Author Topic: Background problems  (Read 2667 times)

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When i add a background in FRED 2 Open, it shows when the background screen is open then goes when closed but it when i play the mission, no backgrounds are showing, any1 no wats wrong?

 

Offline shiv

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Do you use an official build?
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i use fred2_open_3_6_9-INF

 

Offline shiv

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Is it build dedicated for infenro, or official?

Use official. You will work without problems :)
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IIRC, the Inferno builds simply allow more ships (than the 130) in the game. They may also have a few slight changes to be Inferno specific, but nothing in the backgrounds has changed.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline karajorma

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In the launcher's features section check if you have jpg and tga textures enabled. It's quite possible that these are turned on in FRED but not in FS2.
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Offline DarkShadow-

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I had some similar problems while working on the MT missions. If you work on a mission with two different FRED-exes the mission file can mix up, e.g. I completely destroyed one of the missions and had to restart with a backup version. On another mission, I worked only with the current 3.6.9. build, but background somehow didn't show up. I removed all suns, saved, restarted FRED, re-added the suns and it did work.

You should also try disabling all graphic features (except the JPG/TGA thingie if your background is one of those filetypes), perhaps one of those doesn't work correctly for you.
"The most exciting phrase to hear in science, the one that heralds new discoveries, isn't 'Eureka!' but rather 'hmm....that's funny.'" Isaac Asimov

 
when i place a custom nebula (fire01) it works but if i put in a freespace 2 one (neb01_ nothing shows up i have them in the effects folder any ideas? :confused:

 
Did you modify stars.tbl at all? You have to add an entry there as well in order to get the backgrounds working.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
this is my stars.tbl

; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise

$Bitmap:  dneb01
$Bitmap:  dneb02
$Bitmap:  dneb03
$Bitmap:  dneb04
$Bitmap:  dneb05
$Bitmap:  dneb06
$Bitmap:  dneb07
$Bitmap:  dneb08
$Bitmap:  dneb09
$Bitmap:  dneb10
$Bitmap:  dneb11
$Bitmap:  dneb12
$Bitmap:  dneb13
$Bitmap:  dneb14
$Bitmap:  dneb15
$Bitmap:  dneb16
$Bitmap:  dneb17
$Bitmap:  dneb18
$Bitmap:  neb01
$Bitmap:  neb02
$Bitmap:  neb03
$Bitmap:  neb04
$Bitmap:  neb05
$Bitmap:  neb06
$Bitmap:  neb07
$Bitmap:  neb08
$Bitmap:  neb09
$Bitmap:  neb10
$Bitmap:  neb11
$Bitmap:  neb12
$Bitmap:  neb13
$Bitmap:  neb14
$Bitmap:  neb15
$Bitmap:  neb16
$Bitmap:  neb17
$Bitmap:  neb18
$Bitmap: nebulA1-main
$Bitmap: nebulA2-main
$Bitmap: nebulA3-whisp
$Bitmap: nebulA4-whisp
$Bitmap: nebulA5-whisp
$Bitmap: nebulA6-whisp
$Bitmap: nebulA7-whisp
$Bitmap: nebulA8-whisp
$Bitmap: nebulA9-whisp
$Bitmap: nebulA10-whisp
$Bitmap: nebulA11-whisp
$Bitmap: nebulA12-whisp
$Bitmap: nebulA13-whisp
$Bitmap: nebulA14-whisp
$Bitmap: nebulB1-main
$Bitmap: nebulB2-main
$Bitmap: nebulB3-main
$Bitmap: nebulB4-whisp
$Bitmap: nebulB5-whisp
$Bitmap: nebulB6-whisp
$Bitmap: nebulB7-whisp
$Bitmap: nebulB8-whisp
$Bitmap: nebulB9-whisp
$Bitmap: nebulB10-whisp
$Bitmap: nebulB11-whisp
$Bitmap: nebulB12-whisp
$Bitmap: nebulB13-whisp
$Bitmap: nebulB14-whisp
$Bitmap: nebulC1-main
$Bitmap: nebulC2-main
$Bitmap: nebulC3-whisp
$Bitmap: nebulC4-whisp
$Bitmap: nebulC5-whisp
$Bitmap: nebulC6-whisp
$Bitmap: nebulC7-whisp
$Bitmap: nebulC8-whisp
$Bitmap: nebulC9-whisp
$Bitmap: nebulC10-whisp
$Bitmap: nebulC11-whisp
$Bitmap: nebulC12-whisp
$Bitmap: nebulC13-whisp
$Bitmap: nebulC14-whisp
$Bitmap: nebulD1-main
$Bitmap: nebulD2-main
$Bitmap: nebulD3-whisp
$Bitmap: nebulD4-whisp
$Bitmap: nebulD5-whisp
$Bitmap: nebulD6-whisp
$Bitmap: nebulD7-whisp
$Bitmap: nebulD8-whisp
$Bitmap: nebulD9-whisp
$Bitmap: nebulD10-whisp
$Bitmap: nebulD11-whisp
$Bitmap: nebulD12-whisp
$Bitmap: nebulD13-whisp
$Bitmap: nebulD14-whisp
$Bitmap: nebulE1-main
$Bitmap: nebulE2-main
$Bitmap: nebulE3-main
$Bitmap: nebulE4-whisp
$Bitmap: nebulE5-whisp
$Bitmap: nebulE6-whisp
$Bitmap: nebulE7-whisp
$Bitmap: nebulE8-whisp
$Bitmap: nebulE9-whisp
$Bitmap: nebulE10-whisp
$Bitmap: nebulE11-whisp
$Bitmap: nebulE12-whisp
$Bitmap: nebulE13-whisp
$Bitmap: nebulE14-whisp
$Bitmap: nebulF1-main
$Bitmap: nebulF2-main
$Bitmap: nebulF3-whisp
$Bitmap: nebulF4-whisp
$Bitmap: nebulF5-whisp
$Bitmap: nebulF6-whisp
$Bitmap: nebulF7-whisp
$Bitmap: nebulF8-whisp
$Bitmap: nebulF9-whisp
$Bitmap: nebulF10-whisp
$Bitmap: nebulF11-whisp
$Bitmap: nebulF12-whisp
$Bitmap: nebulF13-whisp
$Bitmap: nebulF14-whisp
$Bitmap: nebulG1-main
$Bitmap: nebulG2-main
$Bitmap: nebulG3-main
$Bitmap: nebulG4-whisp
$Bitmap: nebulG5-whisp
$Bitmap: nebulG6-whisp
$Bitmap: nebulG7-whisp
$Bitmap: nebulG8-whisp
$Bitmap: nebulG9-whisp
$Bitmap: nebulG10-whisp
$Bitmap: nebulG11-whisp
$Bitmap: nebulG12-whisp
$Bitmap: nebulG13-whisp
$Bitmap: nebulG14-whisp
$Bitmap: nebulH1-main
$Bitmap: nebulH2-main
$Bitmap: nebulH3-main
$Bitmap: nebulH4-whisp
$Bitmap: nebulH5-whisp
$Bitmap: nebulH6-whisp
$Bitmap: nebulH7-whisp
$Bitmap: nebulH8-whisp
$Bitmap: nebulH9-whisp
$Bitmap: nebulH10-whisp
$Bitmap: nebulH11-whisp
$Bitmap: nebulH12-whisp
$Bitmap: nebulH13-whisp
$Bitmap: nebulH14-whisp
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03

