Author Topic: SubSpace Zero back up  (Read 3102 times)

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SubSpace Zero back up
I've finally gotten SubSpace Zero back up if anyone's been trying to contact it lately.  I've added a few(not necessarily improved     )things on, as well as filling out some of the pages more.  It's still image light.

SubSpace Zero

Edit: Comments, suggestions?

Thanks

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The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at            [email protected]            and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly   )


[This message has been edited by WarpStar (edited 01-08-2002).]

[This message has been edited by WarpStar (edited 01-09-2002).]

 
Whoa, slow down, not everyone at once now  

 

Offline mikhael

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Quote
Originally posted by WarpStar:
Whoa, slow down, not everyone at once now    

Hey! I went and looked yesterday! I just didn't comment on it. Fill out that physics section! And add a QED/QCD section.  

Oh yeah, and is that an Iwar Patcom ripoff hanging off the bottom of that station?

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--Mik http://www.404error.com
ruhkferret on ICQ/AIM

[This message has been edited by mikhael (edited 01-09-2002).]
[I am not really here. This post is entirely a figment of your imagination.]

 
Hehehehehehe, I don't think so, unless I'm psychic.  That was made before IW2 hit the shelves.  It's an old rustbucket if you ever saw one  

On the physics section, it's slow-going, I haven't had too much time to do anything in depth, but I want to make it searchable.  QCD would probably go under the Advanced or Modern Physics Section, once they're filled out.  Do you know anything about it I could add? *looks hopeful*  

[This message has been edited by WarpStar (edited 01-09-2002).]

 

Offline mikhael

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Quote
Originally posted by WarpStar:
Hehehehehehe, I don't think so, unless I'm psychic.  That was made before IW2 hit the shelves.  It's an old rustbucket if you ever saw one  

The basic patcom design dates back to the original Iwar.   It looks like you have hung a very Z-stretched patcom down there.

Did I mention I liked those big blocky starships too?

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM
[I am not really here. This post is entirely a figment of your imagination.]

 
 
Quote
Originally posted by mikhael:
The basic patcom design dates back to the original Iwar.   It looks like you have hung a very Z-stretched patcom down there.

Did I mention I liked those big blocky starships too?


I never got a chance to play or even hear of the first I-war until I-war2.  It wasn't really advertised over here, and I was busy with FS at the time.  Oh, the dwawings    I know, not very fluid with that yet.  I'm drawing the Xavier now, so maybe that'll be better  


 

Offline CP5670

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LOL, the first section I checked out was the math one, followed by the physics one.  

Anyway, nice website.  

[This message has been edited by CP5670 (edited 01-09-2002).]

 

Offline mikhael

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Quote
Originally posted by CP5670:
LOL, the first section I checked out was the math one, followed by the physics one.  

Anyway, nice website.  

[This message has been edited by CP5670 (edited 01-09-2002).]
I went physics, math, then models. Are we all such geeks? *grin*


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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline CP5670

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LOL, great minds think alike...

 
Eh, sorry, all the framework is completed, and I'm in the process of adding math explanations and more physics stuff, I've been busy with other things.

No, we're not all geeks, I am a geek and I'm proud of it though.

And great minds do think alike  

------------------
The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at          [email protected]          and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly :) )

 
I've added a new image to the physics section.  I used(don't kill me please) TrueSpace to make it *ducks at thrown objects*

------------------
The universe is a big place and an even bigger mystery.
ICQ-117983680
Webmaster SubSpace Zero
Author of A Day in the Life of a Space Pirate
If you have a picture or mod you want hosted, just email me at          [email protected]          and I can post it on SubSpace Zero.  We've got unlimited space(well, nearly :) )

 

Offline mikhael

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Quote
Originally posted by WarpStar:
I've added a new image to the physics section.  I used(don't kill me please) TrueSpace to make it *ducks at thrown objects*


Hey, I like Truespace. I use it for quick things and intial roughing of a models. And it was really useful for explaining warp bubbles and the reasons for having more than one nacelle in Star Trek Physics.  



------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 
I like TS too, but there are many here that don't  

 

Offline Thorn

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  • What is this? I don't even...
*raises hand*

 
*ducks as Thorn Throws beer mug with raised hand*  

 

Offline Nico

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I hate TS. No, worse than that.
SCREW CANON!

 

Offline Zeronet

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TS is the best model maker i can get.
Got Ether?

 
Wow, what's all this hostility towards TS?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Quote
Originally posted by WarpStar:
Wow, what's all this hostility towards TS?

coz TS is, well, stupid.
the first exemples that comes to my mind... mmh... oh, yeah, and that's a neat one:
If you ha ve an object with hierarchy, and have the bad luck of saving your cob while one of the subobjects is selected, it will only save the subobject, next time you load the cob, babye everything else!
Great! Awesome!
SCREW CANON!

  
What do you use Venom?