Only changes made were to the subsystems, I was missing two parameters (strength and rotation)
#ship classes
;-----------------------------------------------------------------------------------------------------
; Aurora
$Name: @Aurora
$Short name: TAurora
$Species: Terran
+Tech Description: XSTR("A new Confederation class strike cruiser. It carries a strong forward punch, with two heavy beam cannons and two heavy plasma cannons. Alongside this, it carries a contingent of strike fighters and bombers. With it's high speed it can push through behind enemy lines leaving devastation in it's wake.", 3045)
$end_multi_text
$POF file: aurora.pof
$Detail distance: (150, 400, 600, 1300)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 40.0
$Rotation time: 85,85,85
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 125.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 3500.0
$Expl Propagates: YES
$Shockwave Speed: 500.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 8000
$Power Output: 90.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 125000
$Armor Type: CapHull
$Flags: ( "capital" "big damage" "in tech database" "surface shields")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 138 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -615
$Closeup_zoom: 0.5
$Score: 2000
$Subsystem: turret01a,1.12,1
$Armor Type: Everything
$Default PBanks: ( "Medium Pulse Beam" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret02a,1.12,1
$Armor Type: Everything
$Default PBanks: ( "Medium Pulse Beam" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret03a, 1.2, 1
$Armor Type: Everything
$Default PBanks: ( "Heavy Plasma" "Heavy Plasma" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret04a, 1.2, 1
$Armor Type: Everything
$Default PBanks: ( "Heavy Plasma" "Heavy Plasma" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret05a, 1.2, 1
$Armor Type: Everything
$Default PBanks: ( "Heavy Turret Particle Cannon" "Heavy Turret Particle Cannon" "Heavy Turret Particle Cannon")
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret06, .4, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret07, .4, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret08, .4, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret09, .4, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret10, .4, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Tachyon Cannon" "Turret Tachyon Cannon")
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret11, 0.36, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret12, 0.36, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret13, 0.36, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret14, 0.36, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret15, 0.36, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret16, 0.36, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret17, 0.24, 1
$Armor Type: Everything
$Default PBanks: ( "Turret Laser Cannon" "Turret Laser Cannon" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret18a, 0.6 , 1
$Armor Type: Everything
$Default PBanks: ( "Energy Flak" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: Turret19a, 0.6 , 1
$Armor Type: Everything
$Default PBanks: ( "Energy Flak" )
$Flags: ("carry-no-damage")
$animation: triggered
$type: initial
+relative_angle: 90,0,0
$Subsystem: fighterbay01, 35, 0.0
$Subsystem: fighterbay02, 35, 0.0
$subsystem: engine01, 35, 0.0
$subsystem: engine02, 35, 0.0
$subsystem: engine03, 35, 0.0
$subsystem: bridge, 35, 0.0
;$Subsystem: Radar, 4,0.0
#end