Author Topic: Got a problem, really hope a genius can answer it...  (Read 5315 times)

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Offline Adamant

  • 23
Got a problem, really hope a genius can answer it...
Hey, guys.  Just downloaded TBP over the weekend, and have had a recurring problem that you've probably seen before, so here goes.  Without fail, every time I run the game (and I've only attempted to play the Raider Wars and Earth-Minbari War demo) the game will freeze up a few minutes in.  The sound continues, the graphics freeze, and after a few minutes, the game will dump back into XP.  I've checked my errorlog.txt, and found a recurring error, pasted below:

fs2_open_r caused an Access Violation in module d3d8.dll at 001b:6d9c93e8.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 1/21/2007 18:02:58.
C:\Program Files\The Babylon Project\fs2_open_r.exe, run by HP_Owner.
2 processor(s), type 586.
504 MBytes physical memory.
Write to location 26773000 caused an access violation.

Any ideas?  Thanks in advance.
Check your six, jackhole.

 

Offline Trivial Psychic

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Re: Got a problem, really hope a genius can answer it...
I what version of TBP are you using?  Which FSO build are you using?  Have you patched Raider Wars to 2.02?
The Trivial Psychic Strikes Again!

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
TP said, "I what version of TBP are you using?  Which FSO build are you using?  Have you patched Raider Wars to 2.02?"

Well, the file path displayed in my FS launcher reads: "C:\Program Files\The Babylon Project\fs2_open_Red_2006-01-09_r.exe"

And yes, I have extracted the Raider Wars patch to my TBP directory. 
Check your six, jackhole.

 

Offline Trivial Psychic

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Re: Got a problem, really hope a genius can answer it...
Have you attempted it with a debug build?
The Trivial Psychic Strikes Again!

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
No, I haven't.  I confess to not being really sure what to do with it.  Will it display a specific error message when the game crashes out?
Check your six, jackhole.

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
All right, I just played a mission through with a debug build.  It performed much better, only stuttering several times at the place where it usually locks up.  However, while loading the next mission (at the static load screen, with the lights that appear from left to right across the screen), it dumped back into XP and displayed the following:


Assert: sip->subsystems[j].model_num == sip->modelnum
File: c:\fs2_open\code\ship\ship.cpp
Line: 13704
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fs2_open_Red_2006-01-09_d.exe 006d3910()
    fs2_open_Red_2006-01-09_d.exe 006c008f()
    fs2_open_Red_2006-01-09_d.exe 006c0302()
    fs2_open_Red_2006-01-09_d.exe 006cd33d()
    fs2_open_Red_2006-01-09_d.exe 0087c91d()
    fs2_open_Red_2006-01-09_d.exe 006cbd5c()
    fs2_open_Red_2006-01-09_d.exe 0087cf3c()
    fs2_open_Red_2006-01-09_d.exe 006cf315()
    fs2_open_Red_2006-01-09_d.exe 006cf599()
    fs2_open_Red_2006-01-09_d.exe 00b10297()
    kernel32.dll 7c816d4f()
------------------------------------------------------------------
Check your six, jackhole.

 

Offline -Norbert-

  • 211
Re: Got a problem, really hope a genius can answer it...
You could try switching to 3.6.9 build.
You can find links to the actual build and to the additional table files you will need here: http://www.hard-light.net/forums/index.php/topic,43640.0.html

 

Offline karajorma

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Re: Got a problem, really hope a genius can answer it...
fs2_open_r caused an Access Violation in module d3d8.dll at 001b:6d9c93e8.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 1/21/2007 18:02:58.
C:\Program Files\The Babylon Project\fs2_open_r.exe, run by HP_Owner.
2 processor(s), type 586.
504 MBytes physical memory.
Write to location 26773000 caused an access violation.

For future reference whenever someone posts from the errorlog.txt the bolded locations are where you should look first when trying to give support.

The first one tells you what exactly crashed while the second one tells you which build they were using. Whenever you see d3d8.dll as the location of the error it means that the error is in the Direct3D code and the first thing to try is simply to swap to OpenGL.

@Adamant : Go back to using the non debug build then to the launchers video tab and select OpenGL instead of Direct3D 8 for video.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
Well, after switching back to the release build and using the OpenGL option instead of Direct3D, I have for the first time tonight played through an entire mission with no problems at all.  I really appreciate the assistance, guys, seriously.  This is a kickass game you've put together, and the idea of not being able to really enjoy it was causing a, let's be honest, not entirely appropriate level of emotional distress.  Like, what's left of my hair was going to start falling out soon. 

Thanks again.
Check your six, jackhole.

 

Offline Trivial Psychic

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Re: Got a problem, really hope a genius can answer it...
"FSO Temperament:  The New Alternative to Chemotherapy"
The Trivial Psychic Strikes Again!

  

Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
Re: Got a problem, really hope a genius can answer it...
I like the way the debug builds are actually more likely to CTD.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

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Re: Got a problem, really hope a genius can answer it...
Only cause the debug build crash out on an assertion with your models :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
Well, gang, the fun continues.  Got a couple of trouble-free missions under my belt, then I came across one that bombed out before it even launched.  Got this error string:
Error: Argument count is illegal.

In sexpression: ( when
   ( has-time-elapsed 45 )
   ( turret-lock-all "EA Scylla" )
   ( clear-goals "EA Scylla" )
   ( explosion-effect
      ( get-object-x
         "EA Scylla"
         "<None>"
         0
         0
         300
      )
      ( get-object-y
         "EA Scylla"
         "<None>"
         0
         0
         300
      )
      ( get-object-z
         "EA Scylla"
         "<None>"
         0
         0
         300
      )
      100
      1000
      300
      150
      300
      400
      1
      7
      1000
      10
   )
   ( deactivate-glow-points "EA Scylla" )
   ( deactivate-glow-maps "EA Scylla" )
   ( sabotage-subsystem
      "EA Scylla"
      "Hull"
      60
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine01"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine02"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine03"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine04"
      101
   )
   ( sabotage-subsystem
      "EA Scylla"
      "engine05"
      101
   )
)
(Error appears to be: get-object-x)
File:\fs2_open\code\mission\missionparse.cpp
Line: 4962
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Kind of a lot of crap, but I didn't want to leave out anything that might help a diagnosis.  Ideas?
Check your six, jackhole.

 
Re: Got a problem, really hope a genius can answer it...
Hey, guys.  Just downloaded TBP over the weekend, and have had a recurring problem that you've probably seen before, so here goes.  Without fail, every time I run the game (and I've only attempted to play the Raider Wars and Earth-Minbari War demo) the game will freeze up a few minutes in.  The sound continues, the graphics freeze, and after a few minutes, the game will dump back into XP.  I've checked my errorlog.txt, and found a recurring error, pasted below:

fs2_open_r caused an Access Violation in module d3d8.dll at 001b:6d9c93e8.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 1/21/2007 18:02:58.
C:\Program Files\The Babylon Project\fs2_open_r.exe, run by HP_Owner.
2 processor(s), type 586.
504 MBytes physical memory.
Write to location 26773000 caused an access violation.

Any ideas?  Thanks in advance.

i got the same problem on normal SCP and i posted in mantis and so far nothin
Fun while it lasted.

Then bitter.

 

Offline IPAndrews

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Re: Got a problem, really hope a genius can answer it...
Maybe you should read the same reply from Karajorma then?

ie: use OpenGL.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Got a problem, really hope a genius can answer it...
Adamant. You're not using a recent enough version of FS2_Open.

Norbert linked to 3.6.9 further up the thread. Use that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Got a problem, really hope a genius can answer it...
aw man...but i hate openGL...screws up all the textures and makes the shields screwy...oh well.
Fun while it lasted.

Then bitter.

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
I guess I'm not sure why, if the problem is that I'm using an older build of FS2 Open, the game worked up to this point (this point being the "To Hell and Back" mission in Raider Wars).  I switched back to using a debug build to try and run the mission, and this is a script dump that resulted.  Hope I'm not testing anyone's patience here.

=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'rw071024.tga'
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Loading rw071024.tga for the first time.
Loading TMP824x43+16 for the first time.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 4091475956, IBX checksum: 3198548781 -- "warp.pof"
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3254423745, IBX checksum: 2576995994 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
Loading rw071024.tga for the first time.
Loading TMP824x43+16 for the first time.
Loading TMP128x128+8 for the first time.
MISSION LOAD: 'rw07 - hab.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name : Unknown
Loading model 'hyperion.pof'
IBX: Found a good IBX to read for 'hyperion.pof'.
IBX-DEBUG => POF checksum:  232720457, IBX checksum: 4192824690 -- "hyperion.pof"
BMPMAN: Found EFF (ea-debris01-glow.eff) with 210 frames at 30 fps.
Warning: Ignoring unrecognized subsystem reactor01a, believed to be in ship hyperion.pof
Warning: Ignoring unrecognized subsystem reactor02a, believed to be in ship hyperion.pof
Warning: Ignoring unrecognized subsystem reactor03a, believed to be in ship hyperion.pof
Warning: Ignoring unrecognized subsystem reactor04a, believed to be in ship hyperion.pof
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship hyperion.pof
Loading model 'aurora.pof'
IBX: Found a good IBX to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 1011684148, IBX checksum: 2882615696 -- "aurora.pof"
Starting mission message count : 196
Ending mission message count : 232
Current soundtrack set to -1 in event_music_reset_choices


Check your six, jackhole.

 

Offline IPAndrews

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  • This site stole my work
Re: Got a problem, really hope a genius can answer it...
I guess I'm not sure why, if the problem is that I'm using an older build of FS2 Open, the game worked up to this point

Yeah, that's called luck. Something to note since you're new here. Karajorma generally knows what he's talking about. Listen to Karajorma and good things will happen. Hope that helps.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Adamant

  • 23
Re: Got a problem, really hope a genius can answer it...
Gotcha. 
Check your six, jackhole.