out? (first installed the game wrong so i missed EVERYTHING, then forgot about other fetures of scp (3D radar), now this)
Fun while it lasted.

Then bitter.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
You have to do something in the ships.tbl to do the cockpit thing. I have absoultely no clue how to make it work and I'm just not going to bother attempting to make it work.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Three conditions there be for cockpit view:

1. The ship must have a cockpit modelled in it (with one notable exception to rule being GVF Serapis, which looks kinda cool even without actual cockpit modelled into it).

2. The viewpoint must be located so in the model that the cockpit bars and stuff doesn not obscure the forward view and make, you know, playing impossible.

3. The ship table must have a flag "show ship" in table entry. This is easiest to do with modular cockpits-shp.tbm file.


The best ships with cockpit are IMO the Hercules, Herc II, Ares, Perseus (? don't remember how that one looks currently), Ursa (after moving the viewpoint to forward cockpit), Trashman's Athena, this Zeus (excellent work by the way) and I'm assuming that once the Valkyrie model gets done it will be all right. I haven't checked how the Apollo looks like with cockpit view. If I remember correctly, the black opaque HUD panel obstructed the view in it, but since this new cockpit map seems to have proper transparent HUD screen it may be worth a try...

Medusa kinda works too, if you don't mind having somewhat obstructed views, but Pegasos and Erinyes have way too obstructive views forward. AT least the last time I cheked them out.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
actually the whole cockpit thing i'm just gonna forget about..i remember the cockpit from XWA (particularily the y-wing) that was a hell of a lot annoying.
Fun while it lasted.

Then bitter.