#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun:      SunWhite
$Sunglow:   Sunglow01
$SunRGBI:   1.0 1.0 1.0 1.0

$Sun:      SunRed
$Sunglow:   SunglowRed
$SunRGBI:   1.0 0.1 0.1 1.0

$Sun:      SunGreen
$Sunglow:   SunglowGreen
$SunRGBI:   0.5 1.0 0.5 1.0

$Sun:      SunBlue
$Sunglow:   SunglowBlue
$SunRGBI:   0.2 0.2 1.0 1.0

$Sun:      SunGold
$Sunglow:   SunglowGold
$SunRGBI:   0.74 0.76 0.44 1.0

$Sun:      SunViolet
$Sunglow:   SunglowViolet
$SunRGBI:   0.66 0.44 0.54 1.0

#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris:   debris01
$Debris:   debris02
$Debris:   debris03
$Debris:   debris04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb:   gas
$DebrisNeb:   gas
$DebrisNeb:   gas
$DebrisNeb:   gas

#end

#end

I have all the effects in my maps folder but it still wont show

 

Offline asyikarea51

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I have a similar problem in which my backgrounds don't import at all, for example when I create a new test mission and don't mind borrowing backgrounds.

My workaround is to do a manual import via FRED. :doubt: :sigh:

 

Offline Mobius

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I have a stars tbl much similar to the one you posted, peterc(there obviously are INF bitmaps).

My problem is related to add-background-bitmap. Some bitmaps do not appear! Furthermore, there's one nebula effect from LS package that doesn't appear too!
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Stars.tbl can only handle so many entries, IIRC. If you went over the max wouldn't it just ignore those?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
what is the limit?

 

Offline Mobius

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Just checked with FRED. 29 entries. FS nebulae+asteroids from INF.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito