Author Topic: Texture colors changing in-game  (Read 1157 times)

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Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Texture colors changing in-game
Since I'm doing the texturing for our FringeSpace mod,
I noticed the other day that during a game or while in the
tech room the color I had "painted" on a ship was way off.

As can be seen here:



The cockpit is a silver texture. While in FS2 it is solid black.

Are there colors which do this automatically (interpreted by the engine?)
and if so, how do I keep the colors I intend to have on the ship?

Also - another question, is how would you make an invisible texture -
so the object is not seen - but could be physically hit if it was ran into?
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Texture colors changing in-game
Shinemaps? The shinemaps determine the colour and intensity of the section when light is shined upon it.
Freelance Modeler | Amateur Artist

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Texture colors changing in-game
invert your env maps
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Texture colors changing in-game
I'll give it a shot and see how it works.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod